

avid
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Everything posted by avid
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whaaaa sos webwalking? Does this fix the 10sec wait bug between interacting with sos doors? NICE! (Also rippp flesh crawlers, inb4 nerf).
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I'll try again tonight, thank you.
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So I have my own custom combat script, runs dungeons. Thing's been working beautifully in mirror mode for entire month. That is until tuesday 12/19/2017. (I'm unsure if the update was on monday or tuesday, I only noticed an update because my konduit hooks were busted). Anyways, dialogs are working, webwalking working, but the script just doesn't seem to notice ground items from time to time. In that, it will loot randomly, but the rest of the time it will ignore piles of loot all over the ground. Script hasn't been modified since the beginning of December. Still works in injection mode. Was working perfectly sunday night. Last night, came back to 3 items looted when it usually pulls 60-90 items in the hour I run it. Watched it, it just ignores loot on mirror mode. Walking - Good Eating - Good Doors/Dialog - Good Combat - Good Looting - Busted on mirror, works perfect on injection. Nothing funky in error log. Anyone else experiencing similar looting issues?
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I had a NPE going on in the combat portion. That was adding 1gig of memory usage! It's down to .9 gigs now. Which works for my setup right now. When I need to reduce it more, I'll fiddle with paths and walking instead of webwalker. Thanks again.
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Good idea! Does java work like that though, where it allocates memory for the object regardless of whether it's code block is entered? I guess that makes sense. (Been a while since I've worked in a pre-compiled language). I'll comment out the walking and see if that's the cause. If it is, could this be avoided via encasing the webwalk even in a function call? On that matter, would it be more memory efficient to hard code multiple paths through a dungeon and then only use the webwalker for banking? (rather than using the webwalker to enter/exit/navigate floors on the dungeon?)
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Ello all, thanks for stopping by! Running a combat script I made. Pretty new to programming within a JVM. However, task manager (windows) is reporting 1.9gigs of memory usage (with render turned off and low cpu)... Is my script just THAT BAD? I have web walking in a section, but it should only be called when we are outside of the combat area for whatever reason. if(!targetArea.contains(myPlayer()) && !myPlayer().isAnimating() && !myPlayer().isMoving()) { log("webwalk event"); WebWalkEvent evt = new WebWalkEvent(targetArea); evt.setBreakCondition(new Condition() { @Override public boolean evaluate() { return dialogues.inDialogue(); } }); execute(evt); } Is this causing 1.9 gigs of memory usage? Is there any way to manually GC while the event is not in use? Is there something else causing the massive memory usage? The filter for enemy acquisition? Surely the area's are stored as points in some way and not taking up globs of memory? Are there any other data structures I should be keeping an eye on for memory usage when using the API? Appreciate your experience, Avid
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bump
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Hello all, thanks for reading! So, I am putting together a lil script that requires some custom obstacle handling. All fine and dandy, I got the handler written and if I let it run while I path manually, it blazes through the obstacle at breakneck speeds! HOWEVER, if I use the setBreakCondition feature of WebWalkEvent the script takes a good 1-3 seconds before it even begins handling the obstacle. Script's current delays as set by me: onLoop(): 200 WebWalkEvent evt = new WebWalkEvent(targetArea); evt.setBreakCondition(new Condition() { @Override public boolean evaluate() { return dialogues.inDialogue(); } }); execute(evt); I figured it could be the dialogues.inDialogue(); check, but generally it is returning extremely quick (so I don't think it is causing the 1-3 second delay). Note this isn't a killer for the script, just very noticeable and slow. Anyone know what's up? Thanks in advance for your advice, Avid EDIT: Upon timing the delay, it's anywhere from 1-10 seconds. The ten second delays, seeming like forever!
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@Kim Won the VIP giveaway sweepstakes! This is the first time I have ever won ANYTHING in a giveaway! I am so excited! Thank you so much. Hope I can make good use of your gift and eventually contribute some solid knowledge/scripting to the community!
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[Zulrah] Making my first bot farm since 2013 [Progress, pictures]
avid replied to Swedens's topic in Botting & Bans
Did @Swedens get hit in the wave? -
I've been working on a stronghold, but if you do one, I'm getting VIP.
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Amazing and clean. Very clean. Not sure where you're at in Dev for this tool, but if I had another Tab for "scheduling" where I could pick a configuration and give it a time to run+break settings, this thing would be a monster. I envision the tab to contain a caldender type interface, where in which you click it gives you a list of hours, click the hours, and it lists all your configs scheduled for that hour (and a +-button to add more). Refer to image for rough idea.
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This is Hot. Brings client on par with some older clients I used to love!
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Even botting at 30 min in a secluded area on a fresh account ( tried with multiple accounts and multiple scripts and multiple IP's) on WC brings a swift ban. I can get 1-45~ safely. Minute I get an account past 50 (lvl 3 with 50+WC) it's getting the ban hammer. Thus far. Managed to get a few of them past 50. Only when wearing/swapping cloths. Highest is 59 at 1hr sessions with 2 pieces of equipment from a random event.
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Hey all, thanks for checking in! So I've been trying to use the break settings in the options. Setting it to break with a logout, anywhere from 1-20 minutes (just to get a feel for it). So far Osbot doesn't seem to be breaking, regardless of which script I use. Injection mode, non-VIP. Am I missing something? Thanks in advance for replys. EDIT: Answered my own question again... The script has to be started BEFORE the settings are changed.
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Also potentially does the opposite. Economic changes are hard to pre-calculate. Lots of mining/smithing players get the ole screw job if rune isn't used for suicide-pvp anymore. Though I don't pvp so my words are a grain of salt on this topic.
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[F2P] [No Requirements] [100k+ Per Hour] Prozen's Clay Miner!
avid replied to Prozen's topic in Money Making
This was released almost 2 years ago. -
I highly doubt this. It's possible, don't get me wrong. However, beyond knowing that you are using the non-official client, I don't think they know you are using OSB. Otherwise they would just auto-delay ban every account that logs on with it, after accumulating their data.
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Interesting! So far I have a couple accounts still living with 7qp experience. It seems to be related to large amounts of xp/hr for WC on younger accounts. Gotta accept inefficient and non linear gains if planning on keeping a WC bot. Mining has been much more successful.
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If you mass make accounts on one IP, in short order, good chance they getting banned. At the very least, flagged.
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1 at a time. Uni, Work, Home, Friends house.
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Thanks, I'll try that with a couple accounts and see how it goes! Does method matter in your experience (powerchop,banking)?
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That's what I'm observing thus far.