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Everything posted by Mr Asshole
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He probably has own private bot.
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rec 1 or 2. Pretty good movies.
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Lol. I kind of laughed at the credits at the end.
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That tree chop method won't work above if it's off screen.
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I wasn't trolling, here's another chop method: if (client.getInventory().getItemForName("Bronze Axe") != null) { selectInventoryOption(client.getInventory().getSlotForId("Bronze Axe", "Chop"); sleep(random(5000000000, 600000000); That's more efficient than the last one. You should be teaching them rather than misleading them... lol
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I finally got around to making my own loader
Mr Asshole replied to Kenneh's topic in Software Development
Good job, but what's the point when there's a sdn? -
Little snippet that determines if you're being attacked by a random. Make sure to have the npc names as the npc you're fighting. private boolean isRandomAttacking(String... npcNames) { List<NPC> enemies = client.getLocalNPCs(); if (enemies != null) { for (NPC npc : enemies) { for (String s : npcNames) { if (!npc.isFacing(client.getMyPlayer()) && !npc.isVisible()) { continue; } if (!npc.getName().equals(s)) { return true; } } } } return false; }
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What's the point of returning npc names?
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If you want a good tv series. SUPERNATURAL
Mr Asshole replied to beastlymaul's topic in Spam/Off Topic
Dexter i prefer to watch more than supernatural. I recommend sherlock and breaking bad though -
CombatAIO by Assume and Wussupwussup development log
Mr Asshole replied to Assume's topic in Projects
I'm going to wait for n3ss3's script. No offense. -
Updated according to your comments.
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I'm not seeing anything related to filters in the api. Care to explain?
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More input please and your love for adriana grande is slightly disturbing. You're disturbing. l2spell L2spell? Lol what did i spell wrong?
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More input please and your love for adriana grande is slightly disturbing.
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Decided to share this as the get closestAttackableNPC wasn't working that great for me. Enjoy guys private NPC getTarget(int [] ids){ List<NPC> NPCs = closestNPCList(ids); for (NPC i:NPCs){ if (i.getFacing() == null && !i.isAnimating()){ return i; } } return null; }