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Sublimity

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Everything posted by Sublimity

  1. Just got ban hammer with this script from automated system. Total clocked time, 2 hours and 43 minutes over 2 day period of time with a 11-17 minute break between about 40 minutes of run time each round. The program is highly detectable. Used with an account I had aged years back, had several hundred total levels. First time ever botting on the account. Use the bot with caution. It is highly detectible.
  2. Yep, its' no problem. Honestly, I'm more or less playing this game to pass some time and I mainly did it to earn some IRL cash and to boost some stats. Honestly, I don't blame the script or anything, I'm just calling it bad luck and I probably should not have continued running it after I noticed it was acting flawed. The script is wonderful and I recommend it, they just have a good system. I have never botted on this account in it's life except for a couple RS2 stats but I only decided since I don't care about this game as much. I got 99 cooking legit in a few days to kill time. None of my friends even touch this game and my IRL friends play GW2 and League of Legends so I play that on the side as well. :P
  3. Yea, and I also talked and such. Oh well. I won't bot anymore except on RSC. I honestly could care less about this game, I'm just doing it to pass time. The bot was a little broken yesterday and I think it might have attributed. Likely a J-Mod was invisible or some shit and saw me get stuck a few times. I'm just gonna go back to league of legends, I sold gold anyways and got like 75 bucks out of all of this and spend only 15 or so bucks starting out so I'm not at a huge loss. May just sell my shit and since it will equal another 10m, just make another 25 and call it a day :P
  4. GTM-8. Usually from about 10am about 12 then I'd break for an hour. Then 1 to 2:30 then I'd break for a couple hours. Then about 4 to 10pm and then I'd stop. Erm, probably 130 hours total botting, though I did break and do other skills manually. 99.9% of the time I was there for the bot on a second screen. The other .1% is because I had to take a shit or something. This is how I corrected the bot.
  5. Mirror only. Reason why I bought VIP.
  6. Just received a ban. It's a moderate 2 day ban but I was botting on a main. Idc much about this game as I'm using it to pass time and was using this script to make money to support myself. Oh well. Guess time to just play legit, got league of legends and guild wars 2 as alternatives. Edit: I did not bot for more than 10 hour throughout an entire day.
  7. Well, the issue of freezing in the Abyss is just recent. I've ran it for probably 100+ hours now and it seems the recent update has started up some problems on my end. It did the death twice in a couple hours. The second time, I caught it a little late and lost my items. The logs show nothing other than "Stopping script - We Died :(". It just seems to stand still and do nothing when it should be doing something. This is where the logs have no value other than "Starting" and "You died". The script does terminate about 10 seconds after you die. It's a wonderful script just, something is just going on. I know I have the risk of dying but when I have to click to get it unstuck, that's a major problem which can increase the rate of ban. I'll run again a little later to see if the issues are more instanced, just like the prior round of issues.
  8. I've died twice already, was able to collect my things the first time but the second time, nope. The damn bot keeps getting stuck in the abyss and just sits there. Right now, I have to now sit through and collect new essense bags T_T
  9. The bot isn't as predictable. I was watching it and it was getting stuck in the abyss, near the ditch and would act out of the norm. I only got an 45 minutes in before it just stood there and nearly died, (teleported away w/ ring of life). The bot also doesn't seem to be handling food on my end properly, which is where it lost a ton of health. The navigation through the abyss functions decent but it keeps stalling. The camera angles also seem off now. I can't access to see if it was just a single run issue since it provides an Error Downloading from SDN. When I can test again, I'll report if the same issues are at hand.
  10. I kinda agree. Since I've had this there has been 2 days of site downtime, and for SDN problems, we're approaching 2 days of that as well in total time. I have about 10 days left of VIP but I am using the time I have to earn extra GP on the side to pay for another month of VIP as I will refuse to use the standard client due to detection rates. What I don't get is why they don't host the SDN with a public and private version where the private is used for testing and updating and then moved to live (public) once they confirm everything is in working order.
  11. Yea the mirror is awesome and as long as you are not stupid with it it seems to help out a ton in regards to preventing bans. My bet is that he got stuck somewhere, jagex detected the client against his account, he had botted using some free scripts on his main and stopped (assuming based on reg date) and then came back using the client and got discovered after already being flagged or he just got really unlucky and a j-mod monitored his behavior and decided he was not a real player (since if you bot on a world with 2-3 other RCers, you can tell they are using this script because of the length to which they stop) For fixing the ditch, turn off the warning or simply watch the bot do 1 run and you'll then be good.
  12. That's because you used the normal client. The script works just fine, just don't use the normal client and use the mirror only.
  13. It's Thursday, someone commented before that that is when RS updates so it's likely when that day comes the mirror will break. Anyways, use this time to play legit if you want to play.
