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Laz

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Everything posted by Laz

  1. Currently theres a bug with the hooks that I'm patching up. If you can't login in with it, it will work in a few minutes. Edit, fixed! No redownload is necessary!
  2. Hello community, due to the lack of bug reports for OSBot 2 and the lack of scripts being developed for it. I've decided to release OSBot 2.0.16 which contains many added random solvers and bug-fixes. OSBot 2 can now be used by anyone just like OSBot 1! Also many OSBot 1 scripts are compatible with OSBot 2. There are still some bugs present in OSBot 2 as well as some unfinished random solvers (not that many). The more bug reports that I get for OSBot 2, the faster this community can start using a more advance bot and lower ban rates. JavaDocs (for scripters): http://osbot.org/osbot2_api JavaDocs (for scripters) (.zip download): http://osbot.org/osbot2_api/Docs.zip OSBot 2.0.16 (.jar): http://osbot.org/osbot2_beta/OSBot-packed-2.0.16.jar Thanks, Sincerely, Laz and the OSBot Team. NOTE: All script developers should be testing their OSBot 1 scripts periodically with OSBot 2. OSBot 1 will not be supported for long!
  3. Ladies and gentlemen, I'm pleased to announce that I've been working very hard on OSBot's successor, OSBot 2. Many bugs have been fixed, the updater has been enhanced, and a wide new array of previously needed hooks have been added. Along with all this progress, we've developed quite a number of working randoms event solvers for OSBot 2. However progress isn't going as fast as we want it to go. I want to announce that we have plans for making the API open-source along with our random event solvers. Hopefully some of the scripters can add the features they want or still don't have. I am currently aware that OSBot 1 has a couple of unworking random event solvers. These will be fixed within the upcoming days. Sorry for any inconvenience this may cause. Hopefully this open-source transition happens by next week as well as a public release for OSBot 2. Thanks, Sincerely, the OSBot Team.
  4. Hello community, this is my first OSBot 2 release in a bit. I've managed to stabilize many parts of the software and fixed some issues with legacy scripts and so on. Patched the random event handler because it was broken. The release features some refactoring with RandomBehaviourHooks and how they are identified. They now use enums in OSBot 2 instead of simple generic IDs. The Script & Account selectors can now be closed by the X button on the top-right. Improved CPU performance amongst random event solving. Enhanced some inefficient code within the API and fixed bugs with bot contexts. Fixed many issues with the OSBot 1 script emulator. Try and see if your OSBot 1 scripts work now! Download: http://osbot.org/osbot2_beta/OSBot-packed-2.0.15.jar API: http://osbot.org/osbot2_api/ API (.zip): http://osbot.org/osbot2_api/Docs.zip Thanks, Sincerely, Laz and the OSBot Team.
  5. Laz replied to Beau's topic in Snippets
    This won't be that big of a deal when OSBot 2 is fully out because I've already optimized its interactions so well.
  6. RS3 support was planned for OSBot 2 for ages now. The RS3 support is going to be built on top of the current OSBot 2 client. Our main focus will remain 07scape, however once the 07 version of the bot is fully functional, expanding to RS3 will be our next plan. Web walking is also being planned, with support for both 07 webwalking and RS3. Plus, we're releasing a client that will try to combat all the anti-bot techniques Jagex has implemented in RS3. It wouldn't make sense to spend development on a client that gets you banned instantly. We're planning lots of new anti-ban techniques for both clients. Also adding RS3 support means more developers will come to OSBot which means more scripts for both versions of the game. There's clearly a demand for an RS3 bot with a lower ban-rate.
  7. Already implemented in all OSBot 2 builds. Any OSBot 1 script running on OSBot 2 will be using it automatically too.
  8. Laz posted a topic in Releases
    Hello, this version of the bot features a fix where resources weren't being disposed of correctly when a user closed a bot. The result? A huge memory leak and CPU usage. This version of OSBot 2 fixes that issue. This version of the bot also features a couple new (untested) additional random event solvers: Link: http://osbot.org/osbot2_beta/OSBot-packed-2.0.10.jar Thanks, Sincerely, Laz and the OSBot Team. EDIT: If you downloaded the bot right when this thread was created, redownload the new 2.0.10. There was a bug in the previous build I released.
