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Everything posted by Czar
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added all trials good luck guys, post some results
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New Update (v100) - Added master/worker support for ZMI - Added stamina potion support for workers (all methods) - Added beta rune pouch mode (basic) Update will automatically go live within 24 hours, good luck guys Next update will be the regen update, almost 82 construction for ornate pools, and will begin rolling out the entire update
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Staminas aren't supported for master/worker just yet, I will add them in the update today. As for making a runecrafter, 40 def 50 mining and 50 agility should be decent, will activate fighter auth for 48 hours good luck. If anyone else working on an account and want to use the fighter for a short while, let me know. Will be posting a new update today, stay tuned guys.
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Got another update coming up following user feedback, stay tuned guys! For opening the bot: you need Java SE, once you install java SE you can open the osbot jar with java and it will launch the client. From the client you can run scripts in the script browser, just click the play button. Black axe - will add it in the supported axes. Memory usage: got a few optimizations upcoming, as for trees, how are you selecting trees? There are many methods, you can manually select a tree using the mouse and the script will choose those trees. If using mirror and you want a faster script, make sure to lower the reaction timer from 1000ms to about 100ms, it will perform literally 10 times faster and detect objects faster too. Ultimate iron man support is coming too, don't think I am abandoning you guys, I will make sure UIM is fully supported. Teaks while farming - will be adding a whole system for this dependent on every single tree patch - stay tuned. I really want to add fossil island hardwood trees. Redwood - will test and add another update. I assume farming guild? Or woodcutting guild? Dropping - I recently developed a nice system for dropping, which works for mirror too, stay tuned. It goes like this: Ignore the fish, I took it from my fishing script. Willows - Hmm I will add a workaround for this, seems that the webwalker is not finding the trees. I will add a wider area for the positions. Thanks guys!
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Posted a quick update for v79, following the new minigames tab, and a few changes to keldagrim/giant dwarf questing bypass. Update will automatically go live within a few hours Next update will have more emphasis on stamina potions, and a few questing options such as choosing your food, teleports etc.
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There are 2 english language options, did you try both? One of them has @ in the 2 slot, and the other has ' in place of it. Otherwise, you can add an alternative key manually in system settings -> keyboard -> shortcuts
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Done all trials good luck guys As for ravager/camp portals, I made it attack any nearby monster (even if it's not on the list) if the activity points are dropping fast, should I make it only attack the chosen ones? What if the chosen npcs are too far away and the activity drops to 0? Let me know, will add more updates ASAP
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Seems the code has changed for levelling up dialogues, will add a few changes. As for coins, is the script stopping while the current tab is not on inventory? I will run some tests, I remember this being known. I highly recommend carrying more than enough coins to never run out. I will make sure the current tab is always set to inventory so it doesn't mis-read coins.
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Oh my bad, I made it tele to camelot just for unit testing. Will change it back to seers, apologies. As for proggy, amazing proggy, added to main thread good job ^^ Activated all trials good luck guys The beginning of the update was the lowest ban rate by far, since the interaction behavior is changed, so enjoy it while it lasts, will be adding more behavioral changes to improve anti-ban ^^
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Yep it has been fixed, I will activate another auth 24 hours so you can see how it works ^^ Just confirm if you are doing multiple ores or a single inventory each time. Activated all trials good luck guys
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Will test stronghold banking ASAP, I got 28-40 ranged there but I never ran out of food, I will run some tests ASAP. Apologies for any inconvenience Expect an update very soon though As for mirror mode: good news, have gone through every single action and event in the script, and found a lot of areas which can be optimized, next update will feature a crazy performance boost. ^^ Just from the Kill Detection code alone, managed to help the performance of the script. The Kill Detection code was checking for a kill 60,000 times a minute, or every 1 millisecond, and that is just 1/~20 of the detectors currently active. So every 1 millisecond the script would grab the npc, load their health, and repeat thousands of times unnecessarily. I did this to provide the most accurate health/kill detection but I went overboard, it can be optimized without any compromise. I am even planning on adding a HUD tab on the setup window, to determine what to show before even starting the script. So you can hide the paint from setup immediately, or you can choose not to show kills (will give small performance boost) across all actions/events/tiles, all benefits will be explained in the tab. So if you truly want minimal resources you can customize everything. @BitcoinBobby can you paste the new console log errors after attacking blue dragons? Or has this been resolved? Script will be back on the store very soon guys, will be activating auths so you can use the script temporarily without buying, until it goes live. Only a limit of 10 users I will try and get more via devs if possible. Small proggy using ranged:
