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OSBot :: 2007 OSRS Botting

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Joseph

Trade With Caution
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Everything posted by Joseph

  1. Joseph replied to Joseph's topic in Archive
    I think pug wants to make a prayer script so I might remove mine
  2. Joseph replied to Joseph's topic in Archive
    Guys I'm sure most people only use house alter so I'm deciding not to make it AIO, maybe just release an house alter prayer.
  3. A couple suggestions.If mgi is done, you guys should calbo with him and create to some sort of web walker. I would really love this. Also, someone said something about saving account info. Or even when you add in a person account info in the client you should add in a preferred world. Since we have to choose an account before opening a tab. You could use the preferred world. Last but not least check into adding in the sdn script manifest when you choose your scripts. We know local scripts work but not the sdn one. thats all I could think of right now. Thanks for hearing me out
  4. On to the next update :p, I would love to see some api improvement/add-ons. Thanks alek, I'm not trying to push anything
  5. I know and I have 4 people in my house that uses internet. The struggle
  6. I'm on the same boat50 ping, 0.32 upload, 2.83 download
  7. Naw all I did was the same as before but I actually used the built in sleep method which I over looked
  8. I edited my op. Could you supply me with an example. i got it to work
  9. Could you explain to me how it works. I understand the logic but how do I use it in my script. I tried using it after an interaction. It wasnt spam clicking, but it didn't sleep until the condition was inverted.
  10. why dont you use a condition sleep? http://osbot.org/forum/topic/55688-how-to-use-conditional-sleep/
  11. Maybe you could use online guides. Do the quest yourself and write out the steps. Leave them in pastebin then parse the steps
  12. I'm not sure but I think its possible to figure out, what portion of the quest your on. If it is and you could find out. We don't need to be clicking the next arrows, it could change steps for us by itself. Great idea
  13. Joseph replied to Laz's topic in Releases
    Here's a motivation boost, you can do it big buddy
  14. I will be promoted to OSD
  15. Joseph replied to Laz's topic in Releases
    So from the last version until now, nothing been updated, except for what was suppose to be in the last update. You guys didn't include anything else?
  16. The process is correct but the time limit is wrong, I do it until I feel like taking it off, any time after at least a day
  17. Joseph replied to Laz's topic in Releases
    Timed for version 2.2.3
  18. when you created the private field feathers GroundItem Feathers = groundItems.closest(feather); the private field was never initialized. It would of been better if you created a local variable and use it. case PICK_UP: GroundItem Feathers = groundItems.closest(feather); if(Feathers != null) { Feathers.interact("Take"); wait(100,250); } break; since your private field feathers wasn't initialized it was null what why it gave you a NPE
  19. Learn to debug, debugging it's your best friend. If you wanted to, you have your area created. You don't know how to draw the tiles in the area so do something different. Remove Everton from the onloop, add a Boolean if I'm in the area log a statement. Else log a different statement. Then run the script and walk in and out the area and see what the results are. If it's false when you're in the area that means you fucked up the area. Later I'll add in the debug for painting the position
  20. Debug the area, make sure that you created the area correctly. You could draw all position in the area like I said in the first post. Which is much easier and much visual. Or you could do it differently not sure how
  21. Glad to hear your problem it's solved
  22. So its a gui with collected data, does it actually calculate or it just displays the string?
  23. The logic looks fine, you should try debugging the area. The best way to debug it is by using the area#getPositions(plane) to get all position with in the area, use a for loop in the onPaint. do a simple is visible boolean check and use the Position#getpolygon, and draw it in the onPaint. example:
  24. alright is there anything wrong with it? seems good

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