Jump to content

Eagle Scripts

Lifetime Sponsor
  • Posts

    7150
  • Joined

  • Last visited

  • Days Won

    10
  • Feedback

    100%

Everything posted by Eagle Scripts

  1. I'm not generally on your side on the topic that the banking is too quick. This could be a possibility though which causes some issues on the client as my calculations for what to withdraw should be correct and equal for each individual customer. Please make me a gif/video of the said issues.
  2. Which part of the starting the butler with oak larders don't you understand? Ignore the oak dungeon doors for now as they're not as efficient as they should be.
  3. Seems like a client-sided issue; did the logger show any errors? Please PM me this as a remindee. Include the exact name of the tablet in-game.
  4. Please show me a gif of you starting the script - I’m highly confident that you’re starting it incorrectly.
  5. The TTL doesn't work as I had to rewrite some code for it but I figured the demand wasn't very high for it. You're not doing something wrong, it's currently not implemented . You should make sure all the dialogues are appropriate to your desired building plank. If you did use oak planks yesterday and want to use mahogany today, you should make sure all the butler dialogues have the mahogany in them before starting the script.
  6. Glad somebody can agree on this one with me! The script currently has no code written nor server to handle signatures. I might look into it when there’s more demand & time.
  7. Glad to hear! . I'm willing to add this in if you supply me with the following: - An account that has access to that specific farming location - A list of all the available traversing methods to get there --> Please describe every method as well. I'll add this on the list of lower priorities. I might start working on a more solid roadmap when I've arranged my internship and all. Unfortunately, this harder than it seems. I might consider looking into overhauling the timer system -- This is definitely not anything near a promise. Trees might be added later down the line, no promises yet though. As for the patch timer; this one is needed as this will tackle any lagg, which can cause issues on the logic of the script. This has been tackled by making use of the timer -- I can therefore not remove this one.
  8. What is the error you're experiencing? Are you using mirror mode? Low cpu mode? Please tell me more Please also supply me with the logger and a in-game screenshot.
  9. You can buy my vet rank for $100,000, stuff's rare yo .
  10. That farming is a slow skill is not something I can change The paint is already fairly large, I’ve specifically chosen not to include data such as current level, levels gained.
  11. The OP states which fish is supported. If the fish you want is not in there, this script does not support it.
  12. One can not simply get confused by boge. On topic though, I'll have to further postpone this as I'm still really busy. Make that another 2 weeks -- sorry.
  13. This is an SDN script. The chance of it being ideal for the exact features you have in mind is slim. No worries though, it's all good.
  14. Still loving those proggies .
  15. 1. Correct. 2. Correct. 3. Incorrect. 4. Correct. 5. Incorrect. 6. Incorrect. 7. Incorrect. 8. A script can't necessarily be written to support a said OS.
  16. I’m already working on one, just a headsup .
  17. I’ll have to look into the dying problem when I have more sparetime. As for the jewelry box; you’ll need to supply me with an account for that. As for the restoring energy; maybe later down-the-line .
  18. Not all of the 100+ supported objects use keybindings. Please PM me this as a reminder and I’ll add a keybinding for it.
  19. It's OSBot walking-related. If it's an issue for more customers I'll consider looking into writing my own walking code. It will indeed notice that there's a sceptre on the ground and loot it .
  20. The design of the GUI is as is because on some screens it will be too large otherwise. Therefore, the start button's position can't be changed.
×
×
  • Create New...