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Deceiver

VIP C++
  • Joined

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Everything posted by Deceiver

  1. stop contributing to it u fuckhead
  2. warped life or no life
  3. cool pic
  4. wew

    Deceiver replied to Muffins's topic in Spam/Off Topic
    photoshopped by me
  5. Deceiver replied to Muffins's topic in Spam/Off Topic
    saw dude
  6. Deceiver replied to MattGP's topic in Resolved
    disabled pm's or full inbox
  7. good luck with ur shop
  8. did keven post this 4 u
  9. maybe, he has a shop here and on sythe i believe
  10. pinkclay is a real ninja
  11. who is she and her face isnt that hot
  12. Deceiver replied to Zach's topic in Releases
    thx for update
  13. hiroshima
  14. TWC

    Deceiver replied to Lelouch's topic in Resolved
    never
  15. Deceiver replied to czpy's topic in Community Discussion
  16. Hi

    Deceiver replied to Lone's topic in Introductions
    welcome 2 forum
  17. Deceiver replied to igotnohex's topic in Resolved
    buy voucher with rsgp then buy script or vip or w./e
  18. Deceiver replied to igotnohex's topic in Resolved
    use it as a guest
  19. thx
  20. bot the main acc
  21. Deceiver posted a topic in Scripting Help
    What I'm trying to do: -Two objects are a few tiles apart -Both have the same ID until you click on one and changes -Interact with one, sleep till the ID is changed, interact with the other, sleep, and repeat What I'm having trouble is with how would I differentiate that object ID is changed? I already have defined both IDs of the object but not sure how to compare them. I would think if i had a CondSleep -> return player.animating; it kind of spam clicks the object because it hasn't changed yet. So with that, I think I need a better sleep, or could i just do sleep(int);

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