Been using the script (with fight bounds) for the past weeks intensely and havent run into much problems. Seems to perfectly work for me, and i use it for a wide variety of slayer monsters. If you PM me what you try to do i'll see if i can help you so Czar can spend his time improving the script instead of troubleshooting. Most common issue: If you're using a monster thats more than 1 tile big, using a bigger fight zone is better (because the monster has 1 "Main" tile, and that tile is what the script looks at).
@Czar First of all I've really enjoyed using this script over the past week. Probs to you the script has become lots more stable than before! Following points are meant as constructive criticism ?
Problems I've noticed:
- Script picks up the new Konar drops, however it doesnt count the noted drops.
- For a short time the script didnt seem to find monsters after pausing it but i feel this has already been hotfixed.
- For some reason it doesnt count blood runes with gp/hr
- If you're using Stop after finishing Slayer task in a slayer task only area it continues to attack
- Pathmaking in the slayer tower is still kinda buggy (lot better than a month ago)
- Pathmaking in Fremmenik slayer dungeon gets stuck at a spot around Kurasks a lot, keeps going back and forth.
Things that would be awesome if they were included
- Support for the new kebos slayer dungeon (and the bank above it!) would be awesome!
- A seperate loot/pick-up value for items that stack (runes, ammo, seeds etc) This would be awesome so you could pickup only the 10k+ Drops but also the consistent amounts of blood, nature and death runes certain monsters drop.