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Showing content with the highest reputation on 10/17/14 in all areas

  1. Actually, 2 times 17 is 34 - 15 = 19
  2. Oh I get the joke, it's funny because he's still a relatively active staff member.
  3. Apparently the pin solver went defunct after some of the latest RS updates, so I re-wrote the solver from scratch (it's relatively fast). In addition I have attempted to correct some of the random solver activations. Previously, you were forced teleported to a random event and our random solvers would check to see if you are in those areas. Now since you aren't forced teleported, I had to change some of the logic. The four "testing" solvers below should at the least talk to the random event and teleport to their respective events. Changelog: -Bank Pin - Confirmed working (huge thanks to for lending me his main account!) -Drill Demon - Testing* -Evil Bob - Testing* -Freaky Forester - Testing* -Grave Digger - Testing* -Updated Dismiss Random -Dialogue method selectOption(int, int) now requires you to be inDialogue() versus isPendingOption(). This should allow for various types of dialogue actions, previously limited to just the "Select an Option" interface. Sincerely, The OSBot Staff
  4. lol a legit 99? damn.. gl rofl
  5. 2 points
    What do people even do with ipads.. All I see is people playing games and shit on the train, waste of $500
  6. 2 points
    Hello OSBoticans, once again RuneScape has updated. The latest hooks for client #62 have been release just now. Simply restart your clients and you're good to go. Sincerely, The OSBot Team.
  7. I choose ze number 42, I want to win all the things, and my rs experience has consisted of fucking bitches and getting money.
  8. I blame Alek. It's all his fault somehow.
  9. I've been getting a little bored of making scripts recently, doing it for over a year gets pretty boring fast. Instead I decided to embark on a project that would push my technical boundaries and open my world to new things. With that said, I decided to embark on a small Java based video game. Most recent screenshot: Status: -Collisions -Level handling -Player -Entities -Battle system (Decided I won't be making a battle system) -Level editor -Sound (Decided I won't be adding sound) -Interfaces -Interaction -Game log -Inventory -Main menu The game is going to be a very short and sweet RPG quest. I've learned a lot so far and I hope to learn even more. Changelog: 27 October 2014: It's truly great to be on leave, I've finally been able to get some personal time once again to work on this game. Today I worked on a menu system; adding a new controller which traverses over something called a MenuTrack. A MenuTrack is a normal entity but contains the special variable "Label". This label is later used to paint onto the main game window ("Start", "Exit", etc.). The selector can only move into a direction where there will be another track. The label of the MenuTrack will also determine what actions to take when the controller uses the execute command (Z on the keyboard). So for instance if the controller is on a MenuTrack with a label of "Start", the game will begin on Level 1. 17 October 2014: It feels like forever since I've worked on this project, but alas it has been revived. The first major overhaul from my return has been on the action system. Previously all actions and outcomes were stored in a single class within a single switch. It was pretty manageable considering that there are only about 11 entities with child ids (interactable objects). However since this project is about learning, I went ahead and made something a little better. The abstract Action class was created and each object is assigned an Action class on instantiation. If the object has a child id of 4 (for instance), it will be assigned action class "Action_4"). Essentially, these action classes are casted as a new instance. 07 September 2014: The game is completed. This is not to say that development is complete as well. I'm going to be making a start menu, a game over screen, working on the GUI, and doing a final clean-up of the code. The final game consists of three levels, two of them being puzzles. Oh and the name, "Cake and Coffee". 27 August 2014: Today was another pretty large step in the right direction with the base for an inventory. In fact, I think the inventory is just about complete. This week I'm on vacation and there was no better way to enjoy it than improving on my Java skill set and doing something that I love. With college starting up again during this same week, hopefully I'll still make time to continually update, improve and eventually release this game. 24 August 2014: Object interactions were added today with relative ease. My planning beforehand has really paid off and I'm glad that I didn't rush other portions of the game (always build a house on a strong foundation). The first line is typically a question followed by up to three choices. I've started a basic outline for my inventory which will support up to four inventory items. I hardly doubt there will be any point in the short quest where you will have more than two items at once, however it's nice to fill up the sidebar. 