  14. Your not VIP so you used the normal client. The ban rate for client detection is very high.
  15. I think the bit about if a JMOD is near, you need to just say tele back to edgeville and hop worlds. If it notices them twice, kill script after getting to safety. I think, if you haven't, you need to world check. If the account gets forced to a bot world, force it to just log out and kill script. (Make it look like a DC occurred or something) I haven't been banned yet but that's because I watch it and am careful to talk to anyone. I also change worlds frequently so the same people don't see me hours on end and I stop from time to time to talk to people. Sometimes I talk to people inside the altar who are just stopped and standing. I guess it seems the bans have been high these last few days so gonna lay low.
  16. What setup do you have for 450k/h? I'm up from 360k to 405k? Also, been running it for about 7 hours today (on and off), running much more smoothly. I saw it once run past the rune altar but it fixed itself quickly, the Zammy dude, he is staying within a better range and I've noticed that in the Abyss, it's actually turning the camera a little bit to better situate the viewing angle for correct altar to go to. ^_^
  17. Nah, it just started doing Chaos instead, first time it ever did that but after I restarted it fixed. I'm using mirror client so that may have part with it as the mirror version sometimes messes up with object selection. I've left it running since and have been able to collect 3k nats no problem.
  18. So, while I was using it, it switched from crafting natures (after about 400) to suddenly entering the chaos portal and crafted 301 of them. I just realized, the Abyss probably doesn't require tiaras and such to enter portals. Still, don't really understand the shift. I just restarted it and it's working perfectly again, using the mirror client. Amazing script still.
  19. Wonderful script so far, almost level 50. I was wondering though, do you think you can add a progress bar under the experience tab? Could be drawn under Level: ?? + (?) EG: Level: 49 + (2) Experience Remaining Till 50: 1,304 |=================------------------| Something like that? If not, at the very least, an Experience Remaining Till X Level would be nice. Also, script runs near flawless though sometimes it does hang up with the glory (I know you've mentioned this before to someone else), at times the script glitches up in regards to just running around the rune altar back and forth (I caught it right when it started doing it and fixed it after it wouldn't self correct after a minute). The last thing, the red hooded wizard dude to take you to the Abyss, it seems to like to run past him from time to time and then use the map to try and get him back into view. When you get him near you (within a certain number of squares), I think it would be good to use the camera to randomly turn (left or right) to get him into view while clicking to get near him and then clicking on him when he is in view to be clicked on. Seems sort of bot like when he does this several times and in instead of just rotating to view you use the map to click back to get him into view. Other than that, everything works fine. Food, potions, teleporting (99% of the time) and pouches.
  20. Smart, this is more of a calling out to those who don't. I see too many scripts and have seen too many scripts that don't do these types of things. I'm also considering dusting off my java skills and jumping from C# back into Java to give scripting here a try. Might help pass the time on being bored. lol.
  21. One common theme I noticed is the lack of changing the seed for the random function within a script. When the script loads up, many scripters create a random object to handle tasks. The issue is the random function operates uniformly, meaning that over so many iterations it is easy to tell that it is a bot. I decided to loop 100 times a randomized seed to show you what the iterations look like: Regardless of what you do, the seed will result in an exact same sequence of actions. My suggestion, randomize the seed while the program operates to dynamically change reactions, actions and wait times. Imagine if we left the seed 0 and ran it for 6 hours, eventually over test periods we will be able to determine that it is not a person. If we change the seed used, we can get what we see below, with a possible seed between 0-1,000,000 changing constantly, we'll never have a 100% identical operation. Take this users script for example: http://osbot.org/forum/topic/68652-intel-yew-chopper-draynor-village/ His script is static, meaning on load it uses the same seed throughout. Nothing changes and over 6 hours, it will be noticeable. Take my 100 iterations and turn those into 100 actions that is completed in say 30 minutes. 200 actions = 1 hour. 6 hours = 1,200 actions. You then have one single display (within the graph) occurring a total of 12 times. People don't do that.
  22. I'll assume IPs will be flagged at minimum 5 years, the priority of each IP however I'll assume will be based upon the number of bans related to said IP. The more bans, the higher you are on the suspected list when playing with other accounts. IPs that have 10+ bans will likely be monitored more heavily than IPs with 0-1 bans.
  23. I'm going to assume it was the script and not the mirror client. Some of these scripts, I've noticed they lack the ability to be dynamic while others are programmed to be dynamic. We as humans don't function linearly and are dynamic in activity. This is how scripts must be programmed, they can't b A to B, there needs to be randomness between that function like that of a human. Eg. Rather than running from A to B perfectly every time, make different point locations where you target to go to. Occasionally have the bot hang and not respond as though you got distracted, maybe run back to A (misclick) and then run back to B. The turning to view needs to dynamic as well for better clicking. I'll assume part of the data collected to determine if you are a bot is returned X, Y, Z values. It could be as simple as being sent with the client to server request w/ 3 int values.
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