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progamerz

Scripter II
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Everything posted by progamerz

  1. Pushed update v3.5 Changelog: - Added chickens support until x combat level(selected in GUI) note: If you want the script to switch skills, you should use the Task Scheduler available. - Improved custom entity interaction - Improved switching styles(made sure it will never fail) - Script version now will show in the GUI before starting up the script Allow up to 24hrs for the sdn version to be updated.
  2. I'm currently testing chicken killer implemented in this script, if it worked all well without problems will be pushed today to the SDN It will have the ability to use task scheduler(required if u want to train different levels) and switch to cows on x combat level(choose able in GUI)
  3. I tried enabling the same settings, but couldn't replicate and it attacked cows perfectly.
  4. If you would like to, you can leave a review on the script's store page and it would be appreciated
  5. Pushed an update v3.2 Added option in gui "Ignore equip task not in inventory" which when enabled, makes the script ignore items not in inv and not get stuck on them IMPORTANT: only one of the both options should be selected "Check Bank For Equipment" OR "Ignore equip task not in inventory" for example in your case, you should only enable "Ignore equip task not in inventory"
  6. Great to know it got solved! Activated trial, enjoy
  7. As for the task manager, ill try working out something but currently it should only get stuck on equip tasks(I will find a workaround), and should ignore level tasks if you already finished them. As for the Chicken Killer, i'm thinking of including one, but it might need more time, and i might have to increase the script price As for the tutorial island and auto trading, i can't add it to this script because some scripts on SDN already have solving tutorial island with price like 6.99, which means ill have to increase the scripts store price to more than that. Thanks you for taking your time on writing an organized script review with suggestions
  8. Pushed update v3.1 which should fix this issue Allow up to 24hrs for the sdn version to be updated
  9. I will think about adding that feature(no promises), since "wait for loot" should be enough, me personally when i kill i loot after killing only
  10. What do you mean here? currently if u select loot only my kill and wait for my loot it won't be running around and it will never attack unless it looted last kill I am going to do some tests and fix this EDIT: Pushed a fix v3.0 for this issue^^ allow up to 24hrs for the sdn version to be updated
  11. Activated trial, sorry for being late As for the chicken training nope it wasn't added Enjoy
  12. Pushed update v2.8 which should have some fixes and improvements Allow up to 24hrs for the sdn script version to be updated EDIT: The update is live
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