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Eligeion

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Posts posted by Eligeion

  1. The start up cost for a forum similar to OSBots is significant. OSBot uses IPBoard(AKA Invision Community) to run their forums which is not free. They have a demo to test it out if you wish. There plans and pricing are here. And it's not cheap(They offer hosting which I don't recommend.) Setting it up with MyBB or similar free PHP based forums are simple but time consuming as there are roles, graphics, templates, and initial posts to consider. 

    From someone who is new to the field without many references $20/hr is a conservative estimate. A professional web designer can get quite expensive. My recommendation is get a hosting provider such as GoDaddy with cPanel behind it. Get them to install MyBB for you on a subdomain like forums.example.com so you can have a front facing website with information at the base domain that directs to the forums, store, etc. And learn the PHPBB back end on your own. Find a freelancer on a website like Fiverr to do your graphics and perhaps even setup your landing page(Do your research, a lot of them just use their own templates for each customer they get so they can produce low quality content much quicker). Then market the website. Once those forums are a success it's not hard to migrate to a fancier paid board such as IPBoard or PlushForums. 

     

    <3

    • Like 1
  2. Using this thread for the purposes of incentive and a public list of my progress. Needed a new project since Jagex ruined the LDK I had just about finished. Anyway. Puro Puro(Impetuous Impulses) is a hunter minigame with a lot of money to be made. I'll make the thread prettier eventually. Probably...

     

    I have my Associates in Business Administration and I took a year of CS which included a class on Java and a class on Python(Among other things. But those were the languages.). Going to school now to finish my BSBA so this project is on a back burner while that goes on. And since finals are here I've got that. But once winter rolls around I'm going to have a lot more time for pet projects so I'm rolling this out now. 

     

    Modes:

    • Catch Em' All: Simple mode that catches the implings closest to you. Options to disable certain implings. Uses all basic features
    • Pure Profit: Captures high tier implings in selected corners. Uses force spawn logic. And basic features.
    • Jar Hunter: Capture closest possible implings. Prioritizes valuable implings. If none exist, captures low level, exchanges for jars, banks when full, repeats. 
    • Helper Mode: Basic options for people who wish to do things by hand. Shows imps on minimap, shows force spawn timers, etc.
    • Ironman Mode: Captures most valuable implings. Opens and trades in jars when needed. Alchs and banks useful items. Drops useless items.

     

    Working || WIP || Not Started

     

    Feature List:

    • Custom pathing logic between barriers. 
    • Near-instant imp detection and binding with available spells.
    • Keeps a low level imp in inventory to prevent high level imps from being freed.
    • Teleports for banking(Draynor only currently).
    • World hopping for portal locations(All locations).
    • Alching while idle.
    • Anti-pattern.
    • Customizable delays and timers to make each run unique.
    • Grand exchange support for when out of jars(Probably a useless feature. But I wanted it just in case).
    • Muling support.
    • Random and setable world hopping tiles.
    • Mouse & keyboard camera panning. (Based off of the camera tools by @Lemons & @Ethan07)
    • Custom world hopper. (Based off of Frost Hopper by @FrostBug)
    • Optional misclicking.
    • Dynamic signatures.
    • Spam-Clicking Imps.
    • Stamina/Energy Potion use.
    • Jar Trading.
    • Smart force-spawning.

     

    Toggles:

    • Disable/Enable: World Hopping - Camp current world for imps. (Does not change how the script hunts for portals)
    • Disable/Enable: Binding - Use binding spells on imps. (Without this it significantly lowers GP/HR)
    • Disable/Enable: Alching: - Alch any item while idle. (Inputs for items, slider for alching speed, will only be used when world hopping is disabled, and does not affect ironman mode.)
    • Disable/Enable: Drawing - Draws a bright overlay over valid imps. (Disabling improves CPU usage. Useful in helper mode)
    • Disable/Enable: Paint - Draws a paint. (Shows: GP/HR, GP gained, number of each imp caught, time to level, runtime, and version information)
    • Disable/Enable: Spam-clicking - Use smart-randomized spam clicking of the imp. 
    • Disable/Enable: Glory teleporting - Teleports to draynor upon capturing a high level impling to decrease chance of release. (Draynor only.)
    • Disable/Enable: Stamina/Energy potions - Withdraw and use stamina potions while hunting. (Generally not needed too often.)
    • Disable Enable: Jar Trading - Captures a low tier impling to trade in when low on jars. Will only withdraw X jars and cash in when full. (Pretty good idea to use this.)
    • Disable/Enable: Misclicks - Occasionally misclick the imp/clicks the wrong imp. (Not sure it lowers the ban rate, but sure why not)

     

    Pictures:

    Spoiler

    Will upload once I have some successful tests.

