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FearMe

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Everything posted by FearMe

  1. I don't know anything about c++ though, stuff like this <<'s just confuse me at this point.. Prove yourself and convert it in less than 10 minutes?
  2. thx!!! void combat (vector<double>& health, double oaccuracy, double obase_damage) { for (int j = 1; j < health.size (); j++) { for (int k = 1; k < obase_damage; k++) { if (j - k >= 0) health [j - k] += oaccuracy * health [j] / obase_damage; else health [0] += oaccuracy * health [j] / obase_damage; } health [j] *= 1 - oaccuracy; health [j] += oaccuracy * health [j] / obase_damage; } } void statistics (double& p, double& win, double& loss, vector<double> health, vector<double> ohealth) { double temp = 1 - (1 - health [0]) * (1 - ohealth [0]); temp -= p; if (health [0] > 0 || ohealth [0] > 0) { win += temp * (ohealth [0] / (ohealth [0] + health [0])); loss += temp * (health [0] / (ohealth [0] + health [0])); } p += temp; } void create_health (vector<double>& health, double constitution) { for (int i = 0; i < constitution * 10; i++) health.push_back (0); health [health.size () - 1] = 1; } int main() { cout << "Enter both players' stats to calculate chances of winning." << endl << endl; double attack; // Your Attack level double strength; // Your Strength level double defence; // Your Defence level double constitution; // Your Constitution level double oattack; // Opponent's Attack level double ostrength; // Opponent's Strength level double odefence; // Opponent's Defence level double oconstitution; // Opponent's Constitution level cout << "Attack: "; cin >> attack; // Your Attack level cout << "Strength: "; cin >> strength; // Your Strength level cout << "Defence: "; cin >> defence; // Your Defence level cout << "Constitution: "; cin >> constitution; // Your Constitution level cout << endl; cout << "Opponent's Attack: "; cin >> oattack; // Opponent's Attack level cout << "Opponent's Strength: "; cin >> ostrength; // Opponent's Strength level cout << "Opponent's Defence: "; cin >> odefence; // Opponent's Defence level cout << "Opponent's Constitution: "; cin >> oconstitution; // Opponent's Constitution level cout << endl; double effective_attack = 10 * (attack + 8 + 3); // 5/8 from standard formula, 3 from style bonus double effective_strength = strength + 8; // ,, double base_damage = effective_strength + 5; // ,, double effective_defence = 10 * (defence + 8); // ,, double oeffective_attack = 10 * (oattack + 8 + 3); // ,, double oeffective_strength = ostrength + 8; // ,, double obase_damage = oeffective_strength + 5; // ,, double oeffective_defence = 10 * (odefence + 8); // ,, double accuracy; double oaccuracy; if (attack < odefence) accuracy = (effective_attack - 1) / (2 * oeffective_defence); else accuracy = 1 - (oeffective_defence + 1) / (2 * effective_attack); if (oattack < defence) oaccuracy = (oeffective_attack - 1) / (2 * effective_defence); else oaccuracy = 1 - (effective_defence + 1) / (2 * oeffective_attack); cout << "Your accuracy: " << accuracy << endl; cout << "Opponent's accuracy: " << oaccuracy << endl; cout << endl; vector<double> health; vector<double> ohealth; create_health (health, constitution); create_health (ohealth, oconstitution); double p = 0; double win = 0; double loss = 0; for (int hit = 0; win + loss < 0.99 && hit < 1000; hit++) { combat (health, oaccuracy, obase_damage); combat (ohealth, accuracy, base_damage); statistics (p, win, loss, health, ohealth); } cout << "Your win chance: " << win << endl; cout << "Opponent's win chance: " << loss << endl; return 0; }
  3. FearMe replied to FearMe's topic in Spam/Off Topic
    LOL that's a pretty good idea, I'm just going to look into RS stats and see how i could determine it.
  4. FearMe replied to FearMe's topic in Spam/Off Topic
    yeah i thought of that already, i just need help on what features it would need for the actual staking, i've never staked before.
  5. FearMe replied to FearMe's topic in Spam/Off Topic
    whats a tentacle
  6. FearMe posted a topic in Spam/Off Topic
    i.e. what features does a staker script need?
  7. HI I WANT TO TEAM UP
  8. You people all just take the original version and don't do anything that helps...
  9. I mean legally, and yes it's cloudflare.
  10. That explains the name "Meire & Brito Automation BV" (BV means besloten vennootschap in dutch, similar to an LLC)
  11. seems like it is... "All information you provide will be treated securely according to the Wet Bescherming Persoonsgegevens. "
  12. FearMe posted a topic in Spam/Off Topic
    curse running quadra summoner heal.. riot pls... alright bunnyfufu took exhaust
  13. "programming"
  14. It isn't null though, since the cow is still doing it's dying animation.
  15. You can also check if the cow's health is 0%, it's more reliable(if the animations ever change you have to change the code for it, now I know this doesn't happen often but there's no point using animation).
  16. wow thanks
  17. ( ͡° ͜ʖ ͡°)
  18. ( ͡° ͜ʖ ͡°)
  19. ;_;
  20. FearMe replied to FearMe's topic in Spam/Off Topic
    o
  21. FearMe replied to FearMe's topic in Spam/Off Topic
    pls unban
  22. FearMe posted a topic in Spam/Off Topic
    from chatbox pls also buy my scripts

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