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NotoriousPP

Trade With Caution
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Everything posted by NotoriousPP

  1. NotoriousPP replied to Kittens's topic in Archive
    Anything that is styled after Beats ins't worth it; because the real brand itself isn't worth it. Beats are $3 speakers wrapped in a $200+ box... It's all about them Sennheiser! Though again, the only time I wear something other than buds, is when I'm mixing music.
  2. Not to be a dick. But...
  3. I just tested it at catherby and the banking system does the same thing, hovers the bank but does not continue with the action. I'm stumped as to why, because everything else works well and it appears that nothing is wrong with the coordinates, it's just that the actual bank interface is not triggered so it cannot bank the lobsters. No problem, these things can be very unpredictable at times. If there's anything else you would like me to test let me know. Hey so I went and tested banking on my lunch, and it's working for me. It's odd because the way my my script is setup, your mouse shouldn't just move to the banker, because I use interact and not moveMouse, so if your mouse move to the object it should be clicking it. Here are my setting and everything, but when I get off later I'll look into this problem more! View My Video Sorry once again! But thank you for understanding! If you remember when I initially tested the 0.3 script in its alpha form I also encountered the issue where he would stand in bank with full inventory doing nothing. If you kept the conversation its actually one of the first issues I encountered Though didn't you say that it was doing nothing all together? He seems to be trying to click the object, though never goes through with it, though I believe I found a work around to the problem, just need for the update to be pushed to see if it works, because this problem doesn't seem to effect everyone that uses this script.
  4. NotoriousPP replied to Kyle's topic in Spam/Off Topic
    Because technically you did gain that much XP; you went from having 0 to 238,585 XP upon logging in. :p
  5. I just tested it at catherby and the banking system does the same thing, hovers the bank but does not continue with the action. I'm stumped as to why, because everything else works well and it appears that nothing is wrong with the coordinates, it's just that the actual bank interface is not triggered so it cannot bank the lobsters. No problem, these things can be very unpredictable at times. If there's anything else you would like me to test let me know. Hey so I went and tested banking on my lunch, and it's working for me. It's odd because the way my my script is setup, your mouse shouldn't just move to the banker, because I use interact and not moveMouse, so if your mouse move to the object it should be clicking it. Here are my setting and everything, but when I get off later I'll look into this problem more! View My Video Sorry once again! But thank you for understanding!
  6. Hmm that's odd, first time I've encountered this problem! I dont know what would cause it to hover and not go through with clicking.It was running great last night, though ill get to fixing it as soon as I get off work later this evening! Is this the only area that does this? And I'm sorry about the incovenice.
  7. I got lucky and bought a few when they were $10 each a year or so ago, and then sold them for x6 for what I bought them for a year later, best investment ever.
  8. I agree with the post above; this post in not about you @Alek, so don't get defensive. I honestly just suggested there should be a guideline to follow instead of trying to blindly apply. I have no clue why there SHOULDN"T be, so why try to argue about it?
  9. That actually would be a great idea! And using empty files would most likely be fine, being as it's not a scripting example, more or less a structure example.
  10. I believe I got it now. But on topic, I'm not saying the way it's package it is the problem, I just feel there needs to be some type of guideline posted before you even post your script. So you don't have to sit in anticipation just to find out it's packaged wrong when you had no warning prior. The only instructions I got are Fisher > src (with NO OTHER FILES/FOLDERS) > java files Which can be taken in different ways, which is the reason I feel having a guideline would help clarify and even help out the script approval process.
  11. I did... Now I need to add my src folder into a module, I understand I needs to be a certain way, but to repeaditly point out a single problem and when I fix one, suddenly something else is wrong, is a major waste of time for both of us...
  12. Denied again.... Improper packging, we need a guide....
  13. Oh having the src folder should be obvious to anyone that scripts. But I like organization in my projects, especially my fishing project having 30+ different files, so I like to sub folder things, for example: -src -core -files -walking -files -jobs -walking -files -dropping -files -files -utils -files But even though there in the source folder, the first two denies were because I had folders inside src, and not this: -src -file -file -file -file -file -file etc... The required script structure seems so sloppy and unorganized, and I feel as most people who are familiar with scripting, especially with people going to school scripting(At least my teachers make me), would not package src>file unless you were writing a "Hello World!" application. But would mostly likely create a system of folders/subfolders for their project.
  14. So this wouldn't have usually bothered me, but having my last 4 uploads request shot down because of incorrect packaging. Yet there is NOTHING stating anything about packaging. I believe there should be at least something on the request page to inform people, so they don't sit day after day waiting for their script to be uploaded, just to find out you messed up because of something you had no warning for beforehand. Which I think if your going to repeatedly deny a script because of this reason, there should be at least note, or a warning on the upload guide. Because the packaging that is required is not a packaging I would in a project outside of OSBot, (OSBot: src>javafiles; My other projects: src>org>etc>subfolders>javafiles). My suggestion is to make a note/warning on the upload request page, maybe even a guide on packaging and not just setting up Git, OR have @Alek be a little more helpful when it comes to this subject, because all I get from him is the same response, "You packaged it incorrectly.", and although I ask questions, they are all responded with "You packaged it incorrectly.". Just my suggestion to help new scriptwriters get their scripts uploaded or reviewed sooner, and not immediately denied because of something that is not stated anywhere.
  15. Hello, nice to meet you! If you ever need any help, feel free to ask! I hope you enjoy your stay!
  16. Trust me it's wasn't a nuke. This was the nuke... People act like they ban more often on certain days than others, but I see people posting about bans everyday, and 90% of them are the users fault which could of been avoided.
  17. Or how about making a bot that detects a when a single player comes into a close proximity and says hello, have the bot respond hello in a foreign language, more specifically not a popular or well known language, so then a conversation will never initiate or go any further. I would never use this method, but it's food for thought.
  18. NotoriousPP replied to Kalems's topic in Archive
    Low...
  19. Added statistic tracker to v0.3 thanks to ericthecmh! SDN release will be any day now!
  20. NotoriousPP replied to erik123's topic in Archive
    Using logic I see. They only hacked your measly account, when they can have any account they want...
  21. Notori-Planker is now posted and available for download! Here's the link to the scripts post!(Download link is on that page) Notori-Planker Let me know what you guys think!
  22. I already have a node network set up, and just ripped most of it from my fishing script, so it didn't take much time to slap together, and I even ran it for over a hour last night so I'm going to be pushing it out tonight! I hope everyone enjoys!
  23. I'll get too is, though I don't have a account to test with, so I really don't know how long it will be until I can add it.

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