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progamerz

Scripter II
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Everything posted by progamerz

  1. I am gonna take a look at that error, but atm i have very limited access to internet, so i will try to fix it asap.
  2. What GUI settings did you use?
  3. Authed you for 12hrs, it simple to use the script, you just go to the script selector(the play button on top) and refresh and the script will appear there, if there is anything let me know.
  4. Authed for 12hrs, enjoy and currently i don't have duel ring to castle wars for ectofuntus
  5. @Gunman random(min,max) In randomY u have the the min value more than the max value
  6. No i don't think api supports that, but you can use widgets as a solution for what you need now
  7. progamerz

    Explv's Walker

    Ok thanks, i placed the jar in desktop and worked weird
  8. progamerz

    Explv's Walker

    I think it happens when i try to walk to any area that osbot walker doesn't support, and i remember ur script used to show a dialogue for errors or something, this used to be an issue in .49 and was fixed in .50 but again back in .51 so its not an issue from your side i think, i reported it to pat anyways
  9. progamerz

    Explv's Walker

    Hey @Explv, In the new client update i am not able to use the script, it shows this in logger(whenever i press start in the gui): https://pastebin.com/aGmzCVKx
  10. You can use getCombat().isFighting() to check if we are fighting if not, loot Your conditional sleep after fighting would most of the time get skipped new ConditionalSleep(15000) { @ Override public boolean condition() throws InterruptedException { return !myPlayer().isUnderAttack(); } }.sleep(); because the cow might be far so after interacting it will sleep until we are not under attack which we will already be not under attack, the best bet you can do is sleep until you are in combat, and then sleep until you are not under combat And in your case i would prefer using if/else so that it won't do multiple tasks in the same loop i.e. loot and attack.
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