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FearMe

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Everything posted by FearMe

  1. FearMe

    Hello?

    hi im sam im 17 and im dutch
  2. Yeah I didn't really read the thread at all because I'm tired but I think it's really stupid to let scammers come back if they refund..
  3. oh wtf it dissapeared it must be a bug welp better give it back soon! haha
  4. The way it should be is you get banned permanently as soon as you scam. This twc shit all makes no sense.
  5. how much u scamed didnt read not sure if u scammed
  6. http://ripeace.wordpress.com/2012/09/14/the-murder-of-junko-furuta-44-days-of-hell/
  7. A better way would be "client.getLocalPlayers().length/.size() > 1" though...
  8. oh what u bought it or u got the free version? also holy shit does the free version really still work LOL
  9. It will be, though.
  10. hey wanna help me i got it converted but it returns 0% win chance no matter what.. :<
  11. Ah nvm, I get it now. I thought endl was a variable(didn't look for it at all, just assumed), it turns out it means end line... I think I can convert it myself now. >_>
  12. I don't know anything about c++ though, stuff like this <<'s just confuse me at this point.. Prove yourself and convert it in less than 10 minutes?
  13. thx!!! void combat (vector<double>& health, double oaccuracy, double obase_damage) { for (int j = 1; j < health.size (); j++) { for (int k = 1; k < obase_damage; k++) { if (j - k >= 0) health [j - k] += oaccuracy * health [j] / obase_damage; else health [0] += oaccuracy * health [j] / obase_damage; } health [j] *= 1 - oaccuracy; health [j] += oaccuracy * health [j] / obase_damage; } } void statistics (double& p, double& win, double& loss, vector<double> health, vector<double> ohealth) { double temp = 1 - (1 - health [0]) * (1 - ohealth [0]); temp -= p; if (health [0] > 0 || ohealth [0] > 0) { win += temp * (ohealth [0] / (ohealth [0] + health [0])); loss += temp * (health [0] / (ohealth [0] + health [0])); } p += temp; } void create_health (vector<double>& health, double constitution) { for (int i = 0; i < constitution * 10; i++) health.push_back (0); health [health.size () - 1] = 1; } int main() { cout << "Enter both players' stats to calculate chances of winning." << endl << endl; double attack; // Your Attack level double strength; // Your Strength level double defence; // Your Defence level double constitution; // Your Constitution level double oattack; // Opponent's Attack level double ostrength; // Opponent's Strength level double odefence; // Opponent's Defence level double oconstitution; // Opponent's Constitution level cout << "Attack: "; cin >> attack; // Your Attack level cout << "Strength: "; cin >> strength; // Your Strength level cout << "Defence: "; cin >> defence; // Your Defence level cout << "Constitution: "; cin >> constitution; // Your Constitution level cout << endl; cout << "Opponent's Attack: "; cin >> oattack; // Opponent's Attack level cout << "Opponent's Strength: "; cin >> ostrength; // Opponent's Strength level cout << "Opponent's Defence: "; cin >> odefence; // Opponent's Defence level cout << "Opponent's Constitution: "; cin >> oconstitution; // Opponent's Constitution level cout << endl; double effective_attack = 10 * (attack + 8 + 3); // 5/8 from standard formula, 3 from style bonus double effective_strength = strength + 8; // ,, double base_damage = effective_strength + 5; // ,, double effective_defence = 10 * (defence + 8); // ,, double oeffective_attack = 10 * (oattack + 8 + 3); // ,, double oeffective_strength = ostrength + 8; // ,, double obase_damage = oeffective_strength + 5; // ,, double oeffective_defence = 10 * (odefence + 8); // ,, double accuracy; double oaccuracy; if (attack < odefence) accuracy = (effective_attack - 1) / (2 * oeffective_defence); else accuracy = 1 - (oeffective_defence + 1) / (2 * effective_attack); if (oattack < defence) oaccuracy = (oeffective_attack - 1) / (2 * effective_defence); else oaccuracy = 1 - (effective_defence + 1) / (2 * oeffective_attack); cout << "Your accuracy: " << accuracy << endl; cout << "Opponent's accuracy: " << oaccuracy << endl; cout << endl; vector<double> health; vector<double> ohealth; create_health (health, constitution); create_health (ohealth, oconstitution); double p = 0; double win = 0; double loss = 0; for (int hit = 0; win + loss < 0.99 && hit < 1000; hit++) { combat (health, oaccuracy, obase_damage); combat (ohealth, accuracy, base_damage); statistics (p, win, loss, health, ohealth); } cout << "Your win chance: " << win << endl; cout << "Opponent's win chance: " << loss << endl; return 0; }
  14. LOL that's a pretty good idea, I'm just going to look into RS stats and see how i could determine it.
  15. yeah i thought of that already, i just need help on what features it would need for the actual staking, i've never staked before.
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