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Everything posted by Joubot
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Might consider staggering the clients when they launch. Have one wait until runescape is actually loading before launching the next one, would help with cpu usage and bandwidth limitations. When I try to launch what I'm use to launching all at once, I get issues with proxies connecting and it just stays stuck until it's next turn on the schedule even though my proxy is testing fine. I can also just stop and restart it. Maybe if possible, when it cant connect, have it close and retry.
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That’s be the problem then lol thanks
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Are you checking off the checkbox to use a proxy on the launcher? Just selecting the proxy wont do anything otherwise.
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I have a particular script I made that gets stuck on 'loading' and its always worked with another manager. Its also the only script I'm using with cli parameters so maybe this is a factor? Parameters include a ";" not sure if this would break something on this manager?
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Just had it happen to me. I closed the client and reopened it and it looked like some stuff didn't get saved. I reinput all the info and closed and opened the manager and it seems fine now Edit: When I switched my config to one that had "No Randoms" checked off, it hung up at the login screen. Figured this was for "Dismiss All Randoms" but it probably just disables OSBots handlers for longins, breaks, etc I'm assuming.
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It should be 2.7.0
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I spent too much on the scum bag owner manager for yall to put out something better for cheaper scum bag owner? lol
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That's just too easy lol Thanks
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This is a little piece of code I use for canceling box 1. First Widget is to open the trade, second is the cancel button. You'd have to change the first set of widget ID's for each box if (getGrandExchange().getStatus(GrandExchange.Box.BOX_1) == PENDING_BUY) { getWidgets().interact(465, 7, 2, "View Offer"); sleep(random(1000, 2500)); getWidgets().interact(465, 23, 0, "Abort offer"); sleep(random(1000, 2500)); getGrandExchange().close(); }
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It has a GraphicsObject ID when I turn them on on the client. I was initially trying to get the animation ID the imp makes when he teleports but the little bastards are too quick for me to catch with the Entity Hover option lol. Is there some other way I could get that information?
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Trying to wrap my head around how these are used. Pretty much trying to detect if an imp you're fighting teleports using the little puff it creates. But they don't seem to work the same way as getting a reference to a ground item or object. I've managed to get that the ID is 86, but don't know how to "get" the closest graphics object with that ID.
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interacting with an object at specific coordinates.
Joubot replied to Joubot's topic in Scripting Help
Wonderful, thank you -
I'm wanting to interact with an object but not necessarily the closest one to me, any advice would be appreciated.
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17. Some work alright, but I didn't start having really good results until I started making my own. The only one I still use from time to time is Explv's walker lol
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Don't bot the main. I have heard of people using a proxy while they bot their main and using the old "I got hacked" excuse to get the ban appealed, but I wouldn't risk it personally.
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[closed]
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Yeah I've gathered that much. But I'm not sure how to use the breaks saved in the client to trigger this.
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I came across this and I get it for the most part. But I'm not sure how to go about what I'm trying to do. I'm trying to have the breaks set in the client trigger the Break Manager but I'm not sure what I need to put in shouldActivate() for that to happen. Simply trying to have my scheduled breaks make me go afk until I log out in game instead of pressing the logout button
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you could open the magic book manually and then use mouse.click() to click it manually. I like to make a random area window over spells so its not clicking at the exact same coords every time, not sure if it really matters or not. Not sure where on the screen that spell is located, so just turn on 'Mouse Position' in the settings to get these values if(getTabs().open(Tab.MAGIC)){ mouse.click(random(xxx, yyy), random(xxx, yyy), false); }
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Might play with that, thanks
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I wound up just doing a work around where the mule pays a set price for items it's receiving. Not exactly what I was trying to do, but it's close enough lol. Messes with my OCD a bit lol
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I'm working on a part of a muling script that's giving me issues. Basically, the bot offers its cash stack, the mule calculates how much the bot needs to get to a certain point and offers that up, then the bot is supposed to remove it's cash stack from trade but I'm getting hung up on this step. Any help would be appreciated. I am receiving the log message but it hangs up right there and keeps looping "Trying to remove gp" in the log Am I using removeAll() incorrectly? the Coins variable is just a String set to "Coins" if (getTrade().getTheirOffers().contains(Coins) && getTrade().getOurOffers().contains(Coins)) { log("Trying to remove gp"); getTrade().removeAll(Coins); }
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How much should I expect to spend (preferably with gp) on accounts with 50 attack and strength?