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Everything posted by dubai
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What is going wrong exactly? I made a similar one a while ago that still works today:
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That's an interesting observation, I wouldn't mind investigating further That would be the main idea I guess is to help people learn tricks of the trade
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Hellooo I really want to make a few videos/possibly even stream a scriptwriting/botting sesh. I think it's a sick way to help people learn about botting and send new users to the site. Perhaps a 1-99 botted using my wilderness slayer script once it's finished ;)? Thoughts/rules on this?
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Apologies for the delay! I've re-compiled this into a .Jar file and I tested it to make sure it works correctly when added to the scripts folder OakBanker
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Hmm strange, I was running my scripts like this for a while.. Not to worry, when I get back to my workstation I'll create a new .jar for this if you're still keen to try it.
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Definitely the best OSRS botting site for a very long time. Welcome!
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If you extract the .class files into your osbot scripts folder, it will show up in your osbot client. Also I had no idea the default for file.io was to delete after downloading... oops I'll update the link in the OP to mediafire: https://www.mediafire.com/file/9i1d7yip816i59h/OakBanker$1.zip/file
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Hmm strange, does file.io not like .jars? I've re-uploaded as .class files (extract to your OSBot script folder) https://file.io/dpGRtAceCGZU
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Very nice! Hopefully my wildy slayer bot can train some accounts for me so I can test it out
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How's this one coming along @Fruity Huge project here
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Added the weapon/shield slot into the gear loadout config... A slight oversight >.> What else is awesome is the script is essentially fully functioning interms of the gear handling. Specific tasks now sucessfully trigger the bot to bank and swap gear before continuing to the next task. What I have left to do is finish the looting logic, anti-pvp features and tweak the fighting handler, then just some optimization and prep for the beta run! Oh, and add more tasks to the task list. Getting close!
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Thanks! I look forward to having it finished in a few days hopefully, atleast for a good beta run
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Czar coming in to save the day once again I'm not sure fun is the right word when it comes to cryptography haha but I'm learning about ciphers and encryption, such as the Vigenére cipher (One of the easier ones)
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I'm so annoyed that I can't find the playerIsIronman() in the API... I literally must've been dreaming about osbot api lmfao... between OSBot scripting and cryptography at uni I'm starting to go crosseyed >.> I think the easiest thing would be the chat dialogue check, if "You can't loot this item" appears in last chatbox message than add that item to a list of excluded loot. I did something similar for another script and didn't find it that hard to get around.
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Few different ways of doing this, I believe I seen something in the API that can checkIsPlayerIronman() or something similar, otherwise if target npc == dead conditional sleep isLootAvailableAtTargetNpcLocation() or something. Along with a failsafe check if you can't loot something or "You are an Ironman and stand alone" appears in chatbox = add that loot to a list of unlootable items and continue with loop Yeah that's bascially how it works but you can only choose to change into your 'range, melee, range' gear, as aposed to having a setup for individual tasks. Yeah so OSBot has CLI support on some scripts for gold farmers to launch bots through command line instances (Less cpu running clients) and you can host the client on a cloud server and run bots through the command line or something like that (I've never done this but I can see the benefits)
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I'm working on a Vetion script, i'll finish it after my wilderness slayer is finished but I have started it
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It's taken a long time to get this far (hence why I've been so quiet lol) That's actually a good idea though, more individualized task gearing, I might make some of the features automatic though like if you have to salt anything (Idk if wildy tasks have these things either tbh(I don't think they do?) I've only played with the tasks you see in the list but also I haven't tested every single task in that list yet (Keep getting low level tasks on my pure) I do want to add CLI support so I didn't want it to crazy. Oh I also want to add automatic ironman mode detection so it wont loot other peoples items if you're an ironman etc.
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Definitely would be worth adding the ability to click the alch item wherever it is in the inventory. I have an open source alch/splasher you can take code from (link in my sig)
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So you can choose what gear loadout to use for specific tasks, the script will change gear depending on the settings set for that task. You can also choose to use protection prayers for specific tasks only
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Dubai's Wilderness Slayer ------------------------------------------------------------ Start anywhere after configuring settings with food in inventory -Smart invent detection onstart (Will determine what food to use and restores inventory identically on death) -Checks slayer task -Gets a new task if you don't have one -Fast travels to mobs and completes slayer task -Smart multi-threaded eating handler (Knows what hp to eat depending on food) -Set task specific gear and weapons -Set loot options(Loot all or add individual items to loot, Can also bank after a Larren's key is looted) -Anti PK (Will attempt to fight back against pkers) -Snare & Log (Will attempt to snare pkers and stand under them to log out) -Safe Breaks (leave the wilderness before taking breaks) -World Hopper (Will attempt to hop worlds if bot spots a player nearby while in wild) ------------------------------------------------------------ ------------------------------------------------------------ COMING SOON Looking for early feedback/feature suggestions
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Wow, very cleanly written too nice job
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Yeah I understood what you meant, I can't think of a reason it wont work and would be usefull for somethings... I'd love to see the source code of some of these premium scripts and compare them with my own to see if they use techniques like that or similar
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Holy crap I've never thought of touching the onloop like that, is this against the rules? Jokes, but thats actually a good idea I might experiment something like that maybe not just for eating but for pvp detection or something aswell..
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I actually do have something similar in my RememberInventory class that does a check on start to determine what food/potions etc you have in the inventory on start, and then withdraws those food. I'm really loving the idea of a push start script that auto checks configuration and doesn't require any GUI UX. In regards to multithreading the eating handler, I found I honestly HAD to do that, especially for some of my wilderness scripts where it needs to be constantly checking hp and prioritizing eating over other tasks. Single threaded verisons just couldnt do what I wanted them too sadly but I'm definitely not a 1337 programmer, YET
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You mean something like this? I also feel my locking block isn't perfect in the eating handler. As there are use cases where my script might crash during testing, and I've noticed the lock holds the eating handler running AFTER the script has stopped and I have to start/stop the script again. So it does need work... Thanks heaps for your comment and feedback though. Let me know if you try this out and if you run into any similar problems like I have as it does seem to be a rare bug.