Everything posted by Efpkaf
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Perfect Runecrafter AIO
Crafting astral runes, method - teleport. Script is depositing everything including law runes, and then trying to teleport back to city...
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Perfect Runecrafter AIO
I've found 2 weird things: 1. while script wants to drink stamina potion its doing in order: Bank->withdraw potion->withdraw essences->close bank->drink->open bank->deposit potion->withdraw essences(Again). Maybe it should be better without first withdrawing essences? 2. While crafting fire runes by using ring of dueling. Script is not checking if ring has enough uses left to teleport back to castle wars.
- Khal AIO RuneCrafter
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PC zerker
Can some1 price check me this acc? https://scr.hu/jeL7g2 - skills att and def quested rune defender,torso, lunar spells, full zammy book 2 days ban
- Khal Wintertodt
- VIP Giveaway
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Perfect Magic AIO
Just reached 94 magic. Thanks
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PPOSB - AIO Hunter
Just reached 66 hunter. Thanks mate ;)
- Stealth Quester
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p2p ring of recoil maker with GE
I'll add 1 more conditional for buying items :P. Sure I'll add version Yes! Give me errors :D. I just ran script for few minutes it worked good. Today I'll make like 1h and look up for this error. Thanks
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p2p ring of recoil maker with GE
Fixed and pushed to mediafire.
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p2p ring of recoil maker with GE
UPDATE bug fixed: script was sometimes buying 150 runes 2 times - now its secured. Script was sometimes withdrawing rings to enchant noted - fixed script was stucking after misslicking on banker - fixed; Added: few anti-bans Random inputs in GE logs
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Interacting with an array of strings instead of a string
you can use simple loop private String playerNames[] = {"name1", "name2", "acc4", "acc3"}; private static final TRADE_ACTION = "Trade with"; private void interactWithPlayer(){ for(int i = 0; i < playerNames.length; i++{ Player playersToTrade = getPlayers().closest(playerNames[i]); if(playersToTrade != null) { if(!playersToTrade.isVisible()){ camera.toEntity(playersToTrade); sleep(random(650,2450)); } else if(playersToTrade.isVisible()) { playersToTrade.interact(TRADE_ACTION); sleep(random(2500, 5000)); } } } I dont know if i understand you questionAlso after playersToTrade.interact(TRADE_ACTION) i suggest you to use also while(context.myPlayer().isMoving()){ sleep... }
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p2p ring of recoil maker with GE
Just pushed. Bugs fixed. waiting for anyother bug reports Can't replay that 300 comis runes 150 sapphires bug
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p2p ring of recoil maker with GE
I'll change start up conditionals. If you want to use it now, start with cosmic runes in inv, and rings in bank sorry Also I'll add a lot of logs, to let You know what is going on.
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p2p ring of recoil maker with GE
Will find out what is going on after work . Secound bug is I think because you dont have cosmics in inv/bank. But I'll test it out and let you know
- Fire giants Safe spot!
- Walker
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Fire giants Safe spot!
Hi, I've just finished fire giants with safe spot script. Script doesn't support picking your arrows. Location: Waterfall Dungeon Recommended: ring of life. Script will attack fire giants in RED area. if player is underattack script will move character to safe spot and try to attack fire giant again <- repeating. Support food: Salmon Looting items: RUNE_SCIMITAR RUNE_ARROW RUNE_ARROWS LAW_RUNE BLOOD_RUNE RANNAR_WEED SALMON will eat food under 50% and if you dont have space to loot item Download: https://www.mediafire.com/?xhas534fa95d075 what next: -anti ban -support more food -create my own paints Screen: https://scr.hu/aYRlYN -light blue -> safe spot -red area ->giants to attack
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p2p ring of recoil maker with GE
Fixed. I've no idea what i have done, but now its 15kb. Thanks
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Walker
Do you have any example for it? I get NPE at walkingevent.execute. WalkingEvent walkingEvent = new WalkingEvent(); walkingEvent.setMinDistanceThreshold(0); LinkedList<Position> positions = new LinkedList<>(); positions.add(path[0]); walkingEvent.setPath(positions); walkingEvent.execute();
- Walker
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p2p ring of recoil maker with GE
Will fix today. It randomly click on bench or interact with npc. today ill change only to interating to npc.
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Walker
Hi, I'm making free fire giant killer script with safepot. Script is attacking fire giant and detecting if player stands on safespot, if not ->move to safe spot. But I have issue there, cause safe spot is on the same x,y as doors. safespot -> light green doors -> yellow. Does any1 can explain me, why walker is not moving to this spot? If i get boolean from walker().walk(), it returns true, but mouse if not moving. EDIT: walker moves only if player stands 2 squares away, if 1 not.
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p2p ring of recoil maker with GE
250k gp/h 30k xp/h