Can you please make the script stop walking to weird places when harvesting allotments? It's pretty obvious when you're going back and forth from the leprechaun and then walking to the sw fence in ardy and catherby, make it stand closer to the leprechaun and not walk 20 tiles when inventory gets full
also add noted produce from allotments to banking when done with run please
example
and if you can add basalt teleports for weiss/troll stronghold, I would be grateful!