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OSBot :: 2007 OSRS Botting

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Isolate

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Everything posted by Isolate

  1. Found the problem anyways. Its just in the walking method itself, it appears to not return or move on until it reaches its destination. so once started it does go back to the top check it just loops the step method inside that method . Fixed it by alter a custom walking method to what i needed and naa I'd prefer people not to rip apart my code only based on the fact i might not follow conventions :P
  2. ok so i if (x != null && !myPlayer().isMoving()) { log("Walking to x!"); map.walk(x); sleep(random(250, 350)); } clicks once whilst idol then the moment i start moving spams the hell out of the mini map and also if (!myPlayer().isAnimating()) { //Do something that causes it to animate //sleep } keeps spamming on doing the //Do something that causes it to animate //no sleep during animation. this is all in main loop.
  3. ^ I guess it would give an edit tag if it was an edit... but since i was the first post underneath the main thread It decided to merge them with no tag. k. thx. bai.
  4. i'm not a mod but code is clean. Although i'd want to look into optimizing that craft runes check :')
  5. where dat shiz at dw found it
  6. Your code says to only loop whilst male & female...
  7. Isolate replied to Joseph's topic in Archive
    Never
  8. Isolate replied to Savage's topic in Runescape
    ruining the unid buying business since forever
  9. Isolate replied to Joseph's topic in Archive
    Saves me editing my current one every time i want to change ores :P
  10. Isolate replied to Savage's topic in Runescape
    either identify them in nardah or use the script which tells you which ones they are by id
  11. Isolate replied to Joseph's topic in Archive
    Might do if you dont want to
  12. If need be i can do it, don't think it'd be too hard
  13. so it was... but this is still a strange thing to happen because of that :P
  14. got it working fine pretty quick just forgot to update thread Happen to have a working zybez price getter? i have the old method but for some reason doesn't seem to be getting a value
  15. how plz. cant seem to get a point/mouse destination from a object edit x.hover(); //got it dw edit edit: seems to flick between hover point and point before hover.. why?
  16. I'll show you a proggie m8. ot: good release one of the first scripts i made aswell! keep up the good work
  17. I'd use this for adding my own break timers though for accounts :P In which case Default is not helpful
  18. So i have: final Area NOGOZONE = new Area(new Position[]{ new Position(3241, 3250, 0), new Position(3251, 3243, 0) }); public boolean isLoot(){ item = groundItems.closest(new Filter<GroundItem>() { @Override public boolean match(GroundItem groundItem) { return groundItem != null && COMBATZONE.contains(groundItem) && !NOGOZONE.contains(groundItem); } }); return item != null; } and for same damn reason. Its only detecting items in the NoGoZone.
  19. move it to the start then.
  20. Because I like to be sure ;) long time no doge
  21. you could always try NPC cow = npcs.closest(new Filter<NPC>() { @Override public boolean match(NPC npc) { return npc.getName().contains("Cow") && !npc.getName().contains("Dairy") && npc != null && npc.getHealth() >0 && npc.isAttackable() && !npc.isUnderAttack(); } }); if(!inventory.isFull() && COW_AREA.contains(myPlayer()) && !myPlayer().isUnderAttack() && cow != null) { cow.interact("Attack"); }
  22. if you get an error quote me and post it.
  23. Damn this thread still exists :') i should see if i still have dis :P

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