  9. Laz replied to Laz's topic in Releases
    Release 2.0.9 which features a fix for the connection class. Also I believe theres a memory leak where if you open one tab and you close it, the client stays running in the background. I would advise against closing tabs on OSBot 2 until this issue is fixed!
  10. Laz replied to Laz's topic in Releases
    I released 2.0.8 which contains a hotfix for the client injector. Not sure if it fixed the issues however. With OSBot 2 however, daily builds will be released every day.
  11. Laz replied to Laz's topic in Releases
    OSBot 2 is actually fairly stable with actual OSBot 2 scripts. The problem is that the emulator for OSBot 1 scripts is still very experimental.
  12. Hello, this is the first semi-public release of OSBot. Please remember that this is still in BETA and still isn't fully completed. OSBot 2 is currently only available for VIP, Sponsors, $100+ Donators, and Script Developers. If it wasn't for these particular people, OSBot would not have been what it is today! Here's the download link: http://osbot.org/osbot2_beta/OSBot-packed-2.0.9.jar Here's the JavaDocs for the latest OSBot 2: http://osbot.org/osbot2_ap Thanks, Report any bugs you encounter. Remember only these particular randoms have been written for OSBot 2: The bot will need baby sitting. This early access version of the bot is too accelerate the development of randoms and fixing bugs by having a wide audience to test it. Have fun! Enjoy! Sincerely, Laz and the OSBot Development Team. EDIT: I've release 2.0.8 which features a bugfix in the client injector! EDIT: I've released 2.0.9 which fixes server-client communications and fixes the script loader.
  13. My insurance gives me a discount for having a diamond car ;D
  14. It's happening even if I don't contribute a single line of code from today until tomorrow. All I have to do is allow the server to accept VIP and Sponsors and release the jar. I can run a flax spinner on low cpu mode and rendering disabled on my Intel i7 only using 3% of my CPU. The CPU usage is very good. Without low CPU mode and with rendering enabled, I average at around 10% usage.
  15. Hello OSBotters, the much anticipated wait for OSBot 2 is over. On Friday 12:00AM EST, I will be making OSBot 2 available to VIP and Sponsor members. For those who do not have VIP or Sponsor, do not panic! OSBot 2's collection of random event solvers will still be very small. The purpose for this private BETA is to speed up the process of developing the random event solvers to finally get the public bot out. Tonight I released OSBot 2.0.6 to the private testing group. By tomorrow I will have reviewed any bugs mentioned by the private testing group and finalize OSBot 2.0.7, which will be the first semi-public version of the bot. Sneak Peak: Thanks, OSBot wouldn't be possible without our VIP and Sponsor members! Sincerely, Laz and the OSBot Team!
  16. Heres a cool picture of this features with all entity debugs enabled:
  17. As we've stated many times and times again, the RuneScape client itself uses the most CPU within the OSBot environment. Due to this, I've recently been playing around with methods that can be skipped in the client it-self that will lower the burden the client has on performance. One of the newest features that will be available to OSBot 2 is the "disable client rendering" toggle right next to the "low cpu" toggle. Here it is in action: As you can see, the client is logged in and works normally with the exception that the 3D world is not drawn at all. At the moment this only disables the client's rasterizer (the part of the client that converts 3D points to 2D points and draws them). The client still performs other model calculation data in the background (for calculating menus and such). The feature is undetectable and the bot is able to interact with the client exactly the same way as if the screen was actually drawn. We're planning on further adding more CPU saving systems to the client in the future. Thanks, Sincerely, Laz and the OSBot Team.
  18. OSBot 2 has been emulating one of my oldest scripts yet with great success.
  19. Ladies and gentlemen, if you didn't already know, OSBot 2 has been under private BETA testing for a week now. Currently people with access are developers, moderators, and $100+ donors. OSBot 2 is nearly finished for final release, we're currently writing all the random event solvers for the public release. Expect a public release within the coming days... OSBot 2 is nearly ready for adoption. Thanks, Sincerely, Laz and the OSBot Team.