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Never seen this mirror mode error before, assuming it's due to memory? Will be doing some test runs for mirror to reduce memory. [ERROR][Bot #1][03/13 02:52:42 AM]: slowcjava.lang.RuntimeException: Unknown response at client.nat.stream.Stream.m15(Native Method) at client.nat.stream.Stream.qhr(Unknown Source) at client.vEEi.xmle(Unknown Source) at client.vEEi.run(Unknown Source)
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Will be adding clockwork support. Recently added a script-wide update on dependencies, script should operate smoother and more stable. Let me know if you guys have any issues/suggestions, will add them for the next update. Spinning flax is supported, picking flax isn't Added trials good luck guys
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Hmm it's not misclicking for me, have you tried setting mouse zoom to far away? Check out my progress last weekend: Note: had to run the scripts while walking (no running) due to the OSRS update last week, still got decent profit IMO, no coal bag. Did 3 whole days of botting (or at least 50 hours minimum) EDIT: I highly recommend not botting on multiple accounts per machine and/or ip address, you will literally get caught within hours. I managed to last at least 20m per unique account botting here. I am currently getting my next batch of accounts ready for this weekend, strictly botting over the weekend and muling before monday.
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That is how the addy is handled in the script, did you make sure to start the script with empty coal bag in inventory? It should do: 2 inventories of coal (coal in bag and coal in inv) and next 1 inventory with addy ore and more coal in coal bag. i will be posting some proggies that I have botted over the weekend, from 30-76 smithing. i will re test coal bag with addy just in case it is not detected.
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Usually it is steam staff and earth runes out, but I am planning on adding rune pouch anyway. for food and hp, the hp box is for hp percent not hp level, what did you input? I will make the script eat at all costs even if it has a ready inventory, thanks for the detailed feedback, makes testing easier when I know what to setup. ^^
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Will debug cannon and blue dragons asap, thanks guys. for cannon the tile is f1 to set it, you must let the bot set it down as for sand crabs I will make it walk each corner of the island until crabs are reset. Otherwise if there are any other suggestions let me know.
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What's your setup like, I will help EDIT: Posted new update, script is now back to normal. Should be working 100% fine after this new update goes live, within a few hours max.
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Wrong thread, thiever or fighter? ^^
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Beta alching mode temporarily removed, it isn't ready just yet and I rushed release to please users which was a bad mistake. Apologies guys, will be down for re-development. New Update (v156) - Improvements to courses and camera system - No more wiggling camera in draynor - Improvements to seers' teleport code Update will automatically go live within 24 hours, good luck guys Note: This update will reduce ban rates, especially with max zoom enabled
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Rune pouch not supported just yet, what are you using it for, e.g. what's your setup? I will see if I can add a beta version of rune pouch immediately.
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New Update (v238) - Magic combat patched, now works better, both auto-casting and spell clicking. - Safespots patched, now makes sure to loot all items before moving back - Ammo is now treated as a loot item, script will loot it if necessary. - Looting is now split into two groups: looting while in combat and not in combat, no more messy looting - Script will no longer cycle between doing two actions while looting - Saradomin godsword added to spec list - Added 'loot every single ammo' option for looting every piece of ammo. Without this option, the default is at least 3 pieces of ammo to be qualified as a loot item. - Added a longer delay for re-equipping primary weapon (should equip it properly now) - Low resources mode will now reduce the delays for events (WARNING: not fully tested every single event!) - Misc. changes to setup window options: some items which are supposed to be enabled instead of frozen, are now re-enabled, e.g. loot my arrows, after loading a new profile. Update will automatically go live within 24 hours, good luck guys, keep the feedback coming. Will be addressing mirror mode performance issues, script makes SO many crucial calculations very often, will cut it down in the next few updates. Thanks guys really appreciate all the support, you guys are the best. 2 more weeks until the script returns back to store.
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What is the exact problem? I will help As for gem mining cave, I still haven't got the requirements for that area so I can't add support just yet, but it is planned development, hopefully within the week it should be added ^^