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Regarding the looting bag: I am not sure if it was open or closed. It was my first time using one, to be honest - ha. Town/bank: I was attempting to use glory (equipped). Would it be able to de-equip it once the ammy runs out of charges and replace it with another one? Pker attacks: I would make it predicated of if you're being attacked, as the dragons are generally camped by players, so teleporting on nearby players would cause it to just run out there and teleport back. Thanks.
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@cazr Hey man, I was giving the green dragons plugin a test run. I was using the "West 13" selection, and I noticed that the script will run there, but it will not attack the dragons unless a safespot is selected (this is without the "Enable safe-spot mode" selected). Also, it seems that it will not make use of the looting bag. Lastly, it appears that the script will not run back to town if the inventory is full/out of food. I'll try to do some more extensive testing later.
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@Czar I've been having really good results. I've only been botting on one character for now, and I feel really at ease doing the AFK method. It's been perfect, as players don't really expect you to talk back. I think the the most I have done in one sitting is around 10+ hours.
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Hey man, Update on the above: the plugin is AFK resetting with the use of F5. Additionally, I can't seem to make any use of the green crosshair tile selector. It doesn't seem to make any difference where I place it. I just wanted to report this back to you. I figured you might want to know. Personally, I am happy with the AFK work around method. Your normal script works so well and I have been super happy with it.
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Hey man, thanks for your work. I've been having some trouble trying to utilize the stronghold plugin, which I am under the impression that you made updates to in this latest update - correct me if I am wrong. It appears that I can not open up the "CTRL bot commands" menu, while using the plugin. As of writing, it just dawned on me that the "Perfect Stronghold" you let me test had a different bot command button layout, where F5 allowed you to set the AFK tile. The normal script uses F3, as you know. Maybe this is causing a conflict with two different menus? I'll need to test some more. I've been busy lately.
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Righteous. I tested the stronghold bot for about an hour and a half. I am a big fan of the AFK timer system, or at least being able to visually see it. Also, being able to see the AFK tile with a graphical representation is nice, but I believe that's how you traditionally have it - it was just acting funky on the other script. I think it definitely works much better than the plugin, but I also just learned how to a set the AFK tile properly- ha! Somethings I noticed with the stronghold bot: It'll let the character disconnect, if it didn't need to eat. <-- Not sure if it needs to be readdressed, as it could be the AFK look you're going for. Up for interpretation. After an AFK agro refresh visit, it entered a fully spawned room in "standoff" with someone else, so it did a new AFK agro refresh cycle. <-- Not sure there is a fix, unless you entered the room with an attack... which isn't very AFK - ha Sometimes the script will get caught up on the first door in the set of two. It will accidently double click the first door, causing it to enter and than leave as it attempts to click on the second door. It'll resolve the issue almost immediately and get to where it needs to, but I wanted to point it out, nonetheless. This will happen on both scripts. A possible nice to have: The bot always returns back to same tile each time, which isn't necessarily realistic. It would be neat if it would select a proximity around the area. I'd love to! I need to get a membership on my main and i'll be all over them. Let me know if you ever need other things tested.
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I appreciate the work around!!! Took a little bit of trial an error to get the afk square working correctly, but I think I got it. I believe I was misinterpreting the AFK tile instructions. I was reading it as a "Come back to this tile" not a "run over here to reset aggro tile." I look forward to the update!! Thanks again for your responsiveness and receptiveness. If you don't mind me asking, what is the status on green dragons? I need a way to make some money - ha! One last thing: do you have anyway to prevent a "standoff" (is what I'm going to call it) with the npcs? What will happen is the aggressive npcs will start blocking one another, so nothing can attack. As a result, everything gridlocks (here is a pic below). However, it might not be worth your time to address, as disconnecting and logging back in might allow the npcs to reset and move around in the interim. Thanks as always!! <3
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Hmm... I can't seem to be able to set the AFK tile like you mentioned. I've tried both F3, as indicated by the HUD menu, and F9, while using the plugin. It appears I can't set the tile, because I don't see anything lighting up "green/yellow/orange." However, I can successfully set the fight bounds and a safespot. Is there something I am missing when trying to set the AFK tile? Is it possible the AFK tile functionality isn't working? Also, here are the settings I am trying to use on fresh crawlers using the plugin (I've tried several combinations). Double also: I can't seem to do anything with this square. Does it have any relation to the green cross? As always, thanks!!!
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Hey man, still super stoked on this! It's sweet. I've been using the stronghold plugin and I was wondering if some of the functionality isn't working correctly, or if it is working as designed. I am attempting to use the "AFK mode" and I have noticed that it will let my character logout, if it didn't need to eat. Also, I was wondering, and I was hopeful for, if the "AFK mode" would run away to reset the aggressive timer and run back. At the moment, it does not. I believe it will just sit there disconnecting and logging back in. Additionally, I noticed the setting "Move mouse outside of the window" feature doesn't seem to work within the plugin. Please let me know if it was never intended to have the "AFK mode" runaway to reset the aggressive timer. I am happy to give any additional information that you may need. Thanks!!
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Well, I first noticed this when I started a new account and I had it murdering chickens. Somehow it managed to get a full inventory of bones as the script started a fight with a chicken then it proceeded to bury the full inventory while getting attacked. I'm mainly seeing this when the monster is aggressive to the player. I think you outlined the solution for range/magic by having the script return to the break/safe spot before burying the bones, if a break/safe spot is defined. However, I think if you are in the field it might work if there was a combat check, so that the script will stop trying to bury the bones if combat occurs. Thanks for the work on this! You clearly have a massive wanger.
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Hey man, I have been really enjoying this script. I had accidently created a fight zone unknowingly behind a door and it blew my mind when it opened the door and ran to the bank. One suggestion: I noticed that when burying bones, that the script will bury bones in your inventory during combat. This isn't necessary an issue when burying "roughly around" 2 bones in the inventory, but if you select at "full inventory," it'll stand there taking a beating while burying all bones. Maybe there is a solution around this I haven't tried, yet? One question: Will the script detect shortcut obstacles, such as the agility pipe in the Taverley Dungeon on the way to blue dragons/black dragons? Thanks for the awesome work!
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Used the script to fish from 1 - 20. There is a bug when trying to fish for Trout (and I would expect for Salmon too) that when you are fishing at Barbarian village the script will try and "Bait" your rod, which is what you would need to do for fishing Pike, not Trout or Salmon. It'll get stuck in this position. Thanks!
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Looking to trade me 102 cmb, 90 range, and all its wealth 07 account for a CS: GO knife skin. Message me on here, if interested.