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Czar

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Everything posted by Czar

  1. Seaweed will be fixed in version 1.65, thanks for the feedback
  2. Wait what, rock crabs don't drop bones -.-
  3. Czar

    CzarRangingGuild

    Make sure to run the script while already logged in @Trial, sorry man no trials for this script There's no need, there's a 73 hour progress report on this thread which means it works well :P
  4. Version 1.5 - Fixed banking (was duplicating the values, e.g. 27 trout keeps adding itself and becomg 100+) - Added edible seaweed looting for extended trips - Only loots when inventory is free - Avoids adjacent tiles with items, so no picking useless items - Loots items from rare drop table (uncuts, key halves etc) - Fixed getting stuck near the cave Update should be live within an hour or two, thanks guys
  5. Czar

    CzarRangingGuild

    No worries, the script will re-adjust and return back to normal. Thanks for the feedback though xD
  6. How is banking and karamja fishing? Still running good?
  7. Ah really, I thought update 2.9 slowed it, I will push another update eta ~30 mins
  8. Nope, just was trying to figure out the situation before I attempt to fix anything ;)
  9. So this happens all the time? Or only when AFK training Also how is the banking for those of you who use food and teleports, I'm using 20 trout and 1 Camelot tab and its banking fine, I have gotten some seaweed in my bank though
  10. Hmm strange, I will review the interaction code
  11. Well the loadout replaces the potions and the food choice, since whatever potion/food is in the inventory, the script will identify and drink/eat, and the time to heal can any time below full hp - food heal (80hp - 20 for shark), so it must be random, although if you really want to choose when to eat.. I can add it. Special attacks is one which I will definitely add from that list, as well as west/east option. IDs are a thing of the past, I need to identify the food and potions, and delegate all the 'id finding' work to the script, not the user. The user must be able to click, run and enjoy. Not spend time find IDs and crap Version 1.55 coming soon! EDIT: Thanks for the suggestions btw
  12. Version 2.9 - Added an option in the GUI for response timer - Added a timer to depositing so it doesn't spam click
  13. Version 1.5 - Added arrow looting (random timer, picks up 3+ arrows) - Fixed vial dropping - Combat improvements (clicking)
  14. You are only meant to load inventory once, when you start the script. As for the running south, I made it more responsive to see when it's being attacked, so this should happen like 1/100 chance, although if it is still happening I can make some changes I suppose
  15. Excellent, except for the UI design man, GE users will understand
  16. Yes my script is updated, but I was talking about the runescape update XD
  17. Guys careful, runescape update today (grand exchange update) so it's best not to bot for a few hours, because they find bots easiest right after an update - bot smart ;)
  18. Czar

    CzarRangingGuild

    Guys careful, runescape update today (grand exchange update) so it's best not to bot for a few hours, because they find bots easiest right after an update - bot smart ;)
  19. Yep, this issue was already addressed and is fixed as of version 1.45 ;)
  20. Version 1.45 - Now always goes bank when less than 3 food remaining - No longer stands idle when being attacked by ANY monster except rock crab (avoids deaths) - Fixed crab misclicking (was setting runout to false previously) Update should be live within an hour, thanks guys!
  21. Ah thanks for clearing that up! Will add some evasive measures
  22. I will look further into this, I think it's because the food isn't being set properly. I made it set food to trout by default, so it's working fine for whoever uses trout. I will fix this issue in the next update version 1.5, ETA ~30 minutes
  23. Version 1.4 - Fixed aggro resetting - Fixed banking - Fixed misclicking Update should be live within an hour
  24. Another proggy from Wakroy, thanks man
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