19 August 2014: I usually don't work on projects during the work week, but programming is a great escape. Today I made some small additions, once again namely to the level editor. Previously I could only add objects on a 16x16 grid, however I allowed for "precise editing" so I can plop drinks on tables and intricate details with ease. I'm really at the point to start making the "game", however I still want to make sure everything is as clean as possible before then. After everything is cleaned up, I'll work on a short and sweet inventory system/gui. Updated screenshot: 17 August 2014: Since the sprite selector, I've decided to go ahead and polish up many parts of the engine. The first biggest change was limiting my entities to 4 types, StaticObject, StaticItem, DynamicObject, DynamicItem. Another large portion of my changes include changing my non-static references to a static reference. Various components were being instantiated when they didn't need to be. Both of my interfaces (Entity and Level) have been switched to abstract classes accordingly. The result is clean looking code that's both manageable and efficient. Before I get into the actual game, I want to bring the engine as close to perfection as possible. The second accomplished objective for today was working on the gamelog. It's now fully functional and I can execute commands such as Global.addGlobalText(string) or Global.clearGlobalText(). It also received short and sweet alternating line paint: for(int x = 0; x < 4; x++){ g2d.setColor(((double)x/2 % 1 == 0) ? color1 : color2); g2d.fillRect(0,textLine[x], super.getWidth(), 16); } 09 August 2014: I've been working very long shifts at work, however I've finally found some free time. One of the biggest decisions in creating this game was deciding whether or not I want to have this game scale. By this I mean, if I want to reuse this game for a larger project in the future. Since I've always had a fascination with RPGs, chances are I'll want to reuse the core of this game for something later in the future. With that said, I had to overhaul my the way I handle resources. Previously when creating an entity, I would have enter the entity type, image id, and child id (if the entity is dynamic). However if the game became very large with lots of different images, I would be overwhelmed with remembering image ids. Another problem I faced was that each entity handled image ids separately. An image id of "1" for a DynamicObject could be a door while an image id of "1" for a StaticItem could be a potion. I wanted a way to achieve the following: -Allow all entities to share a global image structure -Browse images in a way which would scale well with a larger project -Have level editing remain relatively fast and easy -Steer away from hardcoded image ids This was all possible by creating a separate Sprite Selector gui. The tabs and lists are generated dynamically and nothing is hardcoded. I plan on also adding a few debugging buttons, namely "Toggle objects", "Toggle items", and "Toggle child ids". 03 August 2014: Today I gave child ids to all entities. Entities that are static will have a child id of 0. This will allow for many different types of doors, stairs, beds, items, and another object specific functions. Once again, I had to edit the seemingly expansive Level Editor. Only three more entities remain to be created, and it should take me only a short while. I also added two more items to my todo list, "Quest Event Handler" and "Inventory". This game will be a very short quest, however I have something fun in mind which is more than plausible. 02 August 2014: It seems I've been re-writing the Level Editor every time I look at it. The first level editor worked completely as advertised, however it would only save and load one entity at each location. This means that you couldn't place objects on a wall or have transparent entities. The second version allowed for this, however it was limited to 9 variations of an object class (maximum of 9 types of walls, tiles, objects, etc.). This would be a huge limitation, especially if I decided to make a larger RPG in the future. The newest version implements a new interface system to allow for thousands of different types of objects to be handled and placed. It's a bit messy right now, so I'll be working on cleaning up all my code over the next few days. 30 July 2014: I've decided to go ahead and start working on the Level editor. In order to make the level editor, I had to "modularize" many components so the focus can rely without a player being on screen. I've also decided to edit movement, making the player actually move on a 16x16 grid.
  10. missed it by one =/ ah well, lets dance!
