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Everything posted by Alakazizam
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So SOMETIMES my game takes a minuet to load up after putting in the login info and it seems like the handler stops before selecting the 'play now' button and it just stays stuck. I tried adding a check to see if the Play Now widget is not visible before running the main part of my script and if it is, interact with it. But it for some reason is not interacting with it. Any advice from you lovely people?
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I have 20 accounts taking turns on 15 minuet rotations. 10 on, 10 off, then switch. Using the delay on clients being launched to every 10 seconds Low CPU and No Render are on The manager will have some accounts get stuck on loading and then completely stop responding when trying to do anything with it. I have to go into Task Manager to shut it down.
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I'd like to have the option to remove the BANNED flag instead of being forced to delete the account from the manager all together. Would be nice for accounts on a 2 day ban and to be able to verify false flags. BH manager would typically flag a lot of accounts as banned on Wednesdays when the game would update, not exactly sure what triggered it and not sure if this manager will have the same issues. Can't tell you how many accounts I threw away before realizing they weren't ACTUALLY being banned lol
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I've heard of people switching up the IP they play on and when it gets banned they recover it on the IP they use to play that account on claiming they were hacked. I've never bothered trying to recover accounts myself though.
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In my experience, my accounts that get their first bans as members always get 2 day bans and non member accounts are perm banned on the first go. Not sure if this is how it always goes, but that's been my experience.
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With a lot of the early game money makers you also have to come to understand the games economy. My first successful farm I was pulling in more flour in a day than I could ever realistically sell in a week lol. But the wiki has information on how much of which items are traded daily. The more people botting this and that means less profit for that particular method especially for methods that don't require quests/skills. It's not that it can't be done, you'd just have a bit more of an advantage if you actually knew the game
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Trying out Ubuntu for the first time. Seeing how the manager functions on it. It doesn't seem to be closing clients out when it's schedule goes passive. It does switch to 'passive' status on the manager but the client keeps running and when it's next scheduled run comes up, it tries to open another client on top of the one that's still running from before. Again, this is my first time messing with an OS outside of windows so I may have something messed up on my end.
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It happens sometimes when it takes too long to connect. I believe it's a bandwidth issue from all my accounts coming up and trying to connect at once. the bh manager staggers them out a bit when starting them up and it helps a lot as far as that and cpu usage goes. When this error comes through it doesn't even close when its sceduled to close and just remains locked up until I manually reset the account. I have a lot of accounts working together so missing a scheduled meet up can be a big wrench in operations. I'm really hoping that it gets sorted because I'd love to ditch the bh manager, its clunky to set up and make changes and I've never had any sort of luck reaching out for support. Dude just gets snappy with me lol
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It's like a game in itself and the games antiban is the enemy. I like to see what I can get away with lol
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Yours is definitely more user friendly. Only issue I have is coming home to all my accounts locked up from either a proxy error or it thinking I don't have vip. Once this is sorted, I'm 100% dropping bh lol
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Thanks, I think I follow
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I'll try to figure that all out, might be a bit out of my skillset at this time though. Sounds intimidating lol
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There's a muling script out there that you just give the bots the mules name and the mules client stays logged out until the bot needs the mule and then the mule logs in and does his thing. What do I need to be looking into to learn how to have one client send another client some sort of notification like that?
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As a wise man once said, "It's all in the game yo"
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Allowing more information to be pulled in like Group, World, Proxy, etc on the account import file would be nice too. Maybe keep it optional like the pin.
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I set up roughly 70 accounts on the manager with 10 different proxies. I started to run them and noticed some were launching with no proxy set. I restarted the manager and a lot of the accounts no longer had proxies set. I've tried entering proxies in chunks of accounts and waiting a bit and restarting the manager but they proxies don't seem to want to stick.
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Might consider staggering the clients when they launch. Have one wait until runescape is actually loading before launching the next one, would help with cpu usage and bandwidth limitations. When I try to launch what I'm use to launching all at once, I get issues with proxies connecting and it just stays stuck until it's next turn on the schedule even though my proxy is testing fine. I can also just stop and restart it. Maybe if possible, when it cant connect, have it close and retry.
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That’s be the problem then lol thanks
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Are you checking off the checkbox to use a proxy on the launcher? Just selecting the proxy wont do anything otherwise.
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I have a particular script I made that gets stuck on 'loading' and its always worked with another manager. Its also the only script I'm using with cli parameters so maybe this is a factor? Parameters include a ";" not sure if this would break something on this manager?
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Just had it happen to me. I closed the client and reopened it and it looked like some stuff didn't get saved. I reinput all the info and closed and opened the manager and it seems fine now Edit: When I switched my config to one that had "No Randoms" checked off, it hung up at the login screen. Figured this was for "Dismiss All Randoms" but it probably just disables OSBots handlers for longins, breaks, etc I'm assuming.
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It should be 2.7.0
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I spent too much on the scum bag owner manager for yall to put out something better for cheaper scum bag owner? lol