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OSBot :: 2007 OSRS Botting

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Joseph

Trade With Caution
  • Joined

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Everything posted by Joseph

  1. haha i guess it will keep us from getting banned.
  2. This is the first time i report someone for botting. Was that a dick move? Edit: How many report do you think will be need to become a pMod
  3. Joseph replied to Apaec's topic in Projects
    paid advertisement was pretty funny when i saw it :P
  4. Joseph replied to Laz's topic in Releases
    its way faster loading a tab then before , edit: @Laz The interaction still needs a little more twearking to do. Because when i try interacting with something (the action i need isnt the first index) while im moving it just force a left click. Rather then right clicking the object. and i think something it doesnt even check the first index action before clicking sometimes, hence me saying a force left click.
  5. I think andes has been inactive.
  6. Joseph replied to Eliot's topic in Archive
    it would be nice
  7. so what your trying to say is, that we should support both bots. I mean just like you said Microsoft still has there old version working. But they arent updating it anymore. You see the deiffence between the two is that. Mircosoft old version wont break if they dont update it. But then again if we dont update are client, the client will break because of a jagex update. You have to remeber that we only have 3 devs, which are busy with irl stuff. So it isnt like we can support two bots.
  8. Joseph replied to Apaec's topic in Combat & Slayer
    you should darken the letters in the paint info
  9. Joseph replied to Maxi's topic in Releases
    why you say that?
  10. Where you get that paint from it's too raw
  11. not really, non of us script see it that way lol. And i hardly doubt the dev/admins are trying to take it that way.
  12. How they offend the community? I think i over read somewhere saying they were going to give out like a month subscription for script. But not too sure how thats is going to work, or even if they are going to go along with it.
  13. with the new system i guess you can say yes. but before they were losing. I mean wouldn't you rather gain money, then lose money?
  14. Devs lose money with lifetime script, as i gave an example above.
  15. You people stay arguing about the same subject. Who here really thought OSBot 1 was going to be lifetime. Not to be an ass but people arent even lifetime. I understand that you guy are frustrated because you guys are losing your scripts, and having to pay more. But you have to think about it in the developers perspective. If you allow scripts to be lifetime, the script make an AMOUNT of money. That scripter is happy with the AMOUNT of money he mad. Then runs off and doesnt update his script. Now there a new rs update, and the script is broken. The people who brought lifetime, are mad and want a refund, especially since they had the script maybe like for 3+ months. Which then comes out of the developers pockets. That the reason for the new monthly mandatory payment. You guy could go ahead an flare at me telling me that im money hungry. Im not going to lie, who isnt. But then again i dont have any prem script so im not the case.
  16. Tell a super mod or admin they will help you out quick
  17. You can farm trees you check it once a day and get good exp. also I heard if you plant stuff in the garden at your house you get farming exp. which is what I'm working on in my construction script.
  18. Joseph replied to Laz's topic in Releases
    i keep on getting this error: [ERROR][Bot #1][06/02 03:50:01 PM]: Error in script executor! java.lang.NullPointerException at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(zm:51) at java.lang.Thread.run(Unknown Source)
  19. Joseph replied to Laz's topic in Releases
    [ERROR][Bot #1][06/02 10:40:55 AM]: Error drawing canvas! java.lang.NullPointerException i keep gettting this error
  20. We will see who get mod first ;) have fun in the wilderness, make sure you don't get pked while your out there
  21. Joseph replied to a post in a topic in Scripting Help
    Look in the map or local walking class
  22. dont update to verison 8 on a side note:
  23. localWalker.walk(area.getRandomPosition(0)); the 0 is the height your area is in

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