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progamerz

Scripter II
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Everything posted by progamerz

  1. Activated trial, enjoy
  2. Activated trial, enjoy
  3. I will check this, can you try lowering the mirror mode reaction time to 50ms and check it? I would recommend you after testing with 50ms to report to me and click default and apply(so that you revert the default settings) and i will fix it.
  4. Activated trial, enjoy
  5. Trial activated, enjoy
  6. Enabled, enjoy
  7. @Trash Weeabo Pushed update v2.1 Changelog: - Added CLI support, make sure to read the OP Allow up to 24hrs for the sdn version to be updated.
  8. Authed, enjoy
  9. Currently i don't have CLI support for this, when you run it through the cli you should use script id: 1067 In few days, i'll be sure to add CLI parameters.
  10. Activated trials, enjoy
  11. Activated auth, enjoy
  12. Authed, enjoy
  13. Activated trial, enjoy
  14. Authed, enjoy
  15. Authed trial, enjoy
  16. Pushed update v2.0 Changelog: - Added "personal host" mode, which makes the player be able to light up incenses - Added multiple modes to bank for gilded altar for the location Remmington Allow up to 24hrs for the sdn version to be updated.
  17. Thanks I am also working on an update which should make it also better!
  18. Authed, enjoy
  19. Authed, enjoy
  20. Authed, enjoy
  21. "smart people" don't do 6 hours straight, bans have many factors, i might be able to run a script for 12hrs straight and not get banned and others might get banned. You could've got a delayed ban.
  22. If you don't bot smart, thats what you can expect, and botting is against the game rules
  23. Authed, enjoy
  24. Authed, enjoy
  25. private void GoToMill2() throws InterruptedException { Position outsideMill = new Position(3166, 3300, 0); Position insideMill = new Position(3166, 3305, 0); if (!getMap().canReach(outsideMill)) { if (getDoorHandler().handleNextObstacle(outsideMill)) { ConditionalSleep2.sleep(5000, 500, () -> getMap().canReach(outsideMill)); } } else { WalkingEvent walk = new WalkingEvent(outsideMill); execute(walk); } // OR if (!getMap().canReach(outsideMill)) { RS2Object gate = getObjects().closest(o -> o.getName().equalsIgnoreCase("Gate") && o.hasAction("Open")); if (gate.interact("Open")) ConditionalSleep2.sleep(5000, 500, () -> getMap().canReach(outsideMill)); } else { WalkingEvent walk = new WalkingEvent(outsideMill); execute(walk); } } Basically the first method, it tries to use the DoorHandler API, which you pass in the position where you want to go to, and it will handle the obstacles, that will not let it reach the position https://osbot.org/api/org/osbot/rs07/api/DoorHandler.html The second method, is you handling the obstacle manually(without using the DoorHandler API) Both should work, but make sure to only keep one of the both methods.
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