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Token

Script Officer
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Everything posted by Token

  1. Try looking at the ConditionalSleep class, which you should use until the dialogue box is open. A static 1000 ms sleep will not always guarantee that this opened, a simple lag will cause it not to appear within 1 tick (600-630 ms) which will result in typing in the chatbox. You can also replace those mouse moves and clicks with a right click on a WidgetDestination and then select a menu option via the Menu class.
  2. Token

    Stealth Quester

    Script is down again until SDN updates. They released the .66 client to undo everything that was broke in .65. There is nothing more that I can do other than to push updates and wait for them to approve them since the broken code is in the client itself.
  3. Token

    Stealth Quester

    SDN just updated. Let me know if you are having any issues with the new dialogue system. The Golem is also available on the GUI.
  4. Token

    Stealth Quester

    When the devs update the SDN. It can happen at any moment, they don't really have a fixed schedule. It usually happens once a day so most likely in a few hours.
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    Got 61m bid in PM from @iroll
  6. I know, that's for most NPC dialogues. I figured out there must be lots of widgets than can be considered dialogues since it's written in the API that inDialogue() uses colors.
  7. Token

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    Bid noted, thanks Got 60m bid in PM from @JMS
  8. It was, I already wrote a bug report on it like 4 hours after the release. It always returns true. public boolean inDialogue() { return widgets.isVisible(231, 2) || widgets.isVisible(217, 3) || widgets.isVisible(219, 0, 0) || dialogues.isPendingContinuation() || dialogues.isPendingOption(); } That should work until it's fixed. PS: the actual problem is completeDialogue() which calls inDialogue(). There's a while(inDialogue()) in there, the bot will be stuck forever if you call this.
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    Bid noted, thanks Bidding ends in 12 hours
  10. Token

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    Bid noted, thanks
  11. Token

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    Bid noted, thanks
  12. Token

    Stealth Quester

    As far as I know it gets stuck when attempting any interaction. The new client version was shipped with a broken dialogue class which causes an infinite loop whenever its called. I believe they attempted to fix the inDialogue() method which someone reported that it sometimes returns false when in a dialogue. It will now return true forever. I wrote my own version of those methods though, because it may take weeks before they update the client again, and the script should resume functionality when the SDN updates.
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    Bid noted, thanks
  14. Token

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    Bid noted, thanks
  15. Token

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    Bid noted, thanks Got 46m bid in PM
  16. Token

    Stealth Quester

    Let me know if you want to try it, all bugs from the new client version should be fixed as they are already pending SDN approval. The Golem will also be visible on the GUI when the bug fixes are approved
  17. Token

    Stealth Quester

    When the SDN updates. The script has been down since the client updated to .65 this morning.
  18. Token

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    Bid noted, thanks Got 40m bid in PM
  19. Token

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    Bid noted, thanks
  20. Token

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    Bids noted, thanks
  21. Token

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    Bid noted, thanks
  22. Token

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    Bid noted, thanks
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