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Token

Scripter III
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Everything posted by Token

  1. Token replied to Token's topic in Others
    I'll add them Already started quests were disabled a few versions ago due to some bugs but will be re-enabled soon as these bugs have been fixed, it's just that I was working on other updates
  2. Token replied to Token's topic in Others
    I'll send some accounts there and see what happens If you manually add it to your quest list you should create a gear preset containing any spell set on autocast, by wielding a staff, selecting the spell on autocast and clicking load gear
  3. Token replied to Token's topic in Others
    I said I'll add a failsafe for that, I'm training some accounts right now as I said in the post above because I need to test it
  4. Token replied to Token's topic in Others
    Desert Treasure is not on the to-do list but yes I'll be adding other quests Ales are bought from the Grand Exchange though, did it start the quest without having exacly 4 x Asgarnian ale in bank?
  5. Token replied to Token's topic in Others
    It should be fixed when the SDN updates. Gonna edit the list above, I forgot to mention that one.
  6. Token replied to Token's topic in Others
    Just a quick update: Added a failsafe to RFD Pirate Subquest, it will now go for 3 fishcakes instead of 2 Fixed a bug where the bot would not deposit quest items from previous quests before starting any further quests HP it will eat at will now scale off your maximum HP. It is computed as minimum HP + (static HP - 10) * scaling factor (default 0.5f) so the bot should no longer die on quests like Waterfall Quest if you have previously done Witch's House Bank difference computations done at beginning in order to decide how many items should it buy will now also take into account the amount difference, therefore if you have 2 Games Necklace(5) and 3 Games Necklace(3) and the script requires 30 charges, it will only purchase 2 Games Necklace(8) Fixed a bug where it would only buy 1 of each charged item, therefore running out of charges when teleporting too much during quests Completed quests are now filtered and no longer displayed on the GUI to make it easier to see which quests you can do (previously started quests are also filtered because they aren't yet supported again but will be enabled soon) I'll be adding some failsafes for Big Chompy Bird Hunting and RFD Ogre Subquest (burning the bird) too, just need to train up some accounts for tests Script now officially supports command line arguments. The 6 parameters it can take are: "all", "rfd", "nmz", "f2p", "ava" and "7qp" for every quick start option on the GUI. You can now start the script and have all quests done on your accounts with just a command line instruction. Command syntax: java -jar pathtojarfile -login yourosbotusername:yourosbotpassword -bot botusername:botpassword:botpin -script scriptid:scriptparameters If your accounts don't have a pin, you can put any random number in there but don't leave it blank. Stealth Quester script id on the SDN is 845. Example usage: java -jar "Desktop\osbot 2.4.68.jar" -login sexiguy69:stronkpassword -bot botnumber1:lepassword:1234 -script 845:all Which will start an OSBot client, skip the boot interface, add a botting tab with the account "botnumber1", and start Stealth Quester with the "All" option.
  7. Token replied to Token's topic in Others
    1 session is probably better. It should complete the 5 supported subquests all required prequests for them in about 2 hours.
  8. Token replied to Token's topic in Others
    Yes, it's a 1 time fee
  9. Token replied to Token's topic in Others
    I'll ask @Maldesto again to see if everything was done as I requested (everyone keeping it for free with no more recurring payments). He didn't tell me how everything went so I'm not aware if you should cancel the payment, I was hoping OSBot will cancel all active payments.
  10. Token replied to Token's topic in Accounts
    Bid noted, thanks
  11. Token replied to Acerd's topic in Others
    I like the Loop Oriented Design you have in there
  12. Token replied to Token's topic in Others
    Yes
  13. Token replied to Token's topic in Others
    SDN updated, it should work now
  14. I usually spam the Scripting Help topics faster than this, the isUnderAttack() and isFighting() methods are a bit vague in my opinion and they aren't exacly what scripters expect, same for getInteracting() as when you stop interacting you are still in combat. There is, however, a more reliable method, namely Character#getCombatTime(). You will have to work with client cycles instead of raw time and instead verify for a given diference in client cycles since last hitsplat which determines if a given Character (don't forget Player extends Character, not only NPC). I know this works for ranged and melee which always yield a hitsplat onhit therefore updating the combat time of that Character instance. For magic however (range too if you want maximum accuracy), you can rely on the Projectiles class. If a projectile is sent from a Character, means that Character is definately attacking someone and their target is locked in combat.
  15. Token replied to Token's topic in Others
    SDN update should happen at any moment since there hasn't been one in like 20 hours, it will be working after that.
  16. Token replied to Token's topic in Others
    The script has been going down every client update since .65 because there is a missing type in the client code, it just needs to be recompiled on the SDN. However, they finally added that missing type and in future client versions this should no longer happen. It was $16 with a $8 renewal. I asked @Maldesto to remove the monthly fee on the script as such project is not feasible on this site, taking into consideration the last client updates caused severe issues which lead to the script being broken. On top of that I have to wait like 20 hours for every single small bug fix because we, scripters, cannot update our scripts without approval. I requested that the monthly fee should be removed and everyone who bought it will keep it lifetime for free. Should be working as soon as it's recompiled.
  17. Token replied to Token's topic in Others
    Sure, but the script is down after the recent client update to .68, until the SDN updates When the SDN updates I'll add some failsafes for Big Chompy Bird Hunting and RFD Ogre Subquest
  18. Token replied to Token's topic in Others
    Sure, but the script is down right now, gotta wait for a SDN update
  19. Token replied to Token's topic in Others
    Sure, but the script is down until the SDN updates Client updated to .68 so gotta wait for them to recompile the script. It should no longer go down every client update though (like in .65 .66 and .68) as the webwalking classes were finally fixed in .68.
  20. Token replied to Token's topic in Others
    Just running lots of tests on Shadow of the Storm. RFD Evil Dave will also be included with it.
  21. Token replied to Token's topic in Others
    Not on the to-do list yet, working on others right now
  22. Only ever heard about the opposite - people said bad things about Mod Weath and got "fake" rwt bans

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