Jump to content

Eagle Scripts

Lifetime Sponsor
  • Posts

    7269
  • Joined

  • Last visited

  • Days Won

    12
  • Feedback

    100%

Everything posted by Eagle Scripts

  1. Glad to hear! . I'm willing to add this in if you supply me with the following: - An account that has access to that specific farming location - A list of all the available traversing methods to get there --> Please describe every method as well. I'll add this on the list of lower priorities. I might start working on a more solid roadmap when I've arranged my internship and all. Unfortunately, this harder than it seems. I might consider looking into overhauling the timer system -- This is definitely not anything near a promise. Trees might be added later down the line, no promises yet though. As for the patch timer; this one is needed as this will tackle any lagg, which can cause issues on the logic of the script. This has been tackled by making use of the timer -- I can therefore not remove this one.
  2. What is the error you're experiencing? Are you using mirror mode? Low cpu mode? Please tell me more Please also supply me with the logger and a in-game screenshot.
  3. Sure thing. Granted .
  4. You can buy my vet rank for $100,000, stuff's rare yo .
  5. Granted.
  6. That farming is a slow skill is not something I can change The paint is already fairly large, I’ve specifically chosen not to include data such as current level, levels gained.
  7. The OP states which fish is supported. If the fish you want is not in there, this script does not support it.
  8. Unfortunately not.
  9. One can not simply get confused by boge. On topic though, I'll have to further postpone this as I'm still really busy. Make that another 2 weeks -- sorry.
  10. What was this about again
  11. This is an SDN script. The chance of it being ideal for the exact features you have in mind is slim. No worries though, it's all good.
  12. Still loving those proggies .
  13. 1. Correct. 2. Correct. 3. Incorrect. 4. Correct. 5. Incorrect. 6. Incorrect. 7. Incorrect. 8. A script can't necessarily be written to support a said OS.
  14. I’m already working on one, just a headsup .
  15. I’ll have to look into the dying problem when I have more sparetime. As for the jewelry box; you’ll need to supply me with an account for that. As for the restoring energy; maybe later down-the-line .
  16. Not all of the 100+ supported objects use keybindings. Please PM me this as a reminder and I’ll add a keybinding for it.
  17. It's OSBot walking-related. If it's an issue for more customers I'll consider looking into writing my own walking code. It will indeed notice that there's a sceptre on the ground and loot it .
  18. The design of the GUI is as is because on some screens it will be too large otherwise. Therefore, the start button's position can't be changed.
  19. Sure thing. Granted.
  20. Are you starting it exactly like the thread states? You're not doing something wrong. The dungeon doors are not as efficient as you would manually be able to.
  21. Please give me more information as your statement's quite the opposite from one I just recently had from somebody else who got 99 construction.
  22. Both granted .
  23. It’ll be added lateron down the line. No eta will be given due to tight schedules though.
  24. Your first issue is described in the thread itself; it states you can not have both a dining room and kitchen at the same time. Please send me a PM as a reminder in which you tell me to add shortcut 5 for the mahogany wardrobe.
  25. Not as of now. There are some technical reasons which cause trees not to be supported. They’ll be added lateron down the line. Their priority is lower in regard to other features and/or bugs.
×
×
  • Create New...