OSBot version - recent Script version - recent Description of issue: once loaded in, it just goes between oak trees at the top of the screen. Doesn’t design character, talk to the npc, or leave the building. Expected behavior: Actual behavior: Full log[05/03 08:13:01 PM] Welcome to OSBot 3.1.6 [05/03 08:13:03 PM] Loaded hooks for client version: 237.5 [05/03 08:13:07 PM] Successfully connected to game 503128 [05/03 08:13:10 PM] Found 1 SDN scripts [05/03 08:13:13 PM] Starting SDN script: INTO Tutorial Island [05/03 08:13:13 PM] Starting INTO Tutorial Island V1.00 - ImNotTheOne [05/03 08:13:13 PM] Grep client log for [INTO_TI dialogue] or [INTO_TI bank_pin] if something stalls. [05/03 08:13:13 PM] Successfully Loaded random executor scripts ["Behavior Executor", "Break Handler", "Auto Login", "Bank Pin", "Deaths Domain"] [05/03 08:13:13 PM] Starting auto login [05/03 08:13:13 PM] Handling login state 0 [05/03 08:13:19 PM] Handling login state 12 [05/03 08:13:19 PM] Unknown login ui state 12 [05/03 08:13:24 PM] Handling login state 0 [05/03 08:13:38 PM] Stopping script [05/03 08:13:39 PM] Finalized event executor [05/03 08:13:39 PM] Stopping INTO Tutorial Island [05/03 08:13:39 PM] Script stopped successfully [05/03 08:13:42 PM] Disconnected from the game [05/03 08:13:53 PM] No game instances detected [05/03 08:13:58 PM] No game instances detected [05/03 08:14:23 PM] Successfully connected to game 510288 [05/03 08:14:39 PM] Starting SDN script: INTO Tutorial Island [05/03 08:14:39 PM] Starting INTO Tutorial Island V1.00 - ImNotTheOne [05/03 08:14:39 PM] Grep client log for [INTO_TI dialogue] or [INTO_TI bank_pin] if something stalls. [05/03 08:14:39 PM] Successfully Loaded random executor scripts ["Behavior Executor", "Break Handler", "Auto Login", "Bank Pin", "Deaths Domain"] [05/03 08:14:48 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true } [05/03 08:14:52 PM] No action fired at stage 20, pos=(3104, 3096, 0) [05/03 08:14:52 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true } [05/03 08:14:56 PM] No action fired at stage 20, pos=(3104, 3096, 0) [05/03 08:14:57 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true } [05/03 08:15:00 PM] No action fired at stage 20, pos=(3104, 3096, 0) [05/03 08:15:01 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true } [05/03 08:15:05 PM] No action fired at stage 20, pos=(3104, 3096, 0) [05/03 08:15:05 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true } [05/03 08:15:07 PM] Stopping script [05/03 08:15:07 PM] Finalized event executor [05/03 08:15:07 PM] No action fired at stage 20, pos=(3104, 3096, 0) [05/03 08:15:08 PM] Finalized random executor [05/03 08:15:08 PM] Stopping INTO Tutorial Island [05/03 08:15:08 PM] Script stopped successfully [05/03 08:15:11 PM] Starting SDN script: INTO Tutorial Island [05/03 08:15:11 PM] Starting INTO Tutorial Island V1.00 - ImNotTheOne [05/03 08:15:11 PM] Grep client log for [INTO_TI dialogue] or [INTO_TI bank_pin] if something stalls. [05/03 08:15:11 PM] Successfully Loaded random executor scripts ["Behavior Executor", "Break Handler", "Auto Login", "Bank Pin", "Deaths Domain"] [05/03 08:15:17 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true } [05/03 08:15:20 PM] No action fired at stage 20, pos=(3104, 3096, 0) [05/03 08:15:21 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true } [05/03 08:15:25 PM] No action fired at stage 20, pos=(3104, 3096, 0) [05/03 08:15:25 PM] walking_traverse: No path found for WalkingArgs { path: [], area: None, destination: None, object: Some("Door"), break_condition: false, min_destination_threshold: 3, min_minimap_threshold: 5, min_run_energy: 80, hold_ctrl: false, use_minimap: true } Any extra info? Screenshot or video always helps