-
Posts
167 -
Joined
-
Last visited
-
Feedback
0%
Everything posted by Alakazizam
-
I use stealth for everything. I'd only use mirror mode if I were to try to bot tutorial island but I've had next to no luck doing that either way. If I'm not doing anything like quests or something I use low cpu mode and disable rendering. I always use 'new mouse'. The reason I say mirror mode for tutorial island is because I've done it by hand on a stealth client only using it to log in and the account was still banned so I think they have some sort of check on that. But I'm not sure why they'd only have it check on tutorial island so that may also just be some tinfoil hat stuff on my end.
-
Yeah F2P can be hard. I don't really want to give up my personal spots either lol. But look for something that's out of the way. I wouldn't train anywhere that would be considered 'profitable' in f2p unless its for a suicide farm.
-
What you are botting and how you bot it goes a long way too. I try to avoid being where other players will be as much as possible. I don't have more than 2 accounts logged into the same proxy at one time. I typically go for very short play time and break cycles but that doesn't work with certain things. F2P is supposedly harder to get away with but right now all I'm doing is F2P combat training. I've tried a handful of places and I've found that there are spots I've pretty much run flawlessly 12 hours a day per account and other spots seems like almost an insta-ban with practically the same script just changing up the kill areas and npcs I'm killing.
-
I've only ever done it with cooking and it was off anchovy pizzas
-
Yeah I use the proxy I intend to play on when creating the accounts on firefox. I used to use a multibox program that use to work well but now I can't even get it to load for creating the accounts. Most would make it but a handful would get banned and I'd just repeat until I had the amount of bots I was trying to get. But lately I've been using the official client with Sandboxie and Proxifier to make my accounts. There are a couple guides on how to do that on the forums if you just google 'sandboxie proxifier osbot' it should come right up. I use made up emails that look like they would be real.
-
I've have about 80 accounts training melee in a pretty discrete area in F2p for about a month now and they're all fine but the xp is pretty slow. I found another discrete area with higher xp and made a script similar to my other one and started testing 1 account at a time. 1st was banned in 24 hours, 2nd made it 24 hours, 3rd made it a whole 6 hours lol. Starting to think the amount of xp earned in a given time might be a sort of flag in f2p.
-
open cmd on windows and type java -version what comes up?
-
Maybe here and there, I wouldn't imagine they'd sell fast enough to make it worth mass producing. Only real use I can think of for them would be just to flex having a def pure and maybe black chins or other wildy related farming.
- 1 reply
-
- 1
-
I've been using proxy seller myself, they're cheap and work most of the time, though a subnet will go down from time to time but its typically up fairly soon. I use 2 accounts per proxy. I buy static IPv4 proxies, you're given an IP, port number, and username/password. It's something like 2$/month. F2p is risky to bot in but you can do it if you're super low key. Avoid places with other player and use very short play times and breaks. I use firefox to make the accounts, its pretty quick to swap your proxies on it. I make sure to make the account on the same IP that I plan on playing on to prevent them being locked. After you've played on it for a while switching IPs doesn't seem like it causes any problems.
-
Do you have 'No Randoms' activated in your config?
-
I didn't know they sold by the gb I rent static IPs a month at a time. IPv4
-
I've been using https://proxy-seller.com They're really cheap but they do go down or get slow from time to time. When they go down they do typically let me swap out if I ask but lately I've just not been asking and the proxy down time is the only type of extended breaks my accounts get at all so I just kind of let it be until it comes back up.
-
Import email:pass and proxy on same line
Alakazizam replied to thirdcod's topic in Bug Reports & Suggestions
I second this -
I sell off every couple weeks after I rebond my accounts, typically about 400m. I’ll keep you in mind
-
Damn, dumped all my spare on Probemas this morning for the same price. Would rather sell to the community.
