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FrostBug

Scripter III
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Everything posted by FrostBug

  1. You can cancel it either thru OSBot (Store -> Manage purchases), or in your PayPal control panel under subscriptions For refunds you will have to make a post in the refunds request section, as I don't have permission to issue them myself unfortunately Many thanks! Sure Please check out the troubleshooting section in the OP to help you get it all running
  2. Could you PM me the full log file? In User/OSBot/Data/FrostBarrows/Logs
  3. Sounds like you don't have all your hotkeys configured. Try resetting them to default. I'll look into why the images aren't loading.
  4. FrostBug replied to FrostBug's topic in Minigames
    Possibly a factor, yeah. Pathing to offscreen locations unfortunately would be quite difficult to change, as this will cause it to deviate from the simulation, sometimes changing the result from what was expected. Enemies are simulated towards player position every tick during each simulation I guess it could be possible to build it into the simulator, by randomizing the path at simulation time. Maybe even generating a few paths, and picking a random one that doesn't intercept any enemies that are dangerous at melee distance. Still, a bit more work than as such
  5. FrostBug replied to FrostBug's topic in Minigames
    Good ideas; by movement patterns do you mean specifically when walking back and forth along the 'edges' of safespots? Pretty sure I have all possible safespots added, but if I've missed some, feel free to let me know
  6. FrostBug replied to FrostBug's topic in Minigames
    Not sure what kind of updates those would be. I may try to make some improvements to pray flicking patterns, so it isn't as.. synthetic/mechanical/predictable ord whatever you wanna call it
  7. Yes, it's based on account rank and not the script
  8. I believe standard users can run up to 2 accounts (but this might be outdated information) VIP+ users can run unlimited. But it is based on your account rank, not the script.
  9. Glad you like it. Most of those improvements probably came with the mirror mode update, if that's what you're using. But I don't mind taking credit
  10. Duel ring should not be registered as part of equipment setup, as it is considered a misc teleport item. Please read troubleshooting section for more common issues and resolutions
  11. Odd; please check your hotkeys and screen mode (should be fixed, not resizable, and have all hotkeys set)
  12. FrostBug replied to FrostBug's topic in Minigames
    Made some more changes before committing version 1.04, as I ran into an issue on the 7th run: Version 1.04 - Prevented shifting between targets of same type at same distance - Fixed an issue that blocked all mouse input - Fixed an issue with detecting correct wave when starting in caves, if recent attempts made it to higher waves - Fixed an issue dealing with multiple off-screen ranged/mage enemies of the same type Changes will be live when the SDN is next updated
  13. FrostBug replied to FrostBug's topic in Minigames
    Two quick runs with multi-way flicking enabled, no issues, and barely used any ressources Pushing version 1.04 now, with two changes made prior to this run: - Fixed an issue with alternating between two enemies of same type, when positioned equally far from both - Fixed an issue with being unable to enable mouse-input while the script is running
  14. Thanks for confirming. I'll consult with devs/other scripters about mirror mode strategies, since it generally speaking is impossible to target changes at mirror mode specifically. I'll make a note to do some blowpipe checks
  15. FrostBug replied to FrostBug's topic in Minigames
    I wasn't using prayer flicking for those 4 runs, but I can do some with it tomorrow. What kinds of issues were you running into?
  16. FrostBug replied to FrostBug's topic in Minigames
    And there's the 4th. Praise the unrestricted worlds for free testing
  17. FrostBug replied to FrostBug's topic in Minigames
    Alright, I'll do a few EDIT: Two done, doing a few more. It made a few small mistakes, but haven't had to interfere yet. No deaths so far. EDIT: That's 3. Doing 1 more
  18. FrostBug replied to FrostBug's topic in Hunter
    I take it you haven't observed any better performance on mirror 3.0 then? Generally speaking it's difficult to target script changes at mirror mode specifically, since there is no way for the script to tell which client mode is used
  19. It would help me tremendously to have a confirmation of whether or not it's a mirror issue; so please do if you can That is doable- do you want the trial now?
  20. FrostBug replied to FrostBug's topic in Minigames
    Did you check the troubleshooting part of the OP?
  21. Is it in a specific spot? And do you have roof rendering off? Reason is in the logger
  22. FrostBug replied to FrostBug's topic in Minigames
    Please note that OSBot is still not fully functional with resizable mode. You should use fixed client mode.
  23. Committed a fix for the puzzle solver. It will be live when the SDN is next updates; I will post when I notice it going live. EDIT: Live
  24. Working on fixing the puzzle solver Sorry for the downtime
  25. FrostBug replied to FrostBug's topic in Minigames
    Replied to your PMs

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