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Everything posted by Czar
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That is old feedback, there was a nice update recently, activated trials so you can see If you have any other ideas/suggestions let me know so I can add more updates
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Done good luck guys, be sure to post some progress screenshots ^^ EDIT: Also forgot to mention, I added an update for HAM pickpocketing, the walking system + leaving jail, identifying correct npcs too, gl guys
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Grinder not supported yet maybe in the future ^^ @John Smith are you selecting rocks via the list or via selecting them in-game? In any case I will go and test Lovakite ores right now and provide an update
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Of course, also there is a pending update for sand crabs, it will take a few hours for it to go live but when it does, it will be awesome ^^ EDIT: Sand crabs are now live, next version is being worked on for more features/tweaks now ^^ This will include the new performance tab, speed improvements, task manager improvements, more teleports and capabilities, stop condition and alerts saving, and many more. Good luck guys, and happy botting I am also noticing people getting banned in general across all bots on osbot, perhaps due to the holidays? EDIT 2: Also fixed an error that sometimes happens randomly, (nullpointer), new update is now v257.9, will go live within a few hours, sorry for any inconvenience. Make sure to set camera to far away (maximum zoom) for the best results.
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Almost done with the new update revolving around pouches, and a few other tweaks too. Will announce update in next post shortly ^^ EDIT: New Update (v119) - Updated small pouch code Next update will be camera/zoom improvements, general speed + performance updates which should help with the efficiency of the bot, as well as a few other areas of logic (including stamina potion synchronizing and not running out due to delays). As always, if using mirror, make sure to lower the reaction timer from 1000ms to 50ms using the SHIFT + F3/F4 keys.
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Fixed - sands are working again - sorry guys I wanted to add full lumbridge -> zeah walking support so that crabs can be botted across many accounts. Will get this emergency update out of the way then post another full update within a few hours regarding more features and tweaks ^^ Sorry for any inconvenience caused. New update is now v252.8, update will automatically go live within a few hours. The paint will say v252.8 when the update is fully live, we first gotta wait until this update is processed by staff for verification. EDIT: Also if the bot keeps spamming the teleport to the logger, ignore it unless you are using teleports, in that case let me know so I can see if your chosen teleport is supported. I am just about to add a few extra options such as kourend teleports and a few skillcape teleports too ^^
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Infernal eels not yet but I can easily add them in the upcoming version. So they are the tzhaar fishing spots right? I will see what I can do ^^
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Glad to hear it was resolved, let me know if you have any new ideas/suggestions or errors I can help with ^^ quick heads up guys: Muling is still being worked on, there needs to be a server to handle it seamlessly.
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can you post a screenshot and console log so I can see what is happening, I cant seem to get any problems with upstairs mode although I will be doing more test runs and updates accordingly. Also can you confirm if you are running multi ore mode or not please ^^ I will make sure upstairs mode works much better for you
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Update is now officially live, good luck guys, lemme know if you want any other changes/tweaks for the next version ^^
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Will take another look at lumbridge and get it updated ASAP ^^
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Sure, are you starting at blast furnace or making new accounts to level/quest them up for blast furnace? Gl mate
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For objects, widgets, inventory (anything related to actions) if it hovers but doesn't interact, it is most likely an action string problem, try interact() without any arguments and it will (by default) select the first option that the entity has. There is a possibility that the object has a coloured name, e.g. <col=44f4fd>Attack</col>, it is best to print out the options by doing object.closest(..).getActions()[] and seeing for yourself ^^
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For those of you experiencing the bot clicking on wrong spell: make sure to disable spell filtering in-game by right clicking the magic spell icon and hitting Disable, it will make it work ^^ Posted new update (v137.1) - Changes to stun, and stun-alching (all stunnable spells including alching) - Improvements to speed on both - Added function to correct game resolution - Added function to correct spell filtering trigger Update will automatically go live within 24 hours, next update will be the auto-spell filtering disable function (automatic) Also guys, depending on the zoom, the script behaves differently. If the zoom is too near, the script behaves faster, if the zoom is far away, it will be more of a normal speed, so adjust the zoom accordingly! ^^ This (in my opinion) also helps with anti-ban since it allows the script to behave differently for each player's machine (in terms of latency/cycle speed), and their zoom level.
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Added a new update to all crabs, was trying to implement a Walker that walks from lumbridge, takes the boat to zeah, then walks to sand crabs - will be pushing new update in ~15 minutes, apologies for any inconvenience, everything will be back to normal shortly ^^ As for the divide by 0 will check that out ASAP and add another update for that too ^^ As for looting, it will only eat for loot if inventory is full (AND food is present in inventory), can you confirm this? I will try it also - can you provide a console log when stopping the script or the profile so I can use the same and see if I can get it to do that too, I will add an update for this immediately Also just posted a new update (v252.7) update will automatically go live within 24 hours - shout out to Excil for help too: the First Occurrence system of the script (to identify first time we enter combat) has been improved.
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Congrats guys!
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Shouldn't take too long, almost done - it was a big change for repair mode ^^ As for trials activated good luck, major tweaks coming to repair mode
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I will extend the delay for going up ladders, new update will be posted in ~10 minutes. Thanks for the feedback guys ^^ EDIT: Also, are you using multi-ore mode (82 ore)? New Update (v115) - Fixed ladders, should be going up/down smoothly now - Added an extra check for not interrupting mining when upstairs Update will automatically go live within ~24 hours good luck guys
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Can you confirm which bars you are making, I will take a look at the code and update this for you ASAP As for the profit counter, will check that out too, stay tuned for another update guys
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Done good luck guys, yep minnows are supported, but not 3-tick fishing just yet. I need to get mining down since it's a bit easier for 3-tick mining, then once I get a flawless system in place I will extend it to fishing ASAP ^^