  11. That gif is funky as hell, wish Jagex put that dance as an emote
  12. Tbh, This was just some light hearted fun, Your obvious hatred of "Retards" (Disabled People) and "idiots" (People born at a disadvantage) is just disguising and isn't something I want to see on this community. You should be ashamed of yourself!
  13. Legit smithing? wow goodluck I hated that skill.
  14. 1 point
    Nah, waste of money.
  15. Can we just ban and get rid of retards like this? I don't want this tri community filled with idiots like WYD
  16. mhhh you win this time..
  17. I remember the time when I got 99 strength legit. It was a really good feeling, however it was just after EOC release and I hated EOC, so all my efforts were wasted. If only it were on OSRS... Anyway GL with these goals
  18. Bank pin works perfect now, thank you.
  19. 1 point
    Like his mercedes
  20. Goodluck on this account. Keep us updated.
  21. why u no on 24/7?
  22. 1 point
    WIn 8 isnt too bad on a tablet
  23. 1 point
    Or I'd rather spend 200 bucks on a 10" quad core windows tablet that I can use to do anything I can on my laptop rather than an apple iPad which I basically can't do anything on.
  24. There is a hardware limitation to the signal range, but if your current router's firmware is putting a lower restriction on the range then yeah, it is possible to unlock your hardware's potential by switching to the dd-wrt firmware. Although you should make sure your router is fully supported by dd-wrt first. If you don't want to risk bricking your router with dd-wrt, you can buy signal range extenders, which basically just rebroadcast your signal. Get the repeater/extender and put it on the second floor. Also take a look at powerline ethernet They essentially use your power lines as a way to transmit the data through your house.
  25. Lol hi. I'm awake. Sorry I wasn't online for a day. It is clearly unacceptable. I should be on OSBot 24/7 handling everything the second someone asks me to. Mhm. On a serious note though, I don't need to be on the forums to push SDN updates. And yes, you can get a 30 day trial for a script that you bought, if you bought it for OSBot 1 and it's been converted to OSBot 2
  26. Actually, I'm not stupid, I've just been mocking you for your unacceptable ignorance. Achievement unlocked.
  27. You Should call it 'Milo's Mini Adventure'
  28. 1 point
    I'm not sure if this is a bait thread or not.
  29. What kind of answer is that?
  30. 1 point
    Damn, even faster than osbuddy, orion is still down roflmao
  31. Thank you for completing the quests in a fast timeframe Please close this thread ty
  32. Nice account man, goodluck with 99 attack.
  33. http://osbot.org/forum/topic/61539-is-that-you-maldesto/
  34. Number 4174 My experience community wise is bad, got scammed 4 times and got refunded 2 times out of the 4 and ending up losing over 20M worth of wealth + 2 accounts. Botting wise I have made not much, am trying to learn scripting myself so I'll hope to get something good out of that. I've had an AIO service which I made good money with, but that ended half a year ago
  35. numba 1036 osbot was cool but kinda gone 2 shit rip n i would liek 2 win bonde thx men ily
  36. My osbot experience has been fun. 7385 A voucher
  37. 5100 $5 voucher. It's all I really need to buy AIO magic. I wish this would end sooner, but oh well. Thanks for the giveaway! I really like this site. The time that I joined, to the mid time that I left for a while..(After I got banned on main for botting) Now I'm slowly coming back.
  38. I am sitting here with my pink hair, i just bought the spray kind and a mowhawk. So.. The picture will be posted in the morning.
  39. The barbarian script is clean (just checked source on page and decompiled the source) and the SDN one is probably too. You most likely used the minigame teleport, laggy client-server interaction (rs's servers are having some trouble these days) is probably what caused this. Stop being so paranoid man
  40. Ay

    1 point
  41. Gold prices are generally at $2.5/m in which case 6m = $15 and the additional $5 = $20. Thank you both for your cooperation throughout the dispute, glad we sorted it so promptly.
  42. What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
  43. 1 point
    If it's gonna be a good method, you won't find it here. Gotta be creative and come up with your own plan.

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