Everything posted by Token
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How To Launch Over 10 Clients? Without Getting Applet wont Start Error Mirror Mode
Run in them in virtual machines
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Stealth Quester
I'll add them Already started quests were disabled a few versions ago due to some bugs but will be re-enabled soon as these bugs have been fixed, it's just that I was working on other updates
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Stealth Quester
I'll send some accounts there and see what happens If you manually add it to your quest list you should create a gear preset containing any spell set on autocast, by wielding a staff, selecting the spell on autocast and clicking load gear
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Stealth Quester
I said I'll add a failsafe for that, I'm training some accounts right now as I said in the post above because I need to test it
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Stealth Quester
Desert Treasure is not on the to-do list but yes I'll be adding other quests Ales are bought from the Grand Exchange though, did it start the quest without having exacly 4 x Asgarnian ale in bank?
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Stealth Quester
It should be fixed when the SDN updates. Gonna edit the list above, I forgot to mention that one.
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Snapchat filter thread; send in your pics with filters on! :)
- Stealth Quester
Just a quick update: Added a failsafe to RFD Pirate Subquest, it will now go for 3 fishcakes instead of 2 Fixed a bug where the bot would not deposit quest items from previous quests before starting any further quests HP it will eat at will now scale off your maximum HP. It is computed as minimum HP + (static HP - 10) * scaling factor (default 0.5f) so the bot should no longer die on quests like Waterfall Quest if you have previously done Witch's House Bank difference computations done at beginning in order to decide how many items should it buy will now also take into account the amount difference, therefore if you have 2 Games Necklace(5) and 3 Games Necklace(3) and the script requires 30 charges, it will only purchase 2 Games Necklace(8) Fixed a bug where it would only buy 1 of each charged item, therefore running out of charges when teleporting too much during quests Completed quests are now filtered and no longer displayed on the GUI to make it easier to see which quests you can do (previously started quests are also filtered because they aren't yet supported again but will be enabled soon) I'll be adding some failsafes for Big Chompy Bird Hunting and RFD Ogre Subquest (burning the bird) too, just need to train up some accounts for tests Script now officially supports command line arguments. The 6 parameters it can take are: "all", "rfd", "nmz", "f2p", "ava" and "7qp" for every quick start option on the GUI. You can now start the script and have all quests done on your accounts with just a command line instruction. Command syntax: java -jar pathtojarfile -login yourosbotusername:yourosbotpassword -bot botusername:botpassword:botpin -script scriptid:scriptparameters If your accounts don't have a pin, you can put any random number in there but don't leave it blank. Stealth Quester script id on the SDN is 845. Example usage: java -jar "Desktop\osbot 2.4.68.jar" -login sexiguy69:stronkpassword -bot botnumber1:lepassword:1234 -script 845:all Which will start an OSBot client, skip the boot interface, add a botting tab with the account "botnumber1", and start Stealth Quester with the "All" option.- Stealth Quester
1 session is probably better. It should complete the 5 supported subquests all required prequests for them in about 2 hours.- Stealth Quester
- Stealth Quester
I'll ask @Maldesto again to see if everything was done as I requested (everyone keeping it for free with no more recurring payments). He didn't tell me how everything went so I'm not aware if you should cancel the payment, I was hoping OSBot will cancel all active payments.- Account
- Acerd's Gnome Agility
I like the Loop Oriented Design you have in there- Stealth Quester
- Stealth Quester
SDN updated, it should work now- Better way to detect when in combat?
I usually spam the Scripting Help topics faster than this, the isUnderAttack() and isFighting() methods are a bit vague in my opinion and they aren't exacly what scripters expect, same for getInteracting() as when you stop interacting you are still in combat. There is, however, a more reliable method, namely Character#getCombatTime(). You will have to work with client cycles instead of raw time and instead verify for a given diference in client cycles since last hitsplat which determines if a given Character (don't forget Player extends Character, not only NPC). I know this works for ranged and melee which always yield a hitsplat onhit therefore updating the combat time of that Character instance. For magic however (range too if you want maximum accuracy), you can rely on the Projectiles class. If a projectile is sent from a Character, means that Character is definately attacking someone and their target is locked in combat.- Stealth Quester
SDN update should happen at any moment since there hasn't been one in like 20 hours, it will be working after that.- Stealth Quester
The script has been going down every client update since .65 because there is a missing type in the client code, it just needs to be recompiled on the SDN. However, they finally added that missing type and in future client versions this should no longer happen. It was $16 with a $8 renewal. I asked @Maldesto to remove the monthly fee on the script as such project is not feasible on this site, taking into consideration the last client updates caused severe issues which lead to the script being broken. On top of that I have to wait like 20 hours for every single small bug fix because we, scripters, cannot update our scripts without approval. I requested that the monthly fee should be removed and everyone who bought it will keep it lifetime for free. Should be working as soon as it's recompiled.- Stealth Quester
Sure, but the script is down after the recent client update to .68, until the SDN updates When the SDN updates I'll add some failsafes for Big Chompy Bird Hunting and RFD Ogre Subquest- Stealth Quester
Sure, but the script is down right now, gotta wait for a SDN update- Stealth Quester
Sure, but the script is down until the SDN updates Client updated to .68 so gotta wait for them to recompile the script. It should no longer go down every client update though (like in .65 .66 and .68) as the webwalking classes were finally fixed in .68.- Stealth Quester
Just running lots of tests on Shadow of the Storm. RFD Evil Dave will also be included with it.- Stealth Quester
Not on the to-do list yet, working on others right now- Tutorial: How to get permanently banned from chat
5/7 would read again- AM I LUCKY OR WHAT?!
Only ever heard about the opposite - people said bad things about Mod Weath and got "fake" rwt bans - Stealth Quester