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Team Cape

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Everything posted by Team Cape

  1. Currently Flawless Courses: Gnome Agility Course Draynor Al-Kharid Varrock Canifis Falador Seer's Village / Camelot Pollniveach (Currently untested) Rellekka Ardougne (Untested) Picks up Grace Marks Paint shows time ran, XP per hour, XP gained, Script status Start it up, plug in your course, and get that graceful set! RELEASED ON SDN FOR FREE The listed cities (Gnome Agility Course, Draynor, Al-Kharid, Varrock, Canifis, Falador, Camelot/Seers, Pollniveach) should all work flawlessly. If you DO encounter a bug, tell me in this thread, or PM me, and I'll fix it as soon as possible. EDIT LOG: Quotes: BUG REPORT FORM If you don't provide enough information in your bug report, you will be disregarded! The course the bug is on: A brief description of the bug: Picture of where the bug occurs (helpful, if possible): Picture of the logger when the bug occurs: The obstacle before the bug: The obstacle after the bug: KNOWN BUGS 1. This script is completely tested with the highest zoom! Sometimes, if not on that level of zoom, the script will have problems clicking the obstacles. Your zoom bar should look like this (in the settings tab): 2. Using Low CPU Mode on the OSBot client has caused bugs in the past. Disabling it might help the script if you're experiencing issues Last picture courtesy of @kekses !
  2. Google Bot is watching.
  3. timebegan couldve been final, and coop should be private, but those are minor. all in all, looks really good... +1 like. i remember seeing your post about the gui earlier as well. nice work
  4. what the everliving fuck how are you this strong
  5. hey

    Team Cape replied to bucow's topic in Archive
    you have 4 posts.. need 100 to sell stuff im pretty sure
  6. but in that case, how are you meant to determine which object is the correct one?
  7. while it works perfectly... there's one issue. On the third part of the varrock agility course, there is an object called 'Wall' that's meant to be jumped. When I use map.canReach() on this wall, it consistently returns a false value, likely because the rs2object is not placed directly onto the platform that the player is running on. tl;dr - map.canReach() shouldnt be returning false I've even written very messy code to deal with this, but it unnecessarily takes up more memory than necsesary. any suggestions or pointers in the right direction would be very welcome Edit: after around 45 minutes of frustration i just decided to do this: It works, but I don't like it. If anyone else has a better suggestion, I'm open to it. private boolean canReach(RS2Object o) { return si.map.canReach(o) || o.getId() == 10777; }
  8. bro those are positions not areas lol
  9. oh yeah i forgot about that... that thing's really cool. regardless, i already made it for the cities that i needed: public enum City { DRAYNOR(3070, 3302, 3136, 3213), ALKHARID(3335, 3145, 3264, 3224), VARROCK(3135, 3517, 3290, 3375), CANIFIS(3518, 3466, 3458, 3511), FALADOR(2931, 3393, 3067, 3308), SEERS(2680, 3507, 2743, 3453), POLLNIVEACH(3380, 3005, 3330, 2940), RELLEKKA(2688, 3697, 2613, 3648), ARDOUGNE(2688, 3339, 2559, 3264); private int x1; private int x2; private int y1; private int y2; City(int x1, int y1, int x2, int y2) { this.x1 = x1; this.x2 = x2; this.y1 = y1; this.y2 = y2; } public Area construct() { return new Area(x1, y1, x2, y2); } }
  10. I just wrote that up in like 1min as an example lol thanks for the help bro
  11. Does anyone have an enum for the areas of each city? Something like this: I think I can really create a beneficial (free) script for the whole community, but I'd rather not consume time doing work that's already been done. Would anybody happen to have this? public enum City { LUMBRIDGE(x1, y1, x2, y2), VARROCK(x1, y1, x2, y2); private int x1, y1, x2, y2; City(int x1, y1, x2, y2) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public Area construct() { return new Area(x1, y1, x2, y2); } }
  12. I volunteer as tribute #modwith50posts
  13. Team Cape replied to daweed's topic in Requests
    8gp and a bagel
  14. If you don't know any Java at all, codecademy was where I started. It teaches you the basics pretty well. If you already know some Java, maybe skip right to: http://osbot.org/forum/topic/58775-a-beginners-guide-to-writing-osbot-scripts-where-to-get-started-by-apaec/ http://osbot.org/forum/topic/60537-tutorial-simple-interaction-with-objects-and-npcs/ ^ These should get you started pretty well.
  15. Thanks guys! I appreciate the support
  16. Hadn't realized this... I apologize; was not aware
  17. he wants my runescape username and password! stop him please!! That's exactly what the google bot would WANT US TO THINK! hes already hacking our accounts! someone stop it! Another has been infiltrated!
  18. I saw it viewing specifically this thread, though, shortly after I made it. And why would it have 10min+ of activity (as far as we know), yet only have 1min active time on its account? And why was it visiting Zach's profile, but nobody else's? So many questions, so little time edit: his time didnt even change by 1 second. weird, no?
  19. Im sure it's nothing but also see the edit I just made.... idk whats going on with this guy's acc edit: o shit hes viewing the thread. protect us lord! the power of christ compels you! edit 2: he just looked at the thread then left. im spooked.
  20. http://osbot.org/forum/user/150777-google-bot/ Had an account since March 2015, but hasn't made any posts. He's also only been on for 1 minute since then, but was last online today. He has almost 1000 views of his account. Not really concerned, just think this is sort of weird, no? Edit: ive also seen his 'last online' time update like 5 times in the past few minutes on his profile meaning he's been on for like... at least 10min... but it still says his account has been on for a minute Edit 2: Also, aside from me, he was the last person to look at Zach's profile spooky
  21. It's good to add it only because people should be able to use it if they want to use it. Just be smart about which antiban you add because Jagex can detect patterns in it...
  22. dont think you'd need any of that... think you'd just need something like note: wrote this in like 2min dont take it word for word private enum State { KILLING, WAITING }; private State getState() { if(combat.isFighting()) { return State.KILLING; } return State.WAITING; } private int onLoop() { switch(getState()) { case WAITING: NPC n = npcs.closest("Chicken"); if(n != null) { n.interact("Attack"); } break; case ATTACKING: break; } return 100; } Spoonfeeding's no fun though
  23. I just made one that includes this, actually (master farmer)! If you want a pre-SDN trial: http://osbot.org/forum/topic/103182-team-capes-worldly-thiever-first-script-release/ Going to be applying for SDN soon.
  24. spooky

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