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Neku

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  1. Shall I wait for v2.2 to be released before running?
  2. Can I get a trial of this script, would like to test it out before buying it as there seems to be a heap of bugs.
  3. Hey can I grab a trial, wanna see profit P/H
  4. Updated Karamja Fishing logic and walking & fixed any major script breaking bugs. Ran & Tested Flawlessly overnight with 6 accounts
  5. Let me know how you go/Any bugs you encounter
  6. You will need to import the code into a java based editor and compile it, i'll post the .Jar later today along with a fair few bug fixes
  7. bump for a cheeky christmas script!
  8. Was just in the process of making my own fungi script as well ?' Grats on the release!
  9. It's mainly aimed at mass farming F2p, aintiban is pointless as the ban rates are so high (10-20 hours ban time while suiciding)
  10. I'll look into both options and see which is easier to code for suicide purposes
  11. Hey OSBot! It's been awhile but i'm finally back and going to release my progressive lobster fisher for you all to use and abuse! I have gotten some great results with this i'll post a progress pic below of my suicide farm. Still plenty of bugs in the script so if you encounter any please post and i'll get around to fixing it! Currently doesn't support muling as i'm not exactly sure how to implement it so you'll have to manually obtain the lobster from each account. Update Log: V1.1 - Various Bug fixes, Removed Pirates Treasure Quest Requirement. V1.2 - Complete re-write of Karamja fishing logic which fixes 90% of issues REQUIREMENTS: Enough Money to Buy the feathers, fly fishing rod, Lobster Pot & charter the boat (Roughly 30k) Pirates Treasure Quest for getting to Karamja via boat 1 click NO LONGER REQUIRED Thanks to @Divergent07 for the Idea Be prepared for chain bans! Any Tips on how to improve would be greatly appreciated! Also please give me ideas on other scripts to make! Progress from testing phase and de-bugging Picture is roughly 1 month old so prices may not be accurate. Download For the Jar: NekuFisher.jar
  12. Have a feeling that this won't happen haha
  13. Can't believe the legendary Juggles would comment on a shocking post like this! As for webwalking it has a few issues trying to open the gate and then eventually breaks outside the fence hence why i had to create a gate opening event all on it's own as for the webwalking part in the onloop() it seems i already implemented that without even realizing }else { if (!flyFishing.contains(myPlayer())){ log("Walking to Fly Fishing Spot"); getWalking().webWalk(flyFishing); }else { if (getInventory().isFull()) { getInventory().dropAllExcept("Fly fishing rod", "Feather"); }else { log("Lets start Fly Fishing"); if (lure != null); lure.interact("Lure"); sleep(4000); new ConditionalSleep(200000) { @Override public boolean condition() throws InterruptedException { return !myPlayer().isAnimating(); } }.sleep();
  14. Was actually looking through a heap of your code and it's improved so much! Your picker inspired me to make my own lmao Currently working on a progressive fishing script as i tried my hand at a progressive miner but couldn't for the life of me work out how to differentiate the rocks as i didn't want to use Rock IDs As for the code tag thing, i'll make sure to do that when i update my picker as it's still got HELLA bugs in it that's screwing with my gold farming LOL
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