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Explv

Scripter II
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Everything posted by Explv

  1. I'll take a look, thanks
  2. Explv replied to Explv's topic in Others
    Why can't you run it? The buttons should still work? The one on the left is start, and on the right is stop.
  3. If you are trying to listen for user clicks, then maybe try adding the listener to the canvas instead: getBot().getCanvas().addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { super.mouseClicked(e); // whatever } }); Note: Sometimes mouseClicked can be unresponsive, and you may want to consider using mousePressed instead.
  4. I don't see how any of that was relevant to OP's original question, and his question was already answered correctly 3 days ago.
  5. This section is for help with *writing* scripts.
  6. Explv replied to Saiyan's topic in Spam/Off Topic
    She looks like a dude
  7. Workdays probably on my computer about 12 / 13 hours (software eng) Exercise about 1.5 hours a day
  8. Explv replied to Juggles's topic in Spam/Off Topic
    wow
  9. Write your own hover method
  10. In onStart, create a custom GUI or just use a dialogue to get the radius value from the user. Then get the Area for that radius using: myPlayer().getArea(radius) And store it globally.
  11. I don't think someone who made a thread 10 days ago needs your pc. Spamming for 100 post count like that just makes you look suspicious xD
  12. @tumblez @Individuality Ban? :doge:
  13. @purplechalk why don't you just store the rock object you interact with as a global variable, and check if that exists, rather than any rock?
  14. YOU'RE SO FUCKING BADDDD
  15. I was actually testing out silent aim in that clip
  16. Stfu midget You look like Keven
  17. @Zappster is just salty that he's trash. Dude sits there recording me, breathing heavily into his mic, waiting for the brief moment when I fuck up so he can get some likes in spam section. Maybe I should record you trying to program. Git gud u fucking scrub
  18. No, it will only include what you tell it to include. If you make each of your scripts it's own module, then you can include each individual module in a different .jar Notice how I have one .jar for my AIO script and another for my walking script.
  19. Here is how to do it: 1. Open module settings (F4), or right click on a module and select open module settings 2. Navigate to the artifacts tab on the left 3. Click the green + symbol and select JAR -> Empty 4. Move the compiled output of the module you want to put into the .jar from the available elements (on the right) into the .jar (on the left) by double clicking on it 5. Set the name of your .jar, and change the output directory to the scripts folder: 6. Select apply. 7. To then build your script, in the navbar select Build -> Build Artifacts... -> Select the artifact you want to build
  20. This is terrible advice
  21. Thanks for the report, will take a look tonight
  22. leaked https://unsee.cc/nigepobu/
  23. Nice try FBI
  24. It's called business bro. Nerdy nerds will buy Skyrim again just so they can play it on their dumb Nintendo. It's easy cash money for Bethesda, and probably quite a lot of it, which will help fund their future titles. It's not like they haven't released any games since Skyrim, they have. It just happens that Skyrim is probably one of the best games in recent times, and the most successful game their studio has made, and so they can resell it easily. Why tf wouldn't they? I'm sure they're working on the next elder Scrolls, they're just taking their time to make it good.

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