Can you please make the script stop walking to weird places when harvesting allotments? It's pretty obvious when you're going back and forth from the leprechaun and then walking to the sw fence in ardy and catherby, make it stand closer to the leprechaun and not walk 20 tiles when inventory gets full
 
	also add noted produce from allotments to banking when done with run please 
	 
	example
 
	 
 
	 
 
	
 
	 
 
	and if you can add basalt teleports for weiss/troll stronghold, I would be grateful!