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Khaleesi

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Everything posted by Khaleesi

  1. I see, try to use the wait for energy option To succesfully do these runs you need to be able to run the whole sequence else the exp rates would be very low
  2. Khal Runcrafter (All in One) updated to V3.51: - Added Colossal pouch - Added Blood essence support to abyss and Kourend - Added Blood altar to Abyss Will be live soon! Enjoy
  3. or you can just cache all the names and refresh the list every few sec and check the diffrences. What is the chance that multiple people changed their name within the same few seconds
  4. Well with this info we know nothing tbh... If you tell us what you need for what reason we can tell you how to solve it or give you a better solution than the direction you are going
  5. Show us what error you get, hard to tell without any info
  6. thanks for the report, let me take a look at it EDIT: Seems to be an error when it tried to enable run when walking closer to a patch. I don't see how this could throw an error except for the cliebt being stuck for a moment. Have you see this error multiple times before? You can select 17 plants, mirror should be able to do that are or you out of run energy every round? Try to enable waitforrunenergy option so it gets back to 100% before starting a sequence
  7. Yes basicly it's just a filter. You pass on what result you would filter in the results and then it will the closest one of all the results
  8. As far as I know if you create an area with a list of tiles, it tries to create a boundary with them. Like if you gives tile in a circle, it will draw imaginary lines in between them and every tile that falls in there counts as in the area. So you will get very strange behaviour on how you use it If you give 6 tiles in an odd shape, I believe it does something like this. Correct me if I'm wrong @Patrick Try to use this code to get an ash from your list private GroundItem getClosestAshesByTiles(List<Position> tiles) { return script.getGroundItems().closest(groundItem -> groundItem!= null && groundItem.getName().equals("Ashes") && tiles.contains(groundItem.getPosition())); }
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