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Everything posted by Alakazizam
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open cmd on windows and type java -version what comes up?
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Maybe here and there, I wouldn't imagine they'd sell fast enough to make it worth mass producing. Only real use I can think of for them would be just to flex having a def pure and maybe black chins or other wildy related farming.
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I've been using proxy seller myself, they're cheap and work most of the time, though a subnet will go down from time to time but its typically up fairly soon. I use 2 accounts per proxy. I buy static IPv4 proxies, you're given an IP, port number, and username/password. It's something like 2$/month. F2p is risky to bot in but you can do it if you're super low key. Avoid places with other player and use very short play times and breaks. I use firefox to make the accounts, its pretty quick to swap your proxies on it. I make sure to make the account on the same IP that I plan on playing on to prevent them being locked. After you've played on it for a while switching IPs doesn't seem like it causes any problems.
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Do you have 'No Randoms' activated in your config?
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I didn't know they sold by the gb I rent static IPs a month at a time. IPv4
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I've been using https://proxy-seller.com They're really cheap but they do go down or get slow from time to time. When they go down they do typically let me swap out if I ask but lately I've just not been asking and the proxy down time is the only type of extended breaks my accounts get at all so I just kind of let it be until it comes back up.
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Import email:pass and proxy on same line
Alakazizam replied to thirdcod's topic in Bug Reports & Suggestions
I second this -
I sell off every couple weeks after I rebond my accounts, typically about 400m. I’ll keep you in mind
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Damn, dumped all my spare on Probemas this morning for the same price. Would rather sell to the community.
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This is what I do in a script that takes care of attack and strength. Wouldn't be hard to add on defence to it. //main variables used String MyWeapon; int AttackWidgetID[] = {593, 4}; int StrengthWidgetID[] = {593, 8}; //do this before attacking target void CheckGear(){ int MyAttackLvl = getSkills().getDynamic(Skill.ATTACK); if (MyAttackLvl < 5) { MyWeapon = "Iron scimitar"; } else if (MyAttackLvl >= 5 && MyAttackLvl < 10) { MyWeapon = "Steel scimitar"; } else if (MyAttackLvl >= 10 && MyAttackLvl < 20) { MyWeapon = "Black scimitar"; } else if (MyAttackLvl >= 20 && MyAttackLvl < 30) { MyWeapon = "Mithril scimitar"; } else if (MyAttackLvl >= 30 && MyAttackLvl < 40) { MyWeapon = "Adamant scimitar"; } else { MyWeapon = "Rune scimitar"; } if(!getEquipment().isWearingItem(EquipmentSlot.WEAPON, MyWeapon)) { getTabs().open(Tab.INVENTORY); log("should equip weapon"); log("My weapon = " + MyWeapon); if(inventory.contains(MyWeapon)) { log("attempting to equip " + MyWeapon); inventory.getItem(MyWeapon).interact("Wield"); } } if(!getEquipment().isWearingItem(EquipmentSlot.AMULET, "Amulet of power")) { if(inventory.contains("Amulet of power")) { inventory.getItem("Amulet of power").interact("Wear"); } } } //do this also before attacking target void CheckCombatStyle() { int MyAttack = getSkills().getDynamic(Skill.ATTACK); int MyStrength = getSkills().getDynamic(Skill.STRENGTH); if ((MyAttack < 10) || (MyAttack < 20 && MyStrength >= 10) || (MyAttack < 30 && MyStrength >= 20) || (MyAttack < 40 && MyStrength >= 30) || (MyAttack < 50 && MyStrength >= 40) || (MyAttack < 60 && MyStrength >= 50) || (MyAttack < 70 && MyStrength >= 60) || (MyAttack < 80 && MyStrength >= 70) || (MyAttack < 90 && MyStrength >= 80) || (MyAttack < 90 && MyStrength >= 80) || (MyAttack < 99 && MyStrength >= 90)) { ActivateAttack(); } else { ActivateStrength(); } } //do this if needed from CheckCombatStyle() void ActivateAttack() { int CombatStyle = getConfigs().get(43); if (CombatStyle != 0) { if (getTabs().open(Tab.ATTACK)) { if (getWidgets().get(AttackWidgetID[0], AttackWidgetID[1]).interact()) { new ConditionalSleep(5000) { @Override public boolean condition() { return CombatStyle == 0; } }.sleep(); } } } } //do this if needed from CheckCombatStyle() void ActivateStrength() { int CombatStyle = getConfigs().get(43); if (CombatStyle != 1) { if (getTabs().open(Tab.ATTACK)) { if (getWidgets().get(StrengthWidgetID[0], StrengthWidgetID[1]).interact()) { new ConditionalSleep(5000) { @Override public boolean condition() { return CombatStyle == 1; } }.sleep(); } } } }
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Google Sheets is your friend
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Is this something I can do in OSBot or are you talking about the IDE debug? Can't find a debug option on the client
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Nevermind. Still hanging up. Last few messages on the log are [INFO][Bot #1][09/20 02:01:40 AM]: Started random solver : Auto Login [INFO][Bot #1][09/20 02:01:48 AM]: Successfully logged in, waiting for welcome screen. [INFO][Bot #1][09/20 02:02:13 AM]: Login completion failed. Then it runs my onStart but the window is still up to click play and my checks to see if the widgets are there are saying they aren't
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Yeah it was in the onLoop. I changed it to look for a widget containing "Welcome to Old School RuneScape" and mouse click in the area containing the click here to play button and it seems to be running smoothly. Been semi monitoring it.
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Made updates, now we wait lol Edit: Still no luck, it's not seeing the widget for some reason.
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@Override public int onLoop() throws InterruptedException { if(getWidgets().get(378, 74) == null || !getWidgets().get(378, 74).isVisible()) { // my script } else { mouse.click(random(290, 480), random(305, 370), false); } return 602; } I just tried changing the widget interact to a mouse click and its just not doing anything. That particular widget is the "Play Now" button
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So SOMETIMES my game takes a minuet to load up after putting in the login info and it seems like the handler stops before selecting the 'play now' button and it just stays stuck. I tried adding a check to see if the Play Now widget is not visible before running the main part of my script and if it is, interact with it. But it for some reason is not interacting with it. Any advice from you lovely people?
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I have 20 accounts taking turns on 15 minuet rotations. 10 on, 10 off, then switch. Using the delay on clients being launched to every 10 seconds Low CPU and No Render are on The manager will have some accounts get stuck on loading and then completely stop responding when trying to do anything with it. I have to go into Task Manager to shut it down.
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I'd like to have the option to remove the BANNED flag instead of being forced to delete the account from the manager all together. Would be nice for accounts on a 2 day ban and to be able to verify false flags. BH manager would typically flag a lot of accounts as banned on Wednesdays when the game would update, not exactly sure what triggered it and not sure if this manager will have the same issues. Can't tell you how many accounts I threw away before realizing they weren't ACTUALLY being banned lol
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I've heard of people switching up the IP they play on and when it gets banned they recover it on the IP they use to play that account on claiming they were hacked. I've never bothered trying to recover accounts myself though.
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In my experience, my accounts that get their first bans as members always get 2 day bans and non member accounts are perm banned on the first go. Not sure if this is how it always goes, but that's been my experience.