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Maxi

Developer
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Everything posted by Maxi

  1. If you click on the big Repository navigation button on the top of the forums, you will be directed to the script sales and you will see it.
  2. It has not been on my list of bugs and to be fair never been able to produce a case where it wouldn't scroll up or down to the correct item. Report to me on Skype how to produce this.
  3. Hello everyone, We are glad to announce the release of BETA v1.6.4. We have had to spend a lot of time regarding the SDN, but also focused a lot on internal mechanics as well as randoms. We believe that his version contains some major improvements compared to 1.6.3. Internal work: Multiple bot tabs will no longer cause an exponential increase of cpu. We never experienced this problem as we never ran more than 2 tabs, but was caused by using a static concurrent collection to our wrapped bot references. We have now distributed this for each tab instance. A bug with walking has been resolved, we will need community reference if this fixed all issues regarding walking though. A world selection utility has been added. You can pick a fix world to load as well. Little fix to an unmentioned bug with account management but nonetheless good to have. Instances where there are two npc's on the same spot should not cause interaction issues any longer. The delay for mouse clicking has been slightly increased. More that I can't think of right now. Anti random work: Bee Hives anti random was added, big thanks to TheAnswer! Evil Bob anti random was added, test once and verified to be working. Work on the Surprise Exam has been done, but we will need more accounts to get each and every puzzle working a 100% although it should solve a large majority of cases now. Molly has some fixes applied to it and was tested and verified to be working 5 times today. Maze random event has some fixes applied to it and was tested and verified to be working 5 times today. A minor change to the pinball random event. Strange plant does work now, however not entirely as it's supposed to work. Further work will be done on this in the coming days. Frog Queen (outside cave) has received a tiny change, however remained untested as I didn't manage to get the random after spinning 3k flax. Frog Cave was confirmed to be working today, so if people still encounter a broken instance I'd like to hear very much so. We are STILL looking for accounts in randoms! Freaky Forester, Surprise Exam and any other ones that break for you. Please send me a PM, in the long run it will benefit everyone as we will be able to bot longer without getting stuck in randoms. Furthermore like I mentioned we have been busy with the SDN. Setting people up with the SDN proved to take some time, as people need guidance most of the time even though there is a guide written for it. We hope to be spending more time on adding scripts to the SDN in the coming days. We are heading in to the right direction, with patience and determination one can get far along a road. We are glad to announce that the first premium script has been released on the SDN! The AutoHunterPro from Xerion works flawless and has gotten me up to 85 hunter within a couple of days time. Download can be found here: http://osbot.org Stay tuned for more! OSBot.org
  4. You are kindly requested to share your accounts stuck in these with me, I have been asking the community to help out and without your help it will take me ages to fix those up. I can't fix the randoms if I'm not in the randoms.
  5. Instead of saying it doesn't work, could you please be constructive and point me in to the direction of what is broken? Give me details, where it made a mistake, what it didn't do or what it did that was wrong etc.
  6. I have written Pillory, it worked a 100% and it will be on the next update. However more accounts in it are welcome so I can verify it more often, or if I encounter bugs fix them immediately.
  7. What is the 'thieving' random?
  8. Evil Bob was added, Maze was fixed, but I need more accounts people. Please realize that by keeping your account in a random for a couple of hours for me to use will save you many hours of botting in the future if you don't get stuck in certain randoms!
  9. Instead you could have given it to us so we can actually fix it . We never experienced the issue because we never tried to run that many bots ourselves but we do know what's causing this problem. It will be resolved in the next update.
  10. I'm looking specifically for the ones I mentioned, however any other ones that you get stuck in as well. Strange plant is not working, after I finish up the events I'm working on I'll try and get a script going to get me strange plants to debug the strange plant random event.
  11. It is not added in the so far released versions of OSBot. I have added it in the next release.
  12. It works 100% now and will be pushed on next update. On another note, I will be back in half an hour to an hour to work on randoms more, so consider this random busting day 2! Ready to rock some randoms, remember to share me the mentioned randoms ;).
  13. @Krulvis: People who rather keep their source code behind the SDN which offers more protection might want to have a BETA through the SDN. @OP: I believe for scripters who don't mind their scripts to be public they can use the scripts section. For whoever likes to keep it private, there is always the opportunity to discuss things with the admin team, to setup a BETA through the SDN.
  14. I'm gone for a couple of hours.
  15. They're pulling a Jagex on us.
  16. Thanks for the accounts so far people. So far I have gotten Pillory Cage, Surprise Exam and pending bank pin. For surprise exam I'll need a couple of extra instances, because it has so many different use cases.
  17. Can I have your account once more to double check the child interface value I wrote down? I have changed it in the code but the child id I wrote down is 225 which seems somewhat high to me, so I started to doubt it.
  18. I'll make sure it will close any interfaces that are closeable before interacting with the queen, thanks for letting me know.
  19. I have forgotten about it, I have the information written down. I'll get to it now.
  20. Let me start of with the fact that we will allow non script developers have their scripts on the repository if their script meets a certain standard. Chances are that we will ask you to become a script developer if the feedback on your script is good and if you have managed to keep your script updated. However, bare with us. Once a script is added to the repository, it's not hard to update for us. But adding it to the repository takes some time and involves more steps on our side than yours. We understand that some of you really want your script on the SDN, and we will try to make that possible, but please remember be nice about it and grant us time if all is going to slow for you. So here we go: Step 1. Go to http://bitbucket.org and create a private repository. Step 2. Structure your repository as follows: 'repo name' / 'script name' / src / files An example of this is as follows: Be careful and avoid spaces. Step 3. Upload your script to the git and then add the user ********* to your repository. It's our repository team for the scripts, called *******. The above censored items are censored because of security reasons. If we value your script good enough for the repo, we shall share this with you. Step 4. Contact an admin to add your repository as a submodule to our script repository. Also create a 180x180 image to use as a thumbnail in the store and on the script selector. Step 5. To add additional scripts, simply add a new directory as described in Step 2 and contact an admin to create to required sql tables for your script. Step 6. Notify an admin if you want your script to be updated. You have to push your latest version, and when you want, let us verify it and push it to the server.
  21. It would have been nice if I could have used your account, because I can't figure out those specific use cases just by a story. Evil Chicken, Rock Golem, Tree Spirits, Fishy thingies, Mining gas are all very script specific randoms. For example, I can't program where to run towards in to a anti random by default, because I simply don't know where the player is. I'm sure I could write something that would solve all of them, and I most likely will, however I will only provide the detection and not the implementation. This will have to be done by the scripters. I'm a little bit afraid to release them, because the scripts will not have those random behaviour hooks needed implemented.
  22. I'm gone for a little while, going to the store to get some nice breakfast.
  23. I am still waiting for randoms ;).
  24. Hello my dear fellow botters, With the stress of the last days to get the SDN up and rolling and setting people up with their SDN access, I have been sad about the fact we have not had the time to straighten out the last of those randoms to become a 100%. So today is the day that I will solely focus on randoms. So far from what I have been reading on the forums these randoms that are currently supported by OSBot do not work, or do not work correctly all the time: Frog Queen (outside cave) Maze Freaky Forester Surprise Exam Pinball Molly Ones that I will be writing today are: Evil Bob (edit: Written) But I can't do this on my own. I need your help today. I took the day off, so I'll be here most of the day, busting randoms and perfecting them. I need your accounts, stuck in randoms. So please message me in a private message today if you encounter any randoms! Status: Waiting for randoms Sincerely, Maxi
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