Let me know if you notice it dying again to that vampire - the new code should provide instant response when it's around; recovering from death is still not a good idea, if the code fails and dies, it will likely die again and lose the items, but preventing the death in the first place should be theoretically possible
That's not tradeable, are you sure it's going to be useful? I'm not familiar with iron men, but if that's something useful for those then I can add it
After checking the code I remembered the script was supposed to use all seeds it had of the current type before moving on to the next; this was added early on to prevent quickly changing back and forth between seeds when on most profitable setting but also to minimize restocking when you may get level up too fast early on and have to restock every few trips
Authed
Authed
Lifetime
What's reaction time is set for the mirror client?
New version is live
a few more teleports were added: Woodcutting Guild, Fishing Guild, Watson Teleport
the script will no longer sell cheap crops (<100 gp GE price) as a temporary solution until a volume based algorithm is implemented
a sale blacklist will prevent selling items after failing several times instead of wasting time decreasing price
the buy price is now limited to 10 increments after which the script will time out (while in transition to the new GE api which will provide more reliable outcomes)
new code for the Port Phasmatys Feral Vampyre handling