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Czar

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Everything posted by Czar

  1. I will, I just need to make sure everything is flawless first. OSBot .60 client should work with this script very well, since .59 was bugged
  2. Wow nice to see some progress reports now, haven't seen them in ages lol. As for custom AFK spots, I will make an update today fixing them
  3. Fixed camera in version 2.26
  4. Alright no worries guys I am fixing it right now, sorry for the buggy release, I need to make some adjustments for the SDN EDIT: If you guys have client .58 laying around feel free to use it for now, because that one works Version 0.04 - Added draynor willows to list - Fixed powerchopping - No longer gets stuck with some tree types - Removed some paint components, made the script too laggy Update will be live within a few hours thanks for being patient guys, sorry about this btw, even my most successful scripts had a few problems at the start (range guild especially) and now it's flawless :P
  5. Lol no worries man, I spent like an hour looking through the code trying to find out why pots didn't work.. when in fact you're not even using my script :P
  6. Please don't tell me you are serious.. You are not using my script you are using the other experiment script. I don't think it supports potions at all.
  7. Open console log and screenshot the whole client and post in imgur
  8. Version 2.57 - No longer hops world when out of the rock crab area - No longer gets stuck at the middle - AFKing now works (?) always worked, just tweaked it - Waterbirth pathfinding improved Update should be live within an hour.
  9. Make sure to use the latest client (.59) and it will pot @Fark I will make an update to the camera
  10. It has potion support just load any potion in your inventory when starting script and it will drink them ;)
  11. i removed some stuff similar to my logo (edit: remove this post plz i didnt read about transparency)
  12. Another update coming soon.
  13. I will investigate this, thanks mate
  14. Alright i guess it's still the path issues, don't worry i will fix waterbirth :P
  15. I will update the path system, waterbirth island is very unclear with walkable tiles (have to walk around the fence etc). Version 2.57 will feature a GUI overhaul (adding 2 new tabs) + a waterbirth spot option. How is AFKing in waterbirth?
  16. I reverted the update, my new specs system broke it. Version 2.25 - Added magic shortbow (i) - Added toxic blowpipe - Reverted special attacks system, will add in future Update will be live shortly, sorry guys
  17. When did this just start happening?
  18. Yes I have been meaning to add a toggle to my paints, and I will add them soon. But for now, you can select the option in the GUI to hide/show paint only at startup, in the future my entire line of scripts will feature the toggle-able paint (show, hide, lite)
  19. I don't know yet but I have contacted the SDN manager and I am sure he will do it when he wakes up
  20. Yup, every tree works including teaks @ castle wars :P
  21. No worries, just pushed a new update, 2.56 should be live within a few hours. Both issues you have posted have been fixed + some more.
  22. Nah more like 5-6 max, sorry about it guys, I recently removed some code that was vital (thanks to a user suggestion -____-)
  23. Atm only chopping areas near the bank (e.g. maples at cammy) etc seem to work, however my latest update fixed it all
  24. Try it now I think I forgot to update the version and it remained at 2.55, does waterbirth still not work?
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