  20. Yes, along with the tab monitors on the side.
  21. Although OSBot 2 uses less resources, there's no way to be certain. Most likely however, OSBot is not the cause of your bluescreens.
  22. Hello guys, in the past couple of weeks, the entire OSBot administration team has been working on perfecting our next product, OSBot 2. We've made significant process and made many improvements! OSBot 2's initial set of features scheduled for release date is almost complete. We're scheduling the release of OSBot 2 for sometime this weekend. We're extremely proud and happy of what we've made and feel that the base of our new infrastructure will take us many long ways. On release date, OSBot 2 will have the following features: Asynchronous event engine A fully working OSBot 1 script emulator Full SDN integration The new path-finding algorithm Tab monitors Account manager Plenty of built-in paint-debugs FPS slider (better control over CPU usage) Brand new and bigger API Brand new injection-wrapper engine (will give the biggest boost in performance and memory usage) Improved client synchronization Separated tab consoles Basic bot profiling (allows slight variations in botting behavior) and much much more! Here are the features that will be implemented soon but will not be available on day-one: Web-walking (yes I know, what a bummer) Bot proxy support Dynamic anti-ban Stronger security manager Please note that all of the features mentioned above that were not implemented will be implemented relatively quickly. Web-walking will be the biggest project following the release of OSBot 2. Other than that, enjoy a sneak peak: Stay tuned! Less than a week until release! Thanks, the OSBot Team!
  23. Okay, so today I finished the new bot's support to run all our previously written scripts for OSBot 1 on the new OSBot 2 bot. The emulator is extremely efficiently because it simply patches your script automatically to support OSBot 2. The emulator is extremely transparent. You will not even tell the difference between an OSBot 1 or 2 script except for some few optimizations the OSBot 2.0 API offers (i.e. hovering over future actions like a human). This is extremely good news because the community will soon have a fully working client that works with everything. This allows us to fix the problems with the previous bot while making the transition really transparent. OSBot 2 will be able to run scripts better than before. It's internals are all event driven allowing for extremely smart, yet simple botting. OSBot 2.0 scripts will be able to enjoy benefits such as hovering over future actions, and all scripts will now enjoy a more efficient camera adjustment method, which can simultaneously operate on the keyboard and the mouse at the same time. This allows all scripts to be able to behave more human-like and enjoy our new stealth techniques which will lower ban rates. That being said, we might be able to provide a BETA even before January. OSBot 2.0 is nearly complete. Expect pictures soon & more.
  24. OSBot 2 is too immature for a public release at the current moment. We're still integrating the SDN with it and the emulator has JUST begun development. There's also still some bugs with the new async script engine and we still need to document some of the API.
  25. Hello community. Unfortunately we have missed the ETA for the private BETA for scripters which was December 1st, but I was caught up with my studies and the rest of the development team has been focusing on the SDN and maintaining OSBot 1. We've decided that instead of having a private BETA for the month of December, we will allow our scripters to enjoy their holidays and simply release the entire bot by the first week of January to the public. Since OSBot 2.0 will feature an OSBot 1 script emulator upon the public release, it will be a fully functioning bot with ALL the scripts you've already purchased and/or added to OSBot 1. The transition from OSBot 1 to 2 will be extremely transparent to the community. Although OSBot 1 scripts will not enjoy ALL the new benefits of the upcoming script engine, you should still expect better reliability and performance, both memory and CPU wise. Although the support of OSBot 1 scripts will be available for OSBot 2, upon the release of the newest API we will start discouraging any development of new scripts for OSBot 1. Despite this, in reality, scripters will not NEED to learn the new API. Because of this, we have justified our new API which although may seem complicated to novice programmers at first, is much more abstract and organized as well as being smarter. tl;dr: The new ETA for the PUBLIC beta of OSBot 2 is the first week of January. Thanks! Sincerely, Laz and the OSBot Team.

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