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FrostBug

Scripter III
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Everything posted by FrostBug

  1. FrostBug replied to FrostBug's topic in Minigames
    Afraid there aren't trials available for this script
  2. It uses barrows tab yes, the picture is outdated but the feature lists below it are updated
  3. FrostBug replied to FrostBug's topic in Minigames
    I have tested that it can do multiple runs. And I have tested pet detection in a different script; though I have never gotten a pet with this script myself.
  4. You want some woodcutting xp checks with that?
  5. FrostBug replied to FrostBug's topic in Minigames
    Specs are implemented for most ranged weapons. IIRC dragon crossbow spec isn't useful in caves?
  6. It has nothing to do with the break manager; this is already overridden to deal with combat scenarios. You probably just configured it to bring 1 dose of prayer potion, which is not enough to start a round
  7. Possibly; I'll have a look. I reckon it might be identifying the loot that should be optimized and not the teleport.
  8. Can't reproduce. Please post a full bug report including a screenshot
  9. FrostBug replied to FrostBug's topic in Hunter
  10. Not too big a fan of 1 and 3; There are already too many options IMO. Imbued heart could possibly be implemented without any options; might do that for next release. 4 is already possible, there's a checkbox for that. 5 would somewhat compromise safety, since combat interrupts the duel ring widget Thanks for the feedback
  11. FrostBug replied to FrostBug's topic in Minigames
    Was working when I did a test run earlier this week as I posted.
  12. If using mirror mode you should put the potions (all different doses of them) in a separate tab, since banking is semi buggy on mirror atm.
  13. Does it by default, there's no option.
  14. Thanks 1. And then what should it do when it runs out at barrows? I could make it only check if X minutes has passed since last check, but this would put a requirement on the minimum casts that the user selects, to be able to last at least that many minutes. I don't really think thats a great solution. 2. Set the prayers for the brother and select 'Do not restore when out of prayer'
  15. It's in doses
  16. You could override the break manager and have it break whenever it isn't a "valid time to play"
  17. Were you both on 2.5.9? I think it much more likely that we're looking at some kind of display/resizable/gfx issue Keep in mind that 2.5.9 is not the stable release yet.
  18. Difficult question when we don't know what you want to do.. It would work if whatever you want to do can be done with the use of the currently loaded game tiles and client tick counter
  19. FrostBug replied to FrostBug's topic in Minigames
    Purple sweets aren't implemented. Pure support was basically scrapped
  20. FrostBug replied to FrostBug's topic in Minigames
    Since I can't reproduce the issues you refer to, I would have to see it happen in order to attempt any changes. If you could screenshare with me or provide a gif/recording, that would suffice. Skype is on my profile. I wouldn't consider 1 pathing error in 4 waves 'constant errors'; and it's not something that will visibly disturb the script. Can you elaborate on what happened with the prayer flicking? Generally speaking it does allow itself to enter melee range of jad, but will fall back to melee prayer when doing so.
  21. FrostBug replied to FrostBug's topic in Hunter
    I'll update the OP when I add more creatures
  22. Because it's classified as a Misc item by the inventory organizer, but since it was part of your equipment setup it is ALSO classified as equipment. So it wants it to be in 2 different inventory layout groups at the same time.
  23. FrostBug replied to FrostBug's topic in Minigames
    Didn't encounter any issues in my run earlier. Let me know how it goes if you get the task
  24. Start the script with at least 1 brother still alive. The troubleshooting section of the OP should solve most common issues, so give that a read. You can add me on skype if you need direct assistance.
  25. FrostBug replied to FrostBug's topic in Minigames
    Thanks. Unfortunately I can't tell what happened, but I'll give it a test run tomorrow (sunday) to see if I can spot any issues.

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