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Team Cape

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Everything posted by Team Cape

  1. 1st and 2nd are pretty cool, 3rd is interesting but not as good
  2. Idk what made you think that, but you're not required to use mirror mode (??), most would argue that it's effectively the exact same thing as the regular client
  3. teamviewer seems like sort of a risky mode of learning.. would be best to do videos instead.
  4. Haven't seen one of these threads in awhile. I start. I guess @@Maldesto
  5. it should download as a .jar. dont know why you'd be getting a folder or anything
  6. 60 atk / 67 str / 40 def 61hp / 60 agility / 78 fm / 43 wc / 40 fletching quests: cooks assistant, dorics quest, goblin diplomacy, imp catcher, pirate's treasure, witch's potion (11 QP total)
  7. you shouldnt be using a node format for just 1 node. regardless, does it chop 1 tree then just stop working?
  8. how many nodes do you have, and can we see see your validate() statements? also are you sure its not continuously looping in your execute() methods?
  9. not really much of a difference for the system to paint 1 tile vs 4 lol
  10. Note that many entities have an area of more than 1 - this would only draw one specific tile under the entity bro, whereas the other snippet would draw the complete area
  11. Ran into a similar problem with my agility script... With small obstacles that didn't have a lot of area on the screen, it didn't lag at all, but once I got to big gaps that had a lot of area, i basically completely froze. i'd offer a possible recommendation (idk the kind of precision you need) of just highlighting the tiles upon which the object is located, something like this: g.fill(GraphicUtilities.getModelArea(getBot(), ent.getGridX(), ent.getGridY(), ent.getZ(), ent.getModel())); given an entity 'ent' and a graphics2d g this is probably the simplest solution that i could give on the fly
  12. usually if a pmod acc switches ips like that, it either loses its rank or get locked, hard to transfer w/o losing pmod
  13. the fact that you're posting about it on here & bragging about your tone of voice seems kind of sad...
  14. im very confused by what youre doing theres a lot about what you're doing that i dont understand, but maybe this will help. public class ClayMine extends Node{ final int clay = 7454; final String ClayOre = "Clay"; private String status = ""; private Script sA; public ClayMine(Script sA) { super(sA); this.sA = sA; //you'll only need this if the parent class has //Script sA as private } @[member='Override'] public boolean validate() throws InterruptedException { if(sA.inventory.isEmpty() && Data.ClayAreaN.contains(s.myPlayer()) { status = "We're at north mining area"; return true; } return false; } @ Override public boolean execute() throws InterruptedException { Entity ore = sA.objects.closest(data.clay); if(ore != null && Data.ClayAreaN.contains(sA.myPlayer())){ if(!sA.myPlayer().isAnimating()){ ore.interact("Mine"); status = "Mining ore"; } return random(250,400); } break; } } also, you're aware that you just keep defining a new string status, but never use it, right? this code needs to be seriously restructured and heavily changed, would recommend starting over tbh. also i would recommend making any data from 'Data' public and static instead of defining an object 'Data' without apparent purpose...
  15. i totally didnt notice thanks for pointing it out
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