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Khaleesi

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Everything posted by Khaleesi

  1. Khal tut island updated to V2.26: - Split up Default bot settings into seperate toggable options - Fixed several smaller issues - Fixed annoying Hide roofs game bug issue Note that the previously saved CLI files will not work anymore! Please save then again using the new system. Will be live soon! Khal
  2. It's under the curse spells pretty logical place if you ask me? You can also just request new features if you need something that's not added
  3. I can take a look at it
  4. Your last save file is corrupt somehow. Remove this folder or the config file in it: C:\Users\YOURNAME\OSBot\Data\khal\images\woodcutter It should have deleted that file, will check out why it was not deleted the first time EDIT: Found an issue with the file deletion, should be updated asap. You can delete the file yourself already while the new version is pending
  5. Well if I do that your accs will get stuck a lot on the tutorial island, I don"t think that's what you want right A bad camera angle and you will be stuck clicking a roof instead of an NPC I will have it fixed in a bit don't worry
  6. This is actually NOT a script issue, but a game bug. Check the settings and you will see the roofs are actually disabled but if you check in game it's not. So the interface has wrong values compared to the game actual state, good job jagex xD Will look into it to click it nonetheless of the current state of it It already disables the roofs in the beginning of tut island if they are not disabled.
  7. Well there are a lot of failsafes, but they don't work on mirror mode... Still looking for a solution for that issue
  8. No trials on this script.
  9. Tthe issue lies with osbot failing to interact or trying to calculate a suitable spot to click on the object im investigating if I can do something myself to fix this issue.
  10. Because the scripts tells you to be at the fire altar with water runes if you selected that option This option isn't added for the water altar, I could add it but I dont know why you want to use the water altar. Fire altar is a lot close to the bank compared to water altar
  11. I did add the player check, will now skip games when ther eis less then 4-5 player in the boat. Also added a checkbox for that on the gui to enable/disable I also added the logic you suggested, where you catch a few fish and cook them until a jumping fishing spot is active or whenever they are cooked I also reduced the range it will douse fires in on land and made in somewhat random aswell in between games. Ya there is not really a decent way to check if you are attached or not except for the messages. but mirror skips a lot of them so its not really reliable to use that I will check and see if I can find something to combat this. These changes should be live in V1.09 in a few hours, let me know how that works for you
  12. 1) It's already set to 50 ms, CPU burning mode is on 2) I chose to make it bucket fires on land aswell to prevent spreading else you are stuck anyway, tested this for over 1000 games and this gave the best performance overall. 3) No good way to fix that tbh, just bad luck with timing, shouldn't happen a lot either 4) It's not that simple, there is no such thing as "unattach" logic.3 Run the bot in injection, then you can see how its supposed to run. All the other things are mirror related issues, delays and bugs. I could have it check the players before it start and leave if it's too low. I can also check to cook if there is no jumping fish, could increase the points slightly
  13. there was another subversion of 2.24 pending with more changes, I will bump the version to V2.25 so you can see when those changes are live aswell
  14. Thats good, should be ccompletely fixed in V2.24
  15. Ouch that sucks Good thing its only a 2 day
  16. No sorry, only takes like a few hours to get most done
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