     

    Bugs:

    Spoiler
    • Spam clicking has been tedious. It's either too quick, too slow, or too predictable. Working on a solution. 
    • Script will not function properly if the protection imp is released. Working on a solution. Need a better way to check and to trigger a new capture if the imp is released. 
    • Current method I use for magic casting will occasionally fail to select the spell to cast resulting in an error. Working on a solution. Not sure how to get around this one, but looking through Botre's API for inspiration(Even though his is autocasting).  No such luck as of yet, but I feel like the answer lies in widgets.
    • Custom pathing sometimes does not recognize a space if it opens immediately after it does its check. Working on a fix. Not sure how I'm going to go about doing this with my setup, but we'll figure it out. I have an idea, but I might have to rework what I have right now. 

     

     

    Update: 12/4/2017 --

    • Grabbing the index of the targeted imp seems to have worked. I can follow it and catch it 100 percent of the time. Added a check to see if a higher tier imp has spawned and if there is one the bot will go after that instead of for example single mindedly targeting a magpie if a dragon impling has spawned. 

    Update: 12/7/2017 --

    • A lot more work has been put into this over the last few days. Alching is working perfectly and the speed can be changed with a slider in the GUI(Once I do a GUI). Pathing works fine as it is, I still need a better way to detect spaces. Not totally certain on how to make the world hop tiles setable, but I did setup the areas for force spawning and locations where the bot should hop. There should be enough variety to reduce patterns. I created a muling script for a different project that I have so I'll be using that here, I use a database to decide when to hop and where to go to trade so I'll have to dumb it down a bit, but that part is done as far as I'm concerned. Imp detection is finished, and I have checks for new spawns and I'm going to try to have the bot record spawn locations and send that information to me so I can do more research on that. Binding is still buggy. Before I post again I want to finish with the pathing and the magic, everything else will be a bonus! Looking really good right now though! I'll be uploading pictures with the next post I hope, the paint will be done by then as well. I'm making it so don't expect much <3

    Update: 12/12/2017 --

    • Very temporarily postponed until I get a paint finished. Then I'll upload a couple proggies :)
    • Like 6
    • Sad 1
  3. Have you read & agreed to my ToS*? : Yes.
    Age? : 22
    Do you agree to discuss about the deposit? : Yes.
    What is your Skype ? : Talking on Skype. 
    What are you applying for? (Powerleveller/Quester/Minigames) : Diaries/Powerleveling
    Do you have any experience with a service? : Some. Mostly experience with the game itself. 
                If yes, are you willing to supply proof in PM / Skype? : Will discuss.
    • Boge 1
  4. On 9/18/2017 at 9:31 PM, Project said:

    You've already had a trial

     

    677 Project's AIO Hunter 256547 Eligeion 2017-04-18 2017-04-19 02:31:31 UTC

    Yep, I realized. Totally forgot to use it. So I bought it :)

    Side note, submitted a bug report. Something is up with progressive leveling

  5.  

    Paints disappear for each client when I open a new one. The script still runs properly on all clients. Just no paint and the "Disable Input" feature breaks. This seems to be a problem with OSBot itself more than likely, but I figured I should ask to see if you knew of a fix. @Czar
  6. Suggestions:

    • Only drop the items from the stall/person being stolen from. Ex. The bot will drop items at stalls such as Coins while on drop all. 
    • Drop 1 selection for stalls still uses the right click drop even if shift clicking is enabled.
    • Possibly add an option to fight the guards while stealing from stalls. 
  7. Two things. First bug report.

    When using Jugs of Wine as food while thieving. I'm currently at Ardy Guards but I assume it's everywhere. Occasionally the bot gets hung up consuming the wine too quickly and will select use on the Empty Jug that replaces it. It moves the cursor around the inventory for a second or two and then clicks the backpack icon to get rid of the use prompt. This isn't a major issue or anything but if this happens many times an hour I feel it could reduce the AntiBan potential of the bot. 

     

    Second. Is Pyramid Plunder/Blackjacking in the works behind the scenes? 

    • Like 1
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