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Abuse

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Everything posted by Abuse

  1. There currently is no way besides using the norandoms parameter and making your own login handler
  2. Is there any reason why ResponseCode's INCORRECT_USERPASS, GAME_UPDATE, .. has been removed?
  3. Huge support for two step verification, not necessarily the mentioned plugin I wouldn't have had a 'Abuse scams 190m' dispute against me if it was implemented two months ago
  4. Yes, I have With the simple path, it tends to path out a more 'direct' path, however it still goes through the area that i want to avoid
  5. Voted yes .. and no on my 2nd account
  6. Ahh, the amount of PK videos I watched as a kid that had that song ...
  7. Let me clarify that last point, I have a script that operates at ~30 different areas, then once the inventory is full it finds the nearest bank and goes to it. I'm relying on the webWalker to get me from point a to point b, then back to point a and it does a great job. Sometimes, when the conditions are right, it also walks from one of the 30 areas, to a different area in the same list Since point a and point b can be a combination of 30 different starting points and 8 different banks, It's impossible for me to make the webWalker inteligently avoid the high level NPC area, so I just tell it to go the nearest bank. That's the reason why I can't: Of course, I could make an exception in my code for when a player is within X squares of the dangerous area, and make it take an alternative route, but it would be nice to be able to dynamically do it.
  8. With area I meant the class "Area", Let's say that I am walking to area / position "x": getWalking().webWalk(x); But I don't want to go through the high level NPCs at area "avoidMe", I'd like to do something in the lines of final WebWalkEvent walkingEvent = new WebWalkEvent(x); walkingEvent.setAvoidArea(avoidMe); execute(walkingEvent); Doing the above will make your path calculation algorithm calculate a path that does not go through "avoidMe" From a programmer point of view, I think it would be easy to implement if you treated 'avoidMe' area as an unwalkable object that has the size of the area. This would still sometimes,if the area is small enough, make us go through the "avoidMe" area trying to "walk around it" but it would never place a path point within that area. If done right, this could be very flexible. You could put areas around specific doors, pathways, shortcuts, .. that you don't want to go through and have the a* calculate an alternative route
  9. Hey, I was wondering if it is possible to tell the webWalker not to go through a specific area? The destination can only be a single area, so I can't pre-define paths
  10. Juicy
  11. Check if your machines date & time is set correctly
  12. Gl for those who mass created accounts in hope for free membership
  13. Abuse

    @Alek

    Thanks for fixing the client so fast after my bug report
  14. I don't see any reason why it's hindering you. Break handler in the way? Make your own Login Handler override? It's possible Dismiss randoms? Enable it once, quit client, restart and it's on until the next time you disable it, or write your own Capture user input? Paint a canvas sized element that is transparrent and captures clicks ...
  15. I think it's quite obvious when client issues emmerge after a game update, it's related to OSBot needing updates
  16. http://osbot.org/forum/topic/107842-osbot-is-currently-offline-be-patient-until-the-issue-has-been-resolved/ Not going to be mean today.
  17. Nevermind, I take my suggestion back. After some testing it appears that filters are highly inefficient (300 ms vs 3000ms for 10000 loops)
  18. It's no longer comparing strings nor reserving memory for the entire list, thats a slight performance benefit
  19. Nitpicking, but performance-wise you could do this: EDIT: Do not use this, is 10x slower return (getPlayers().filter(n -> myPlayer().getArea(area).contains(n)).size() > 1);
  20. 3/10 would not read again On a serious note, please improve your formatting
  21. Logical walkthrough: Save time started startedAt = System.currentTimeMillis() Get Running time runTime = System.currentTimeMillis() - startedAt Convert runtime milliseconds to hours hoursRan = runTime / 3600000 Calculate per hour perHour = itemsMade / hoursRan
  22. Can't do hand done, but thanks for your support
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