Jump to content

Impensus

Scripter I
  • Posts

    1070
  • Joined

  • Last visited

  • Feedback

    100%

Everything posted by Impensus

  1. If you’ve built it with selenium you already know all the fields to use in your requests so it will be quicker to send other. Anti-captcha api will work the same way as 2captcha which I use. It should definitely work with async if you structure your code correctly. I would 100% recommend ditching selenium though.
  2. Don’t use selenium it’s far too RAM intensive. Use requests instead it’s quicker.
  3. Look at 2captcha, death by captcha etc all requests based captcha solving services.
  4. Yeah I think similar can happen with 2captcha occasionally, can't remember fully though. As long as your sending your requests to the OSRS servers through a proxy then you don't need a proxy for the captcha service.
  5. If your wanting to do ban analytics the best method is by scale. Testing stuff on a few accounts will not lead to any convincing data as there are too many variables.
  6. I'm guessing the difference is marginal. You will still be detected easily via your client interactions etc.
  7. How are you using 3 bots at once when greys are limited to 2 bots per client?
  8. I’ll revisit this topic in my own scripts and see what I can dig up myself. My old roots from being round here for so long have taught me not to always trust the word of newbies claiming to have cracked antiban. You clearly known your stuff around the cheating/anti-cheat stuff so thank you for coming to this community to spread your knowledge. one thing I will say is just be wary of it being the weekend as bans are notoriously low around this period of time. I hope you have cracked it though mate and no delayed bans catch up with you Monday morning!
  9. Just because a test happened “long” ago does not invalidate it’s results. Since the captures were made then (the same ones you show) the packets transferring mouse data have the same content. Now I do agree this Mouse data is used in some sense for building profiles. I do not think it is stored enmasse and in the way you envision it. 50ms as a frequency could be the difference between mouse being on the inventory and over the other side of the screen. Not enough time to build a profile of a players heuristics. all data they capture is done for a reason and you are on the right path though so keep exploring, it’s just trial and error made difficult by the delayed bans!
  10. Nobody’s hating on him just trying to give feedback on his findings which he didn’t take very maturely. There is a difference between feedback and hating. its clearly a good thing that op is passionate about working out detection just some of the lads in here such as @Naked are very very experienced when it comes to mass Automated Botting and using their huge samples of data to help tackle bot detection. Coming in here and telling these boys how it’s done when all you’ve done is run a few bots is not the correct way to go about it. If op posted actual evidence instead of just “I can see jagex track this and most accounts are banned quickly so it must be this” then that would get the ball moving differently. Just as a side note, I can tell you now that although mouse data is sent over every 50ms some user a few years ago did a test with this and it is not frequently enough to reconstruct an accurate mouse path as a user or bot would move this too quickly. It would also be masses of data to store mouse movements of 100s of thousands of different players daily and even more processing time to trawl though this, it doesn’t make sense when there’s easier stuff to use to identify a bot. hopefully this points you in the right direction @asdttt as you seem very committed towards working out detection and I wish you luck!
  11. Yeah same for you fam! I come from a quite decently good skill level so I know how to go about everything atm it’s just finding the time to do it (especially the tedious scripts)
  12. Client rendering is nothing to do with server side information though so its irrelevant. Jagex send you data and your client renders that. If Jagex sends you data and your client chooses not to graphically render this no alarm bells are going off at Jagex HQ. Therefore really only operations you are sending to their server would be monitored and not in reverse (also kind of illegal if they do shit to see what your doing with their data on your side).
  13. Any idea what @‘s etc to post it to I don’t really use twitter or know how to do it effectively.
  14. Once I edit the way my bot talks to the supreme servers I think 1 to 1.5 second checkout times will be possible. I know this is far faster than most bots publically available at the moment. In addition to this most bots cannot deal with captcha requests. My bot ensures that the captcha is never encountered by utilising a flaw (kind of) with invisible recaptcha meaning that unlike others, you won't ever lose your cop due to a random captcha. Would you say that £10-£20 (hype items) is a reasonable price for a starting bot provider?
