Everything posted by Nitrousek
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OSBot 2.1.13 - Stable Mouse and Interactions
Laz, something's up with Tile Destination, it worked fine in 2.1.11. In 2.1.12 and 2.1.13 however, it does what Swizz described in the other thread. Clicks random tiles, sometimes runs away for a moment along the path, for no reason at all. I'd suggest you revert it to the way it was in 2.1.11, and start working on randoms and script pausing/stopping, since it still has a lot of problems
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OSBot 2.1.13 - Stable Mouse and Interactions
I know right? OSBot causesh me to drink as well... can't even test my scrpiot for longer than 1h...hic!
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Kids these days...
I have never understood the point in fights like these... That's how I fight ^.
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Custom quick dropping method [Req]
You can also change the itemName to drop, to exception if you'd prefer that. Should be fairly easy to change. public void dropAll(String itemName) throws InterruptedException { Inventory inv = client.getInventory(); if (inv.contains(itemName)) { for (Item item : inv.getItems()) { if (item.getName().equalsIgnoreCase(itemName)) { MouseDestination slotDestination = new RectangleDestination( inv.getDestinationForSlot(inv .getSlotForName(itemName))); if (client .moveMouseTo(slotDestination, false, false, false)) { client.clickMouse(true); int i = findOption("Drop"); if (i > 0) { if (client.moveMouseTo(new RectangleDestination( client.getMenuX(), client.getMenuY() + 5 + (i * 15), client.getMenuWidth() - 3, 6), false, true, false)) { sleep(random(150, 300)); } } } } } } } public int findOption(String option) { int i = 0; Iterator<Option> it1 = client.getMenu().iterator(); while (it1.hasNext()) { ++i; Option temp = it1.next(); if (temp.action.equalsIgnoreCase(option)) { return i; } } return 0; }
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Custom quick dropping method [Req]
OSB1/OSB2?
- Ohai There! :D
- Ohai There! :D
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OSBot 2.1.12 - Bugfixes and Interaction Improvements
??????????????
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OSBot 2.1.12 - Bugfixes and Interaction Improvements
Same thing with me, in 2.1.11 it worked great, in 2.1.12 it clicks random tiles on minimap... dafuck? Switched over to 2.1.11 works good again.
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AIOFighter development, JAVAFX, WEBWalking, etc
Well, fine, I'll settle for second best AIO fighter ;D
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She keeps telling me
Neither do I, but let's try to fit in.
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OSBot 2.1.12 - Bugfixes and Interaction Improvements
Umm, since the new update my autofighter messes up both walking, interacting and still client dies at randoms. I'm gonna stay with 2.1.11 for now.
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throwback to achmed the dead terrorist
He's good.
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Market post restriction.
Nvm, if we're talking just about MM section posting in threads I don't see a problem.
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NKTutorialIsland - project
I'm not gonna have this done until at least few days after OSBot 2 release.
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MANDEN4GREEN
No, they just wanna make sure it won't happen. You never know in a runescape community.
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MANDEN4GREEN
Yes. Wait, what? NO. People who scam quit will (should) never be mods.
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Market post restriction.
I don't support. While this cuts out a part of the market, it also scares most of the people abusing the paypal chargeback system. I'd be up for lowering the post count to 50, but most definitely not lifting it.
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Scotty videos
XD, this community, deleting my posts just because I didn't think the videos were funny. Now that IS funny.
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Who is interacting with me ? (OSB2)
No, he wants to get all the NPCs attacking him, useful when you've got a lot of them and they're agressive. player get interacting wouldn't do the job, because: 1. you may not be interacting 2. if interacting, it's one NPC, and it's not used for the same purpose.
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Am i the only one?
Nope, I just script, I have absolutely no feelings for runescape since they banned my perfect PKing pure like 8 months ago.
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pre-teen girls
Seems needy. Men approach first. I am stronger. I am better.
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New Signature
I don't really like it too much, but that's not the point, the point is I do exactly the same thing, so respect.
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What does Memory Allocation do?
Allocates memory. Educate yourself here: http://en.wikipedia.org/wiki/Memory_management And if you want immediate answer, you don't need more than 700mb for a client with one tab most likely.
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Interacting with Runescape menu options
if(client.getInterface(Interface ID) != null) { selectInterfaceOption(Interface ID, Interface Child ID, String option); } Get the interface using the client debugger.