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Posts
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Everything posted by Eagle Scripts
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Of course. Granted .
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What's there to fix? Varrock west banking is not supported. Sure thing. Granted. Are you starting it exactly as the thread states?
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Sure thing. Granted.
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Granted . Granted Progressive mode needs to be started with an empty house, if you're starting it from level 1 that is. Trial granted.
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Have you started it exactly like the thread states? Granted Granted
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Sure thing. Granted
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Yeah it’s hard to tackle this as a handfull of people are experiencing this and I’m thinking it’s client-related, as the client returns whether or not it’s in the equipment.
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Please send this as a PM so I won’t forget to look into this by this weekend. Please send me a savefile with your chosen options in the PM as well. Sure thing. Granted . Not as of now.
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Becaus of weekly updates, I have determined that a progressive mode is not worth it, by use of a poll. As for trees; those are indeed currently not supported.
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If those missclicks do indeed happen, the client handles those. Since when are these missclicks present? Glad to hear & nice proggie .
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1. Where does it get the noted compost + plant cure from? 2. What's it doing when that error gets thrown?
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It's a fair point and I'll consider to look into it once I have more spare time in my agenda. Unfortunately I have been very busy the past weeks and will still be for a couple more. Trial granted. You can buy OSBot Vouchers in the Chatbox and use those to buy the script :).
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Sure thing. Trial granted.
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Please try to find out what's happening, as I have no clue what's happening here.
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Please send me a PM with all the bugs. Please verify that you're starting it exactly as the thread states, before determining that something is a bug. Please make sure to supply enough information for each bug.
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I love the Plugin idea!
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The #walk function uses local walking, which involves the current loaded region. If you’d want to walk from anywhere on the map, OSBot provides a web of walking links which can be used with a web walker. To use this, use #webWalk.
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The RoD: it will not assume that, it'll check for the ring and if it's not there it'll pause. As for the option of not using stamina potions; please remind me about this tomorrow, I might have some time to quickly push that through, no promises though.
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I could have a thought about the force-checking. The going to bank before logging out has to stay implemented though, you want to make sure that it can actually do a run after logging out instead of it having to resupply.
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Sure thing. Granted
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Granted
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Sure thing. Granted.
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This is an inproper bug report. I’m not sure what’s exactly wrong nor do I know what/how to fix it, by reading this bug report.
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Please make sure you're starting it exactly as the thread states, it'll otherwise cause issues. Are you running on mirror mode?