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OSBot :: 2007 OSRS Botting

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Abuse

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Everything posted by Abuse

  1. Logical walkthrough: Save time started startedAt = System.currentTimeMillis() Get Running time runTime = System.currentTimeMillis() - startedAt Convert runtime milliseconds to hours hoursRan = runTime / 3600000 Calculate per hour perHour = itemsMade / hoursRan
  2. Does it have avas? How much would it be including Animal Magnetism?
  3. I'll need it for script development, so cheapest offer wins Preferably with AVA's
  4. Abuse replied to Bella1337's topic in Price Check
    Max you'd get for this is around 20m
  5. Perfect, exactly what I was looking for! Thank you
  6. Hey, I was wondering if it's possible to interrupt the main loop from another thread? Let's say I do a sleep(10000); in the onLoop() Is there a possibility to interrupt it?
  7. java -jar osbot.jar -login angrykev:password -bot zezima@@hotmail.com:password:0000 -allow norandoms
  8. There currently is no way besides using the norandoms parameter and making your own login handler
  9. Is there any reason why ResponseCode's INCORRECT_USERPASS, GAME_UPDATE, .. has been removed?
  10. Huge support for two step verification, not necessarily the mentioned plugin I wouldn't have had a 'Abuse scams 190m' dispute against me if it was implemented two months ago
  11. Yes, I have With the simple path, it tends to path out a more 'direct' path, however it still goes through the area that i want to avoid
  12. Voted yes .. and no on my 2nd account
  13. Ahh, the amount of PK videos I watched as a kid that had that song ...
  14. Let me clarify that last point, I have a script that operates at ~30 different areas, then once the inventory is full it finds the nearest bank and goes to it. I'm relying on the webWalker to get me from point a to point b, then back to point a and it does a great job. Sometimes, when the conditions are right, it also walks from one of the 30 areas, to a different area in the same list Since point a and point b can be a combination of 30 different starting points and 8 different banks, It's impossible for me to make the webWalker inteligently avoid the high level NPC area, so I just tell it to go the nearest bank. That's the reason why I can't: Of course, I could make an exception in my code for when a player is within X squares of the dangerous area, and make it take an alternative route, but it would be nice to be able to dynamically do it.
  15. With area I meant the class "Area", Let's say that I am walking to area / position "x": getWalking().webWalk(x); But I don't want to go through the high level NPCs at area "avoidMe", I'd like to do something in the lines of final WebWalkEvent walkingEvent = new WebWalkEvent(x); walkingEvent.setAvoidArea(avoidMe); execute(walkingEvent); Doing the above will make your path calculation algorithm calculate a path that does not go through "avoidMe" From a programmer point of view, I think it would be easy to implement if you treated 'avoidMe' area as an unwalkable object that has the size of the area. This would still sometimes,if the area is small enough, make us go through the "avoidMe" area trying to "walk around it" but it would never place a path point within that area. If done right, this could be very flexible. You could put areas around specific doors, pathways, shortcuts, .. that you don't want to go through and have the a* calculate an alternative route
  16. Hey, I was wondering if it is possible to tell the webWalker not to go through a specific area? The destination can only be a single area, so I can't pre-define paths
  17. Check if your machines date & time is set correctly
  18. Gl for those who mass created accounts in hope for free membership
  19. Abuse posted a topic in Spam/Off Topic
    Thanks for fixing the client so fast after my bug report
  20. I don't see any reason why it's hindering you. Break handler in the way? Make your own Login Handler override? It's possible Dismiss randoms? Enable it once, quit client, restart and it's on until the next time you disable it, or write your own Capture user input? Paint a canvas sized element that is transparrent and captures clicks ...
  21. I think it's quite obvious when client issues emmerge after a game update, it's related to OSBot needing updates

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