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NotoriousPP

Trade With Caution
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Everything posted by NotoriousPP

  1. Where's the dabs at? But nice man!
  2. No worries! I'll get on it right now! I think I'm going to add a randomizer to the path so your path point are never the same EDIT: Just fixed it! Will be in update!
  3. Holy crap those are amazing proggys! Thank you for posting! Also I thought I would let you guys preview the new GUI! Please let me know what you guys think! (And yes that profit is accurate, it's gets the item's current market value!) Almost setup, but let me know what you guys think!
  4. Yea that was not my script, most likely you died, because the clients random handler is failing.
  5. No you do not, a shark spot is a separate spot, and if you select bank all you should be good to go! And I just added the final touches to the GUI! I can't wait to release it!
  6. Hopefully it will be fixed in the next update! I did fix the door issues, and quite a bit more, I may be able to get it out tonight too!
  7. YES! That's awesome dude! Thank you for sharing! And it has been fixed hopefully and will be included in the next update!
  8. No worries! I hope to get this update pushed soon! Sorry about the wait!
  9. No I just didn't extend the .21, because the .01 was just a minor fix, the next update will show .3 though being a major update
  10. All the questions you have posted are already stated on the first page, Draynor will be fixed in the next update.
  11. Literally just fixed that, and will be included in the new update! Sorry about that, hopefully I can get it finished up by tonight, tomorrow for sure!
  12. Sorry guys! I've been reworking the entire way something drops and banks to handle the new location Barbarian Fishing! But now the system seems to be much smoother and fixed the problem with using bait or feathers, and depositing and withdrawing your item each time! Hopefully will be done by tonight, but I'm not 100% being as I have some other priorities to attend too. I'll keep you guys posted though, be heres a picture of my most recent test at Barbarian Fishing!
  13. Man I that's awesome! I'm glad your liking it and that's great progress! I working on stability at the moment and waiting until it's perfect until I release, and the GUI too! So it's will be even better!
  14. GUI Update also coming soon! I plan on re-hauling the entire interface to a much simpler, more elegant design; and though I do like the current one, I feel as If I can achieve much much better, being as graphic design has always been a hobby of mine. Let me hear your suggestions and ideas also! I want to push v0.03 tomorrow with new GUI and new Location Once again thank you guys for all your support! If you have any problems or suggestions I'm always open to them! Thank you and I hope you guys continue you enjoy my scripts.
  15. Thank you very much! And this helps a lot! I've been messing around with how dropping and banking works, so I'll hopefully will all those errors fixed tomorrow!
  16. COMING SOON! (Probably Tonight ) Barbarian Fishing!!!(Powerfishing) Will support dropping, and cutting for bait!
  17. This is just a side project to my other script, and mainly this is for personal use, but if I get it stable, then I'm going to push it to premium, wasting my time or not. There is not one stable AIO fighter anywhere around, so I thought I would write myself one. Client#getLocalNPCS is what you are looking for. Oh I know that, I was having trouble figuring out if it was attackable, though It was a simple fix. Thank you though!
  18. NotoriousPP replied to BotRS123's topic in Archive
    I only noticed this in .63; .62 was working fine for me. I've always had problems with my walk method, especially in Catherby... Though I had much more in .62, in .63 my client crash a lot more, but it allowed me to fix my walk methods a bit...
  19. I did, I have it set to print out as png, but for some odd reason it will not work, just rename it, and add a .png to the end
  20. PROGRESS REPORT #1 About a half hour of work! 1. Fixed List to only show attackable, harder said than done being as there in no built in method for getLocalNPCs(), but anyways. 2. Target List is now Functional and have a basic attack script working! More to come soon!
  21. Hahaha isn't that a good thing though? I think it's kinda funny in a way. I have like 24 lobster pots in the bank hahaha Could be seen as bot like behavior though... could make it an option Okay I'll probably add a option for it, and I'll also look at the randoms!
  22. Hahaha isn't that a good thing though? I think it's kinda funny in a way. I have like 24 lobster pots in the bank hahaha
  23. Drum & Bass http://www.youtube.com/watch?v=l5R9TUM-LHk
  24. Awesome man! Let me know if you find anything else! Hope you enjoy!

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