-
This is what I do in a script that takes care of attack and strength. Wouldn't be hard to add on defence to it. //main variables used String MyWeapon; int AttackWidgetID[] = {593, 4}; int StrengthWidgetID[] = {593, 8}; //do this before attacking target void CheckGear(){ int MyAttackLvl = getSkills().getDynamic(Skill.ATTACK); if (MyAttackLvl < 5) { MyWeapon = "Iron scimitar"; } else if (MyAttackLvl >= 5 && MyAttackLvl < 10) { MyWeapon = "Steel scimitar"; } else if (MyAttackLvl >= 10 && MyAttackLvl < 20) { MyWeapon = "Black scimitar"; } else if (MyAttackLvl >= 20 && MyAttackLvl < 30) { MyWeapon = "Mithril scimitar"; } else if (MyAttackLvl >= 30 && MyAttackLvl < 40) { MyWeapon = "Adamant scimitar"; } else { MyWeapon = "Rune scimitar"; } if(!getEquipment().isWearingItem(EquipmentSlot.WEAPON, MyWeapon)) { getTabs().open(Tab.INVENTORY); log("should equip weapon"); log("My weapon = " + MyWeapon); if(inventory.contains(MyWeapon)) { log("attempting to equip " + MyWeapon); inventory.getItem(MyWeapon).interact("Wield"); } } if(!getEquipment().isWearingItem(EquipmentSlot.AMULET, "Amulet of power")) { if(inventory.contains("Amulet of power")) { inventory.getItem("Amulet of power").interact("Wear"); } } } //do this also before attacking target void CheckCombatStyle() { int MyAttack = getSkills().getDynamic(Skill.ATTACK); int MyStrength = getSkills().getDynamic(Skill.STRENGTH); if ((MyAttack < 10) || (MyAttack < 20 && MyStrength >= 10) || (MyAttack < 30 && MyStrength >= 20) || (MyAttack < 40 && MyStrength >= 30) || (MyAttack < 50 && MyStrength >= 40) || (MyAttack < 60 && MyStrength >= 50) || (MyAttack < 70 && MyStrength >= 60) || (MyAttack < 80 && MyStrength >= 70) || (MyAttack < 90 && MyStrength >= 80) || (MyAttack < 90 && MyStrength >= 80) || (MyAttack < 99 && MyStrength >= 90)) { ActivateAttack(); } else { ActivateStrength(); } } //do this if needed from CheckCombatStyle() void ActivateAttack() { int CombatStyle = getConfigs().get(43); if (CombatStyle != 0) { if (getTabs().open(Tab.ATTACK)) { if (getWidgets().get(AttackWidgetID[0], AttackWidgetID[1]).interact()) { new ConditionalSleep(5000) { @Override public boolean condition() { return CombatStyle == 0; } }.sleep(); } } } } //do this if needed from CheckCombatStyle() void ActivateStrength() { int CombatStyle = getConfigs().get(43); if (CombatStyle != 1) { if (getTabs().open(Tab.ATTACK)) { if (getWidgets().get(StrengthWidgetID[0], StrengthWidgetID[1]).interact()) { new ConditionalSleep(5000) { @Override public boolean condition() { return CombatStyle == 1; } }.sleep(); } } } }
-
Google Sheets is your friend
-
Is this something I can do in OSBot or are you talking about the IDE debug? Can't find a debug option on the client
-
Nevermind. Still hanging up. Last few messages on the log are [INFO][Bot #1][09/20 02:01:40 AM]: Started random solver : Auto Login [INFO][Bot #1][09/20 02:01:48 AM]: Successfully logged in, waiting for welcome screen. [INFO][Bot #1][09/20 02:02:13 AM]: Login completion failed. Then it runs my onStart but the window is still up to click play and my checks to see if the widgets are there are saying they aren't
-
Yeah it was in the onLoop. I changed it to look for a widget containing "Welcome to Old School RuneScape" and mouse click in the area containing the click here to play button and it seems to be running smoothly. Been semi monitoring it.
-
Made updates, now we wait lol Edit: Still no luck, it's not seeing the widget for some reason.
-
@Override public int onLoop() throws InterruptedException { if(getWidgets().get(378, 74) == null || !getWidgets().get(378, 74).isVisible()) { // my script } else { mouse.click(random(290, 480), random(305, 370), false); } return 602; } I just tried changing the widget interact to a mouse click and its just not doing anything. That particular widget is the "Play Now" button