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Explv

Scripter II
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Everything posted by Explv

  1. I just added a new library to download the images that you would normally see there. I'm assuming there's some kind of bug for Mac OS. I'm taking a look now Cheers, will take a look now
  2. <Deleted this post as Eagle posted em already> Missing response code 2, which I believe is successful login
  3. Yeah my bad... This should be fixed in the latest GitHub version. First time load may be slow as it has to download the resources, as for some reason local image loading no longer works with OSBot.
  4. Explv

    Explv's Walker

    Pushed a fix, will be available when the SDN is next updated
  5. Added this functionality in the latest version (v3.1.10), let me know if any further issues This is working in the GitHub version
  6. Pushed a temporary fix for the buttons not loading on the GitHub version, first load of the UI might be slow, but will be fast for all future loads.
  7. Added fix for cases where sometimes the lobby screen is skipped and causes the login handler to hang for 30s. Fix was to add getClient().isLoggedIn() || On line 210 of LoginEvent. This breaks the 30s conditional sleep when the client is logged in, regardless of whether the lobby screen button is visible
  8. You mean this bit? https://youtu.be/17ITEUEIP5Y?t=3965 You could have a series of coords, e.g. | ----------------- | ---------------- | ------------------ | x1,y,z x2,y,z x3,y,z x4,y,z And then: If wall x is > x1 & my player x is <= x1, move player to x2 If wall x is > x2 & my player x is <= x2, move player to x3 If wall x is > x3 & my player x is <= x3, move player to x4 etc. etc. etc. for however many points it takes for the motion to be fluid, and your player to follow the wall. The same applies for when the wall reaches the end, and flips direction: If wall x is < x4 & my player x is >= x4, move player to x3 If wall x is < x3 & my player x is >= x3, move player to x2 If wall x is < x2 & my player x is >= x2, move player to x1 You wouldn't necessarily program that as a series of if statements, this is just a general idea of the logic.
  9. I've released a new version. https://github.com/Explv/Tutorial-Island/releases/latest Let me know if any issues.
  10. Explv

    Bot manager

    The reason why there's nowhere to add the OSBot path, is because the manager downloads the latest OSBot for you
  11. What does that have to do with this thread?
  12. If you're referring to smithing items, e.g. Bronze daggers, this is now fixed in the latest GitHub version. CLI usage is on the main page of this thread.
  13. Updated, try latest version, and let me know if it works.
  14. Explv

    Explv's Walker

    Pushed map update, will be released when SDN is next updated.
  15. Updated again to handle locked accounts
  16. Updated with better error handling (allows you to determine if the account is banned etc.) (note, how you use the snippet has also changed, see the example).
  17. Explv

    Explv's Walker

    I'll need to do it. Ill take a look this weekend if I remember
  18. Explv

    Explv's Walker

    That's working for me too, so I'm not sure https://gyazo.com/fe2b0afe9fec40a312cceec5d8cb7371
  19. Explv

    Explv's Walker

    Just tried it and it's working fine for me. Must be an issue on your side? Maybe you need to set some file permissions?
  20. Explv

    Explv's Walker

    Will look this evening
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