  15. I'm gonna develop Palace next and then prolly Adidas, Nike and other retailers people want. I wont do that until the previous site is perfect tho. It should be easier to implement these as supreme really do make life tough for bot makers. I doubt Nike and Adidas care as much as they are on such a bigger scale.
  16. It's popularity has definitely surged and I know many people sell manual proxy services for £30-50 each drop. Hopefully keeping my prices below this should gain my service a bit of momentum.
  17. Just wondering how many of you guys fuck with supreme. I recently made a bot that works perfectly and has captcha solving techniques. Currently has 3.4 second checkout times and when I edit some methods this weekend should be able to get this down to 1-2. im planning to sell the service as a supreme ‘proxy’ where for £10 or £20 for bigger items I can guarantee a cop for people. Is that something any of you guys would be interested in?
  18. Basically how 2captcha works(not sure if anti captcha is the same) is that you send a request for a url with their site key. 2captcha use this to generate a captcha on their end and send you the ID of this captcha. You send a request for it to be solved and given the token back. To answer your question, every site that has recaptcha must have a site key and this must be present somewhere in the source. and I’d say it’s worth giving http requests a look. I had no clue about them either until I tried it and a bit of trial and error got it working.
  19. Also just a side note, I’d recommend ditching selenium and running the script over post/get requests instead as it will be far more lightweight.
  20. how come you use anti-captcha over 2captcha? Is the price point different?
  21. Thank you man! I loved reading your goals thread too and it has definitely helped me on this journey!
  22. How much of your farm have you got integrated? Thank you all!
  23. Since getting into Botting in 2013 I have always wanted to create an automated Botfarm but never possessed the skills to do so. As of recent I have finally decided I am ready to embark on this journey. Implementation goals: - Automated account creator via Post/Get requests for efficiency: The account creator is now fully complete. It is ultra lightweight. I only need to add threads to allow it to run at the same time as other processes. I am undecided if to have the account creator running every 'x' minutes or to be prompted to replace an account by the client when banned. I am currently thinking a mixture of the two may work. - Automated account unlocker that is executed upon request by the farming script. - Account unlocker utilising Post/Get requests instead of Selenium The account unlocker was created in selenium at first so I could easily visualize everything that was occuring. This needs to be changed to use requests when I have time. This isn't priority as not many accounts are being locked atm as I am testing on small scale. - MySQL database integration and webpanel for nice displaying of stats/launching bot clients at ease. - Tutorial island script. The tutorial island script is currently up to the combat tutor. I decided to re-write it before continuing as most of the interactions could be dealt with via functions that take the name of the tutor as an argument (most tutorial code is repeating similar things for each instructor with each varying slightly) By re-writing this the resource usage should be lower and allow me to run more clients per server. - 7Qp script. - Creation of 3-4 farming scripts. Currently only two scripts are in existence. One works well (just need to integrate muling) while the other is an older script I made that needs a desperate re-write. I will focus on the farming scripts after all the other infrastructure is in place to allow farming. - Test server to implement hill climber algorithms etc to feed my statistics database for Ban analytics. - 2/3 VPS setup each with their own local database that pulls required information from a central database. Currently I have one VPS and database that distributes all the information. Changing this to have a database per server to store information specific to that script/accounts running there should not be difficult. Monetary/Account goals: - Earn 5/m a day - Earn 10/m a day - Earn 15/m a day - Earn 25/m a day - Earn 50/m a day - Earn 100/m a day - Run 10 accounts simultaneously - Run 25 accounts - Run 50 accounts - Run 100 accounts - Run 200 accounts - Run 300 accounts I apologise if the formatting is poor/lacks colours as this was done on mobile. I will get round to changing this soon. I plan on updating the thread as and when I feel enough progress has been made to warrant doing so. I will continue sharing my progress until I feel I no longer need to. Hope you all enjoy! Updates: 20/04/19 -
×
×
  • Create New...