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Token

Script Officer
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Everything posted by Token

  1. Token

    Stealth Quester

    I'll ask @Maldesto again to see if everything was done as I requested (everyone keeping it for free with no more recurring payments). He didn't tell me how everything went so I'm not aware if you should cancel the payment, I was hoping OSBot will cancel all active payments.
  2. Token

    Account

    Bid noted, thanks
  3. I like the Loop Oriented Design you have in there
  4. Token

    Stealth Quester

    SDN updated, it should work now
  5. I usually spam the Scripting Help topics faster than this, the isUnderAttack() and isFighting() methods are a bit vague in my opinion and they aren't exacly what scripters expect, same for getInteracting() as when you stop interacting you are still in combat. There is, however, a more reliable method, namely Character#getCombatTime(). You will have to work with client cycles instead of raw time and instead verify for a given diference in client cycles since last hitsplat which determines if a given Character (don't forget Player extends Character, not only NPC). I know this works for ranged and melee which always yield a hitsplat onhit therefore updating the combat time of that Character instance. For magic however (range too if you want maximum accuracy), you can rely on the Projectiles class. If a projectile is sent from a Character, means that Character is definately attacking someone and their target is locked in combat.
  6. Token

    Stealth Quester

    SDN update should happen at any moment since there hasn't been one in like 20 hours, it will be working after that.
  7. Token

    Stealth Quester

    The script has been going down every client update since .65 because there is a missing type in the client code, it just needs to be recompiled on the SDN. However, they finally added that missing type and in future client versions this should no longer happen. It was $16 with a $8 renewal. I asked @Maldesto to remove the monthly fee on the script as such project is not feasible on this site, taking into consideration the last client updates caused severe issues which lead to the script being broken. On top of that I have to wait like 20 hours for every single small bug fix because we, scripters, cannot update our scripts without approval. I requested that the monthly fee should be removed and everyone who bought it will keep it lifetime for free. Should be working as soon as it's recompiled.
  8. Token

    Stealth Quester

    Sure, but the script is down after the recent client update to .68, until the SDN updates When the SDN updates I'll add some failsafes for Big Chompy Bird Hunting and RFD Ogre Subquest
  9. Token

    Stealth Quester

    Sure, but the script is down right now, gotta wait for a SDN update
  10. Token

    Stealth Quester

    Sure, but the script is down until the SDN updates Client updated to .68 so gotta wait for them to recompile the script. It should no longer go down every client update though (like in .65 .66 and .68) as the webwalking classes were finally fixed in .68.
  11. Token

    Stealth Quester

    Just running lots of tests on Shadow of the Storm. RFD Evil Dave will also be included with it.
  12. Token

    Stealth Quester

    Not on the to-do list yet, working on others right now
  13. Only ever heard about the opposite - people said bad things about Mod Weath and got "fake" rwt bans
  14. Token

    Stealth Quester

    Run it on version .66. There is currently a bug in the webwalking classes that doesn't allow the script to be run on any other version than the one it was targeted for (in this case .66). This error also appeared when OSBot updated to .65 and to .66, meaning I had to push the same script again even without any chances, and wait for OSBot to recompile it with the new client. http://osbot.org/forum/topic/100339-missing-types-in-the-api/ I added some temporary fixes which hopefully get rid of the "webwalking loops" and interactions with entities which are not visible, until they are fixed in the next client version.
  15. Token

    Stealth Quester

    What's in the logger?
  16. Token

    Private messages

    It's just a suggestion for the scripter usergroup It's not like sponsors get more messages than scripters
  17. Scripters should have unlimited private messages, just like sponsors Because we actually use our inbox
  18. Token

    Account

    Bid noted, thanks
  19. Token

    Stealth Quester

    Did you have a magic gear preset on Waterfall Quest?
  20. Token

    Stealth Quester

    Almost It doesn't support burning the jubbly as I didn't think that's even possible, never happened while running it myself. I'll add some code for that Idk, I'll see what's best to add I'll go see what's the issue As far as I know there is a dialogue with the ghost where first option is 1 chicken, second option is 2 chickens and 3rd option is something else. Mirror mode as it is right now cannot interact with anything but first option in a dialogue box, whether it is a dialogue with an npc or a popup containing teleport locations from an enchanted item such as games necklace. The script is not supposed to select the first option until it buys 2 chickens, it will instead of the second one. Try Tree Gnome Village or Mountain Daughter What exacly are these path issues? Which quest were you doing when your inventory filled up? What spell did you use?
  21. Token

    Stealth Quester

    Considering it hasn't updated in almost 24 hours I guess it should be any moment now. Yes it should continue if you do RFD Cook Subquest manually.
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